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"Take" Eventhandler does not fire when items are moved to non-weapon slots from container
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Description

As specified in the title, the "Take" Eventhandler has inconsistent behaviour and does not always fire when it should. The Eventhandler does not fire in the following circumstances:

  • Map moved to the Map slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • Radio moved to the Radio slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • GPS or UAV Terminal moved to the GPS slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • Helmet moved to the Helmet slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • Facewear (i.e. goggles) moved to the Facewear slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • NVGs moved to the NVG slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • Compass moved to the Compass slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce
  1. Add this addEventHandler["Take",{hint str _this}] to init of container
  2. Perform any of the actions described above

Event Timeline

Kill3rCat created this task.Mon, Nov 4, 1:50 PM