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NATO M203 GL incorrect zero.
Closed, ResolvedPublic

Description

M203 GL sights aiming point does not corresponds with point of impact.
M16A2:
150m - impact point is slightly above iron sights
200m - impact point between notches for 100m and 150m range (cannot aim because front sight obtructs the view of target)
250m - impact point is around 100m notch (cannot aim because front sight obtructs the view of target)

M16 Carbine:
50m - impact point is around 100m notch
100m - impact point is around 150m notch
150m - impact point is slightly above 200m notch
250m - impact point is between 150m and 200m notches (cannot aim because front sight obtructs the view of target)

Game Version number: Stable- 1.2.1.202, Exp - 1.3.0.125

Modded?: Bug exist both on moded and not

If modded, please list the mods:
RHS: Status Quo
WCS mods

Details

Severity
Trivial
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Host a Game Master session on Arland
  2. Set up a shooting line (like start of a runway) and place containers at ranges 50m, 100m, 150m, 200m, 250m
  3. Take rifle with m203 and sellect gl
  4. Zero m203 accordingly to distance to container (example: container 50m from player = 50m zero)
  5. Shoot m203, watch point of impact and adjust

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Thu, Mar 27, 2:48 PM
Geez closed this task as Resolved.Tue, Apr 1, 2:27 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello usha.esel.
According to the dev team this is as designed.

usha.esel added a comment.EditedTue, Apr 1, 2:35 PM

Hello there Geez.
So russians can aim their UBGL correctly and that obviously fine. But US cannot aim with their UBGL sight correctly is also ok? It just feels wierd and not right. Especially that there is no indicator that there might be something wrong with this sights.