Page MenuHomeFeedback Tracker

"Take" Eventhandler does not fire when items are moved to non-weapon slots from container
New, NormalPublic

Description

As specified in the title, the "Take" Eventhandler has inconsistent behaviour and does not always fire when it should. The Eventhandler does not fire in the following circumstances:

  • Map moved to the Map slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • Radio moved to the Radio slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • GPS or UAV Terminal moved to the GPS slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • Helmet moved to the Helmet slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • Facewear (i.e. goggles) moved to the Facewear slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • NVGs moved to the NVG slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack
  • Compass moved to the Compass slot in the inventory: never fires (will fire properly if item moved into uniform/vest/backpack

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce
  1. Add this addEventHandler["Take",{hint str _this}] to init of container
  2. Perform any of the actions described above

Event Timeline

Kill3rCat created this task.Nov 4 2024, 1:50 PM