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Door breaching: Make doors separate physical objects+ Float control
Closed, ResolvedPublic


you can set breaching charge on door, explode it, door must be pushed by explosive power&direction

Float control: door animation state now have only 0 and 1 stane.
here need add ability to float state control, as in Rainbow Six 3: Raven Shield AND
this feature make free contol for door


Legacy ID
Have Not Tried
Steps To Reproduce
  • make door as separate physical object (attached to house by proxy)
  • add 3 memory points: 1 doorhandle, 2 center of door, 3 bottom center of door

1 - for put small *c2 charge for just broke door lock
2 - for large charge to blowout door :)
3 - door wedge, optic wad point (optional)

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Mar 24 2013, 9:32 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Gameplay.
Bohemia set Reproducibility to Have Not Tried.
Bohemia set Severity to Major.
Bohemia set Resolution to Duplicate.
Bohemia set Legacy ID to 3047334773.May 7 2016, 1:02 PM
jejn added a subscriber: jejn.May 7 2016, 1:02 PM
jejn added a comment.Mar 24 2013, 10:38 AM

see 0003376 , 0003914 and 0004900

Bohemia added a subscriber: Bohemia.May 7 2016, 1:02 PM

Yes, thank you Jejn, but i think my ticket adressed to technical devs and have more information :)

can we request animations for all this featires too? :)

Please make it in Alfa, while you have just few buildings, and not need to rework lot of objects

Nanamil added a subscriber: Nanamil.May 7 2016, 1:02 PM

+1 for being able to breach, But the wand is not necessary IMO.

I guess you're a SWAT 4/RVS player too.

@Nanamil, wad is real as optical cable with camera, my mates in Omon(Specnaz) use it on each operation, so have sense to add Memory point for this

Aditional Info:

  • Door can be loked inside (obvious stuff :))
  • Door can be blocked outside by some (*futuristic*) device, to prevent open door and broke breaching process, by somebody who stay inside;
  • Two dudes prepare to blow up locked door, why they placing charges, dude who stay behind door, unlock it and broke all process, WTF?! :D ++ Doorwedge is good for bloc door, here reference

Refered by some of similar tickets:
Bullets should through the doors for kill tango's if somebody stay behind door

AI&Player: Ai and player can breach it too if have requred items, charge or ram, commander tell command by menu:

  Operate door:
    -Open/close door;
    -Block/lock door (if stay inside building - lock, if outside - block by wedge or similar item)
    -Broke door's lock by picklock (silently open door)
    -Broke door's lock by c2 charge (for just broke door's lock)
    -Blow out door by big charge (door fly out by explode vector)
    -Use Ram!
    -Broke door by leg/shoulder knock :)
    -Look behind door (by optic cable or optiwad)

  Sub Menu: (what to do after operations with door)
    -Throw gas
    -Throw frag
    -Throw flash
       -User Taser (I think dev's is genious and make this weapon :), optional), Taser can be used as submenu with grenades
    -Fire at will!

All of those requests are covered by #5890, #3914 and #3376. Closing.