This small issue is still a thing in the latest stable version 1.3
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Fri, Mar 28
@Geez - for visibility on this. This is still occurring in live v1.3.
Ham, you might have to make a new ticket about this on the playstation 5 section. I thought direct communication sounded weird on 1.3 but i have to try on few servers to confirm this.
Ive found out the BSOD is from BEDaisy.sys
I've noticed that proximity chat isn't very directional anymore on PS5. When somebody is talking within earshot on proximity they sound like they're all around me- like they're on the radio but it's quieter and their voices fade out as they get further away. I can't pinpoint location unless I hear their footsteps, weapon signature, or find them by sight alone. I've tried all sorts of different settings and nothing changes it.
Yes, this has happened to me and the fix is to change texture detail aswell. This mostly happens in modded servers for me.
Thu, Mar 27
Some additional information:
- It has unfortunatly persisted into the stable release of 1.3
- Playing on higher Texture detail setting accelerates this and the issue comes up sooner.
- It seems to have some connection, or it just accelerates it (might as well be a mere coincidence) but opening the map seems to have a negative impact on this.
Duplicate of T187957
I tried sfc/Scannow and nothing was corrupted. With the new update I tried to play to see if the problem got fixed. I blue screen again, just sitting it a bush on a community vanilla server.
HUGE CHEAT!!!
Close.
Reviewed in 1.3.0.130 (Production). Problem is resolved. Thank you
In T189474#2779864, @MozzyFX wrote:In T189474#2778523, @Geez wrote:In T189474#2778285, @Salokin wrote:@Geez would it be possible to get an update on this issue?
It's really taking the fun out of the game for me and I don't seem to be alone on this one.I would really appriciate it.
Unfortunately no further update I can provide.
We are aware of this issue and it is being worked on.
Regards,
GeezHey, just to confirm: The team are aware of the slow textures and the 100% CPU usage freezes?
In T189474#2778523, @Geez wrote:In T189474#2778285, @Salokin wrote:@Geez would it be possible to get an update on this issue?
It's really taking the fun out of the game for me and I don't seem to be alone on this one.I would really appriciate it.
Unfortunately no further update I can provide.
We are aware of this issue and it is being worked on.
Regards,
Geez
Thank you.
We have tested this on our end but we were unable to reproduce.
Currently, you will go out of ADS while going prone, but will automatically re-enter ADS
Same Problem: Clearly 24H2 and Vcache CPU Problem.
Hello Francyz.
Are your drivers up to date? have you tried to do a clean gpu driver install? Also have you tried to run sfc/scannow to make sure there are no corrupted files or installations on your OS?
Regards,
Geez
Thank you for the info.
According to our team there is no issue:
You spawn on server - AIs spawn on the whole world ->then they deactivate (yet remain visible in GM) -> Walking up to a base = AIs might not always activate there, since they could've already activated in another location == maxing out AI limit.
Resolved for one of the upcoming updates.
Resolved for 1.3.0.125 and higher.
Resolved for 1.3.0.125 and higher.
Resolved for 1.3.0.125 and higher
Resolved for 1.3.0.125 and higher
I have this issue every single session without fail.
Occurs on 100% vanilla servers in every gamemode and modded servers.
I don't know of any reliable workarounds.
Disabled overlays, drivers updated, other programs suspended etc etc... The usual troubleshoots have been performed.
I can 100% reproduce this crash, which I will call the "GPU Hangs!" CTD, by click & drag attaching a camouflaged suppressor (unsure if the different camo affects the likelihood) to the M16A1 rifle, click & drag detach into character inventory.
I know the 1.3 update is deployed tomorrow so I will be conducting the same tests in that environment to see if the issue still arises, but I'd like to make this post anyway for documentation purposes.
Wed, Mar 26
This also happens sometimes when placing objectives in Game Master, where the objective name might be something like "Seize 52 53."
@Geez hi :)
Confirming that this is an issue.
Side strafing while delivering accurate fire is quite common in game and is effective. It has been used similar to the vid clip posted but also is effective with longer strafes as well. It is one of the top issues with infantry gun play that I am noticing.
Haven't seen it on 1.3 exp, so far.
This is one of my biggest gripes with Reforger at the moment. Movement speeds and perhaps other factors like inertia should really be revisited, hopefully sooner rather than later. The need to track fast moving targets in infantry combat reminds me of the mechanical skills I need to play things like Apex Legends, Unreal Tournament, Quake at times... No joke!
Tue, Mar 25
Still experiencing today.
Still experiencing today. Russian barbed wire disappears shortly after building.