Would be very useful as a command.
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Jun 3 2024
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May 30 2024
Tested today on dev 2.17.151835. Can confirm the fix is working. Thank you. Ticket can be closed.
Another crash report I got just now
Fixed in Dev build 151835.
May 29 2024
Didn't even realize to check the config.
May 28 2024
Would it be enough for you if getPlayerVoNVolume returned zero, when the player is muted?
What is the "production personnel list" and what is the "homepage" ?
Same for removeMagazineGlobal, but only when executed on a local unit.
If a remote unit receives the removeMagazine over network, it will reload and work.
151848
i can play again after 2 full computer resets, multiple sfc scans in cmd, repairing net frame work, redownloading/verifying the game more times than i can count, deleting temp and local app data for arma 3 and bohemia interactive, deleting battle eye and re verifying yada yad, im not sure which one of these worked as the game decided to finally launch the launcher randomly after giving up for a day or so
I know, I have already read these pages, however, I'm looking for a fix.
I already know it's a problem with Geforce now not supporting ACE3.
May 27 2024
This only happens on internal builds though.
Interesting. Usually there is a desk there?
If you can mod you could
class Cursor {
outArrow="\A3\ui_f\data\igui\cfg\cursors\outArrow_ca.paa";
help????
2.18 "MagazineReloading"
[B Alpha 1-1:1 (dedmen),"arifle_MX_ACO_pointer_F","arifle_MX_ACO_pointer_F",["30Rnd_65x39_caseless_mag",30,1e+07,0],["30Rnd_65x39_caseless_mag",0,1e+07,0]]
I try with a server who's using Isla Duala, Takistan and Chernarus, olny Isla Duala failed and crash my computer.
As of update 2.14, this still occurs regularly.
May 26 2024
Go into preview and here is what you get from this script:
allMissionObjects "" apply {[typeOf _x,synchronizedObjects _x]} /* [ [L Modules:1,"Logic",[]], [L Alpha 1-2:1,"Logic",[B Alpha 1-1:1 (POLPOX),1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1,6: <no shape>]], [1d79b893580# 3: sign_arrow_f.p3d,"Sign_Arrow_Blue_F",[]], [1d7954be040# 4: mrap_01_unarmed_f.p3d,"B_MRAP_01_F",[]], [L Ambient:1,"ModuleCivilianPresence_F",[B Alpha 1-1:1 (POLPOX),L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,6: <no shape>]], [6: <no shape>,"EmptyDetector",[B Alpha 1-1:1 (POLPOX),L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1]], [B Alpha 1-1:1 (POLPOX),"B_Soldier_F",[L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1,6: <no shape>]] ] */
As you can see props and vehicles don't even accept the synchronization. Maybe more objects don't.
This is not related to the game itself. It's related to Geforce Now not supporting ACE3's extensions.
there's nothing on the internet about it.
May 25 2024
A second, more robust workaround I have found is to upload a "ghost mod" to the Workshop and then arbitrarily set that mod's dependencies to be whatever mods I choose, and then enabling that mod. This effectively accomplishes the feature as I requested it, but it's a pain to set up for someone who doesn't know how to quickly throw together a Workshop mod.
May 24 2024
I need help
May 23 2024
Fixed in Dev build 151835.
Look through the console.log and you'll find many loading errors of assets and all kinds of things.
This fuction do some setHitPointDamage commands, can execution forceHitPointsDamageSync in module code be useful for MP work safety, maybe worth to add?
May 22 2024
May 21 2024
With 2.18 the kick/ban commands support quotes and whitespace inside it.
if not using quotes, it will split at whitespace
#kick "user name" ban reason text #kick "user name" "ban reason text" #exec ban """user name""" ban reason text" // Its SQF script, so quotes need to be escaped by double quoting #exec ban """user name""" ""ban reason text"""
2.18 ban also displays the message
I love archeology.
Mh..
Kick already has a reason. Its just not documented on wiki.
May 20 2024
Fixed in Dev build 151825.