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"Take" Eventhandler does not fire for corpses when objects taken from linked SimulatedWeaponHolder (and vice versa)
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Description

When a unit is killed in Arma 3, if that unit has a primary or secondary weapon, it will be dropped in a WeaponHolderSimulated which has its inventory linked with the unit's inventory. Opening the inventory of the WeaponHolderSimulated which only contains the weapon, will show the inventory of the entire unit, and likewise opening the inventory of the unit will also show the weapon, even though these are separate inventories, they are linked.

As stated, in the Title, the "Take" Eventhandler does not fire for corpses when objects taken from linked WeaponHolderSimulated (and vice versa). I do not believe this is a bug, but it is missing functionality that would be useful to have.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. add "Take" eventHandler to either Corpse or WeaponHolderSimulated linked to corpse.
  2. Take item from the thing you didn't add the eventHandler to (corpse if weapon holder; weapon holder if corpse)
  3. EH does not fire

Event Timeline

Kill3rCat created this task.Nov 4 2024, 2:02 PM