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Dec 10 2023
Dec 9 2023
Semi-related ticket: T177724
This also happens in RHS, when you fire HEDP grenade ammo rhsusf_40mm_HEDP (shotShell), it has submunitionAmmo = "rhs_ammo_40mmHEDP_penetrator"; (shotBullet) which is also duplicated. It does damage only on one client but effects are multiplied by number of clients (lots of craters and thick smoke deleting all smokes from the scene due to hitting cloudlets limit).
Dec 8 2023
Also, please don’t ignore the second part of the problem, I see no one wants to discuss this.
It's not being ignored. It's the same problem and can be fixed as part of the same change. When the Logic Entity is assigned to the correct side, the icon will simply not appear at all.
@NikkoJT thank you for clarification
The blue icon does not belong to the character. The blue icon belongs to an invisible virtual Logic Entity. The virtual Logic Entity is created by BIS_fnc_ambientAnim for technical reasons. The function has a mistake, which causes the virtual Logic Entity to be a BLUFOR unit, instead of belonging to the Virtual side.
I didn't understand much of what you said. In your screenshot, I also see red units with blue icons.
A red soldier should not have a blue icon.
Also, the icon of an animated character should not remain after the death or exit from the animation of this animated character.
Can't it be fixed?
Please don't re-create duplicated tickets.
Yes its missing some parts, but its still fundamentally the same thing.
You can post a comment on the old ticket, but not really needed as duplicate tickets are linked and will be seen when the ticket is processed.
Related to T151698
the AI-animated character ([this,"WATCH","FULL"] call BIS_fnc_ambientAnimCombat;) icon does not match the color of the faction.
Incorrect. It does match.
Next week dev branch
Seems to be fixed in Win11
I followed the instructions in the guide and I can't start the game when battle eyes is active.
Hey there,
Dec 7 2023
Does it actually spawn multiple smoke effects then? visible for all players?
3 times the exact same crash.
But I cannot explain how that happens...
Does it actually spawn multiple smoke effects then? visible for all players?
this is because player is killed by the rotor only on one client
Potentially related https://feedback.bistudio.com/T177255
This is known as the 3FPS bug. And has been a well known issue for the last... 5+ years.
As of todays profiling branch, the FLUSH cheat works, which should mitigate it without a game restart.
16:54:54 Error: Create XAudio2 device failed, error 800700c1
16:54:54 Warning: Audio device creation failed, attempt to create default audio:
16:54:54 SamplesPerSec: 44100, channels: 2
16:54:54 Error: Create XAudio2 device failed, error 800700c1
Your GPU is being disconnected, not much we can do about that.
Maybe check that your graphics drivers are up-to-date
Can make a repro with event handlers logging if needed.
I suspect this color influence might be in the shaders. Which might make it problematic and potentially not feasible to change.
It indeed indicates that BattlEye is blocking something.
Your Arma Launcher's BattlEye tab will say what it is.
The issue will likely resolve itself by waiting a bit.
Need your log file as described here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
The logs you sent, are from 4th december (one day before your report), and show that you have been playing the game for almost 2 hours in multiplayer.
I can't see any problem there.
Broken on profiling branch v9, fixed today on profiling branch v10
Dec 6 2023
Dec 5 2023
Further investigation:
Dec 4 2023
Hi Team,
Just wondering if there's any progress on this query, using 32bit poses another problem which is shortage of memory crashing the game frequently.
Dec 3 2023
As this can stop the whole mission without the player knowing why, I set it to severity Major.