In T186146#2698129, @BIS_fnc_KK wrote:Does this happen in 2.18 vanilla?
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Nov 5 2024
Nov 5 2024
Nov 4 2024
Nov 4 2024
BIS_fnc_KK added a comment to T186146: Script error in Contact campaign mission "Anomalous Phenomena".
Does this happen in 2.18 vanilla?
18:58:38 Error in expression <_3den_display3den_menubar_search_text", format [localize "str_disp_xbox_hint_mp_> 18:58:38 Error position: <format [localize "str_disp_xbox_hint_mp_> 18:58:38 Error 0 elements provided, 1 expected 18:58:38 File a3\UI_F_Orange\UI\Displays\RscDisplayAANArticle.sqf..., line 75
dedmen changed the status of T171346: diag_captureSlowFrame not logging to file on dedicated server from New to Feedback.
2.18 prof v6 and later
Retested with current profiling branch version: 2.18.152307
Retested with current profiling branch version: 2.18.152307
kju-PvPscene renamed T186123: [Feature Request] "Copy All" + ALT key in profiling capture UI should export trace to file from [Feature Request] "Copy All" + ALT key should export trace to file to [Feature Request] "Copy All" + ALT key in profiling capture UI should export trace to file.
CrankMasterPaul added a comment to T170774: attachTo to weapon proxy with followBoneRotation and offset leads to shifting.
I don't quite understand why the memory LOD is so far off the visual LOD, but maybe as a workaround you could offer another parameter to set what LOD to use.
It would make more sense to use a visual LOD by default in my opinion, attachTo is a visual thing, but I can understand that you probably don't want to break existing code.
Nov 3 2024
Nov 3 2024
Nov 2 2024
Nov 2 2024
BIS_fnc_KK changed the status of T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference from Need More Info to Feedback.
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.
setUnitLoadout will now fail if unit is switching weapon
isSwitchingWeapon command added
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.
I cannot reproduce this bug. Does the repro in description run with a mod?
This happens with the AAV9 from Expeditionary Forces CDLC as well, seems like the AI is unable to use tracked vehicles in water, they can only go forward.
Fraali added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.
Confirmed this still happens as of 2.18 stable and profiling
Fraali added a comment to T181076: onCheckBoxesSelChanged event on CT_LISTNBOX_CHECKABLE control type providing 2nd parameter wrong.
This has been fixed in the 2.18 update, it can be closed
This has been resolved as of the latest 2.18 stable, it can be closed
cr4qsh0t added a comment to T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).
I don't think so, I would expect {mapGridPosition [8500,4700]} to return "085047", not "084046", because 8500m mod 100m = 0m and 8500m / 100m = 85, thus {mapGridPosition [8500,4700]} should return "085047".
Nov 1 2024
Nov 1 2024
BIS_fnc_KK added a comment to T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).
Is the grid position not matching map grid square?
utils 4 produces this error as well @BIS_fnc_KK
Oct 31 2024
Oct 31 2024
It would be nice to get this fixed cause I do see quite a few mods using some of the fields that dont work thinking they do.
"DXGI_ERROR_DEVICE_REMOVED" your graphics card got removed or disconnected long enough for the game to die.
Don't know why. You can run the game in fullscreen-windowed mode, and you won't have issues with tabbing out.
dedmen added a comment to T185773: Arma3Server_x64 Crashes on Windows Server 2008 After 2.18 Hotfix.
The crash there is related to the CPU you are using, not the operating system. It is not supporting a specific instruction.
That code was removed on profiling branch (v6 and later), so it should run if you switch to it.
dedmen closed T185697: v2.18 Update causing RHS (Mod) Littlebird to die to almost nothing. as Resolved.
on profiling branch only. Fixed.
Is this the latest update?
Oct 30 2024
Oct 30 2024
There was a new nvidia gpu driver, i updated it idk if that was it.
Another one{F4489697}
cr4qsh0t renamed T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!) from mapGridPosition returning wrong map grid coordinates at edge cases to mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).
cr4qsh0t edited Steps To Reproduce on T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).
Oct 29 2024
Oct 29 2024
Oct 28 2024
Oct 28 2024
BIS_fnc_KK changed the status of T185042: RGBA for setMarkerColor and setMarkerColorLocal from New to Feedback.
Revision: 152328
TRAGER updated the task description for T175392: Placed(Spawned) animals work bad if mission launched on Dedicated Server (+ tweak request).
In T82940#1684935, @shukari wrote:something to my point with the garbage collector grpNull and allDeadmen problem that cause many "not found" messages -> https://forums.bohemia.net/forums/topic/208893-increasing-basketball stars-alldead-and-alldeadmen-collections-during-game-cant-deletevehicle/?do=findComment&comment=3220644
Yes, and so far this problem has not been fixed.
BIS_fnc_KK changed the status of T171318: Commands to return default hidden selection textures and materials from New to Feedback.
BIS_fnc_KK added a comment to T171318: Commands to return default hidden selection textures and materials.
Revision: 152324
player setObjectTexture [0, "#reset"]; - sets default texture
player setObjectMaterial [0, "#reset"]; - sets default material
Oct 27 2024
Oct 27 2024
BIS_fnc_KK added a comment to T171318: Commands to return default hidden selection textures and materials.
Revision: 152324
player getObjectTextures []; - default textures
BIS_fnc_KK changed the status of T185884: getObjectTextures and getObjectsMaterials dont work on simple objects from New to Feedback.
BIS_fnc_KK added a comment to T185884: getObjectTextures and getObjectsMaterials dont work on simple objects.
Revision: 152322
SaMatra renamed T185884: getObjectTextures and getObjectsMaterials dont work on simple objects from getObjectTextures and getObjectsMaterials doesnt work on simple objects to getObjectTextures and getObjectsMaterials dont work on simple objects.
Oct 26 2024
Oct 26 2024
FuShengxiejin added a comment to T151559: [Feature Request] New Scripting Command: forceAnimate/forceAnimateSource.
It is necessary to add this feature, which can make the physical simulation more vivid
Oct 25 2024
Oct 25 2024
Just saying, the code snippet i posted earlier is working code prior to 2.18. Gruppe Adler and FPArma had functioning whispers like that, there was no waiting after adding or removing the player to the custom chat what so ever, all that code runs unscheduled as well.
Revision: 152319
Ok the problem is that after player is removed from the channel, this channel is muted so customchat doesnt work, when player is added back the channel is made audible again but not immediately, this is why adding sleep before customchat works. I will force it to update quicker
If you wait after adding or removing player before sending chat it works. I am going too see if this can be improved
TRAGER updated the task description for T185821: Missile launcher of AWC 302 Nyx (AA) has no shot sound due to non-existing class.
Pretty sure I also had a mag still disappear after the update, although it seems to occur much rarer now.
kju-PvPscene added subtasks for T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary: T157579: SQF command doSuppressiveFire causes server RPT spam, T67570: Rpt gets spammed by Ref to nonnetwork object DDD: ANIMAL.p3d in MP, T74154: Ref to nonnetwork object ********# NOID ia_soldier_0*.p3d, T171682: "Ref to nonnetwork object" error when shooting ED-1D's disruptor shotgun, T178229: "addCuratorEditableObjects" spams RPT with "Ref to nonnetwork object" for objects without netId, T184118: Hide 'Ref to nonnetwork object 732634: <no shape>' for local entities upon deleteVehicle use, T116919: Urgent Engine error in MP.
kju-PvPscene added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
Sa-Matra — 08/03/2024 3:51 PM
20:50:52 Ref to nonnetwork object 1780898: <no shape>
1000s of these lines on client
Wish it also showed a class name so its easier to see what it is
https://feedback.bistudio.com/T171682
Maybe this?
kju-PvPscene added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
Icy — 08/11/2024 8:11 PM
Our .rpt file is generating tens of GB's of files full of this error:
18:21:16 Ref to nonnetwork object 2a5a75b7580# 1781137: cncbarriermedium4_f.p3d
18:21:16 Ref to nonnetwork object 2a5a5a29600# 1780692: hbarrier_5_f.p3d
18:21:16 Ref to nonnetwork object 2a5a5a28b80# 1780693: hbarrier_5_f.p3dAny idea what this issue might be?
all full of .p3d files that it's missing.
kju-PvPscene added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
Stoneworth — 08/14/2024 12:12 AM
Running the profiling branch of the arma server. Having an issue with a .rpt file reaching sizes of 50+GB within a few hours, bringing down the VPS with it.
By the looks of it the file is doing the
Ref to nonnetwork object... ... .p3dTHOUSANDS of times.
And by looking into the .rpt file, it seems like the file is in a loop with approx. the same amount of local only objects in the game as are referenced in the file.
kju-PvPscene added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
Fhqwhgads — 08/27/2024 6:03 AM
Dedicated server had a couple of
Out of memory. Your swap file is too small, only 5 MB of free space left. Increase your swap file size or delete some files from your hard disk.Hard drive was 95% full with ~60GB free when it first happened (it was full when I was managing mods, made room with that 60GB), then it happened again after I freed up more space to ~360 GB free. Maybe the page file didn't update because I didn't restart, but is there a memory leak happening, and could it be related to the 45 lines/sec of "Ref to nonnetwork object 1902be6eb00# 1822730: <no shape>SuppressTarget" since server start? Page file was system managed on that hard drive supposedly at 16MB min and ~24GB max. This never happened before but it's been 6+ months since last server start when the drive probably wasn't full.
kju-PvPscene added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
18:39:02 Ref to nonnetwork object 1790554: shell.p3dSh_82mm_AMOS
kju-PvPscene added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
Ref to nonnetwork object Agent 0x0000025B6C51E0C0
kju-PvPscene edited Additional Information on T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
Oct 24 2024
Oct 24 2024
Tactical_Force edited Additional Information on T185773: Arma3Server_x64 Crashes on Windows Server 2008 After 2.18 Hotfix.
Tactical_Force added a comment to T185773: Arma3Server_x64 Crashes on Windows Server 2008 After 2.18 Hotfix.
In T185773#2691482, @introdevious wrote:Considering windows server 2008 was sunsetted in 2020 you can’t expect them to continue support for it.
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