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[Feature Request] A command to get all Eden connections in-game
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Description

Currently, there is no *comprehensive* way to get connections in game (in Preview), like synchronization and such that is made in Eden Editor as far as I know, which I would love to have.
Or, at least make synchronization system that is available for a LONG time (two decades) work for every objects, including props.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting

Event Timeline

POLPOX created this task.Fri, May 24, 11:59 AM


I do synchronize like this, they're all connected each other in Eden.

Go into preview and here is what you get from this script:

allMissionObjects "" apply {[typeOf _x,synchronizedObjects _x]}
/*
	[
		[L Modules:1,"Logic",[]],
		[L Alpha 1-2:1,"Logic",[B Alpha 1-1:1 (POLPOX),1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1,6: <no shape>]],
		[1d79b893580# 3: sign_arrow_f.p3d,"Sign_Arrow_Blue_F",[]],
		[1d7954be040# 4: mrap_01_unarmed_f.p3d,"B_MRAP_01_F",[]],
		[L Ambient:1,"ModuleCivilianPresence_F",[B Alpha 1-1:1 (POLPOX),L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,6: <no shape>]],
		[6: <no shape>,"EmptyDetector",[B Alpha 1-1:1 (POLPOX),L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1]],
		[B Alpha 1-1:1 (POLPOX),"B_Soldier_F",[L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1,6: <no shape>]]
	]
*/

As you can see props and vehicles don't even accept the synchronization. Maybe more objects don't.