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Nov 5 2023

BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage is an event handler how can it broadcast anything?

Nov 5 2023, 2:22 PM · Arma 3
SaMatra added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

Might be related T172490

Nov 5 2023, 3:52 AM · Arma 3

Nov 4 2023

BIS_fnc_KK claimed T75188: Damage on static objects doesn't transfer to JIP players.
Nov 4 2023, 11:59 PM · Arma 3
BIS_fnc_KK claimed T82465: Powerlines and supports destruction is not JIP compatible.
Nov 4 2023, 11:57 PM · Arma 3

Nov 3 2023

Schatten added a comment to T150389: Warning: looped for animation.

Both A3 and A3 dedicated server are affected. This is a possible fix:

class CfgPatches
{
    class Animations_Fix
    {
        requiredAddons[] =
        {
            "A3_Anims_F_Config_Sdr",
            "A3_Anims_F_Enoch"
        };
        requiredVersion = 1.00;
        units[] = { };
        weapons[] = { };
    };
};
class CfgAddons
{
    class PreloadAddons
    {
        class Animations_Fix
        {
            list[] = { "Animations_Fix" };
        };
    };
};
Nov 3 2023, 9:03 PM · Arma 3
dedmen set Ref Ticket to AIII-56058 on T176526: VisualSensor Component.
Nov 3 2023, 5:19 PM · Arma 3
dedmen added a comment to T176526: VisualSensor Component.

Also this is new with 2.14

Nov 3 2023, 5:18 PM · Arma 3
Oleg added a comment to T176591: Arma 3 fails to verify signature on some mods on Linux on Profiling branch even though they're correct.

I had a report from another user about this. But turns out his PBO's were actually broken and somehow windows server didn't throw him out for that.
What tools were used to pack/sign these PBO's?

Nov 3 2023, 5:03 PM · Arma 3
Leopard20 added a comment to T170774: attachTo to weapon proxy with followBoneRotation and offset leads to shifting.

It's because "followBone" attaches the object to the "memory" LOD, which doesn't match the visual LOD:

_w = currentWeapon player;
_cfg = configFile >> "CfgWeapons" >> _w;
_m = getText(_cfg >> "model");
_o = createSimpleObject [_m, [0,0,0]];
_o attachTo [player, [0,0,0], "proxy:\a3\characters_f\proxies\weapon.001", true];
_o setDir 90
onEachFrame {
	_w = primaryWeapon player;
	//update weapon info upon weapon switch
	if (_w != player getVariable ["last_weapon", "?"]) then {
		_cfg = configFile >> "CfgWeapons" >> _w;
		_m = getText(_cfg >> "model");
		//if (_m select [0,1] == "\") then {_m = _m select [1]};
		_o = createSimpleObject [_m, [0,0,0], true];
		_off = _o selectionPosition [getText(_cfg >> "muzzlePos"), "memory"]; 
		_off = _off apply {[_x]};
		deleteVehicle _o;
		player setVariable ["offset", _off];
		player setVariable ["last_weapon", _w];
		player setVariable ["proxy", 
			[
			"proxy:\a3\characters_f\proxies\pistol.001",
			"proxy:\a3\characters_f\proxies\weapon.001",
			"proxy:\a3\characters_f\proxies\launcher.001",
			"proxy:\a3\characters_f\proxies\binoculars.001"
			
			] select (([1, 4, 4096] find getNumber(_cfg >> "type")) + 1)
		
		
		];
	};
	_offset = player getVariable ["offset", []];
	_proxy = player getVariable ["proxy", ""];
	player selectionVectorDirAndUp [_proxy, 1e15] params ["_vy", "_vz"];
	_pos = player selectionPosition [_proxy, 1e15] vectorAdd[0.33,0,0];
	
	_vx = _vy vectorCrossProduct _vz;
	
	_mat = matrixTranspose [_vx, _vy, _vz];
	_pos = _pos vectorAdd flatten(_mat matrixMultiply _offset);
	
	_p1 = player modelToWorldVisualWorld _pos;
	_p2 = _p1 vectorAdd (player vectorModelToWorldVisual (_vy vectorMultiply 1000));
	drawLine3D [ASLtoAGL _p1, ASLtoAGL _p2, [1,0,0,1]];
}
Nov 3 2023, 4:58 PM · Arma 3
NikkoJT added a comment to T174022: Jets DLC some scripts incorrect work in MP.

he can manually eject from seat to parachute

Should this be possible at all? Can you leave ejection seat in real life in flight?

Nov 3 2023, 4:30 PM · Arma 3
dedmen changed the status of T176181: Game Keeps Crashing when Loading in from New to Need More Info.

note: Minidump has been generated into the file C:\Users\venui\AppData\Local\Arma 3\Arma3_x64_2023-10-12_22-46-44.mdmp

Nov 3 2023, 1:56 PM · Arma 3
dedmen merged T176183: Vehicles continue to blow up and don't stop blowing up into T175731: Neverending cook off tank explosions in Multiplayer.
Nov 3 2023, 1:54 PM · Arma 3
dedmen merged task T176183: Vehicles continue to blow up and don't stop blowing up into T175731: Neverending cook off tank explosions in Multiplayer.
Nov 3 2023, 1:54 PM · Arma 3
dedmen changed the status of T176250: 3DEN OnHistoryChange event not triggered when placing comment and pressing cancel from New to Feedback.

Not just when pressing cancel. Didn't trigger at all.
The trigger you get when pressing OK, is the second "Attributes changed" history entry.

Nov 3 2023, 1:52 PM · Arma 3
dedmen added a comment to T176456: arma3_x64.exe - System Error ( Arma 3 doesn't start) OxC0000135 - Status_DLL_NOT_FOUND.

https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Nov 3 2023, 1:25 PM · Arma 3
dedmen changed the status of T176398: 0x0000DEAD - from New to Need More Info.

0xDEAD means the game displayed a error message to you before it closed itself. What was the error message?

Nov 3 2023, 1:24 PM · Arma 3
dedmen changed the status of T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute from Need More Info to Feedback.

Fixed next dev branch

Nov 3 2023, 1:19 PM · Arma 3
dedmen added a comment to T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute.

Found it. There was a missing return line in the unscheduled execution.
Because the scheduled execution actually returns nil intentionally, but the unscheduled should've exited earlier

Nov 3 2023, 1:15 PM · Arma 3
dedmen added a comment to T175273: Game crash while playing in MP.

As I wrote above. Its fixed on profiling branch.

Nov 3 2023, 1:02 PM · Arma 3
dedmen merged task T176543: Game crash while playing in MP into T175273: Game crash while playing in MP.
Nov 3 2023, 1:01 PM · Arma 3
dedmen merged T176543: Game crash while playing in MP into T175273: Game crash while playing in MP.
Nov 3 2023, 1:01 PM · Arma 3
dedmen added a comment to T176591: Arma 3 fails to verify signature on some mods on Linux on Profiling branch even though they're correct.

I had a report from another user about this. But turns out his PBO's were actually broken and somehow windows server didn't throw him out for that.
What tools were used to pack/sign these PBO's?

Nov 3 2023, 12:26 PM · Arma 3
TRAGER added a comment to T174022: Jets DLC some scripts incorrect work in MP.

Should this be possible at all? Can you leave ejection seat in real life in flight?

Nov 3 2023, 12:02 PM · Arma 3
BIS_fnc_KK added a comment to T174022: Jets DLC some scripts incorrect work in MP.

he can manually eject from seat to parachute

Should this be possible at all? Can you leave ejection seat in real life in flight?

Nov 3 2023, 11:56 AM · Arma 3
Leopard20 changed the status of T72205: CutRSC cannot be behind UI from Assigned to Feedback.

Revision: 151123
Added new bool parameter to cutRsc/cutText/cutObj

cutRsc/cutObj [class, effect, speed, showInMap, drawOverHUD]
cutText [class, effect, speed, showInMap, isStructuredText, drawOverHUD]
Nov 3 2023, 11:55 AM · Arma 3
TRAGER added a comment to T174022: Jets DLC some scripts incorrect work in MP.

When player eject he fly in seat a 350m, in that time he can manually eject from seat to parachute:
Ejection_Seat_Base_F → UserActions → Ejection_Seat_Eject statement = "[this] spawn BIS_fnc_ejectionSeatRelease";
Using that action(function) will insta kill pilot due collision hit Pilot ↔ Ejection Seat

Nov 3 2023, 10:33 AM · Arma 3
TRAGER added a comment to T176726: Sounds on building's Hitzone Hitpoints damage cuts before finish.

But if destroy building complete using cursorObject setDamage 1; the sound will be full

Nov 3 2023, 1:13 AM · Arma 3

Nov 2 2023

BIS_fnc_KK claimed T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.
Nov 2 2023, 2:25 PM · Arma 3
BIS_fnc_KK changed the status of T176691: ctrlActivate open configured control url from New to Feedback.
Nov 2 2023, 2:15 PM · Arma 3
BIS_fnc_KK added a comment to T176691: ctrlActivate open configured control url.

SHould be able to do this with

Nov 2 2023, 2:15 PM · Arma 3
BIS_fnc_KK claimed T176691: ctrlActivate open configured control url.
Nov 2 2023, 1:58 PM · Arma 3
TRAGER added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

T171471 but w/o 2. problem note

Nov 2 2023, 12:20 PM · Arma 3
TRAGER created T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.
Nov 2 2023, 12:12 PM · Arma 3
TRAGER created T176726: Sounds on building's Hitzone Hitpoints damage cuts before finish.
Nov 2 2023, 10:22 AM · Arma 3
LoboArdiente created T176691: ctrlActivate open configured control url.
Nov 2 2023, 1:19 AM · Arma 3

Nov 1 2023

SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

In general naming of script commands for 3DEN is already inconsistent, like these are all entity specific:

  • add3DENConnection/remove3DENConnection/get3DENConnections
  • clear3DENInventory/save3DENInventory
Nov 1 2023, 9:56 PM · Arma 3
Slowpokevg closed T158796: Huey helicopter AFM as Resolved.
Nov 1 2023, 3:32 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Apollo3CB added a comment to T158796: Huey helicopter AFM.

With SFM we allow all helicopters to sling-load more than they should for game play purposes.

Nov 1 2023, 3:31 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen added a comment to T175775: Eden Collab - Wish List.

Thinking, is that naming bad? should it be get3DENEntityLayer/get3DENEntityParent ?
Though I wouldn't know of why we would have any non-Entity ones

Nov 1 2023, 2:51 PM · Arma 3
BIS_fnc_KK claimed T176681: Respawn display: missed texture of button to close loadout details.
Nov 1 2023, 2:43 PM · Arma 3
Schatten edited Additional Information on T176681: Respawn display: missed texture of button to close loadout details.
Nov 1 2023, 11:50 AM · Arma 3
Schatten updated the task description for T176682: Respawn system: an error occurs when removing a respawn position.
Nov 1 2023, 11:44 AM · Arma 3
Schatten created T176682: Respawn system: an error occurs when removing a respawn position.
Nov 1 2023, 11:43 AM · Arma 3
Schatten created T176681: Respawn display: missed texture of button to close loadout details.
Nov 1 2023, 11:32 AM · Arma 3

Oct 31 2023

reny622 created T176670: arma 3 king of the hill chiusura anomala.
Oct 31 2023, 9:58 PM · Arma 3
LSValmont added a comment to T172144: Fuel usage coefficient.

Incredibly useful, finally those scripted workarounds can be discarded and performance can improve as a result ;) Gonna be testing this asap

Oct 31 2023, 9:17 PM · Arma 3
TRAGER added a comment to T174022: Jets DLC some scripts incorrect work in MP.

I think this will help
Have made a repro mission showing the problems of these scripts, download this mission and run it on a dedicated server


follow the steps in the Video to get these problems

Oct 31 2023, 2:09 PM · Arma 3
Apollo3CB added a comment to T174656: M48A3 Patton tank has duplicate proxy triangle in the gunner position.

Ok that's good to hear! Thanks for the update.

Oct 31 2023, 3:30 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 30 2023

Alwarren added a comment to T174656: M48A3 Patton tank has duplicate proxy triangle in the gunner position.

I just tried and I cannot reproduce it anymore. It might have been a one-time glitch, or an update fixed it, but it is definitely no longer there.
Sorry for the false alarm.

Oct 30 2023, 9:03 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Apollo3CB added a comment to T174656: M48A3 Patton tank has duplicate proxy triangle in the gunner position.

Thanks for the report Alwarren.

Oct 30 2023, 8:32 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Sir_Mad_Cheese created T176652: Inaccessible vehicle turrets.
Oct 30 2023, 5:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Leopard20 changed the status of T172144: Fuel usage coefficient from New to Feedback.

Revision: 151117
set/getFuelConsumptionCoef

Oct 30 2023, 4:38 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

An other solution that would work fine for me is an EH for when dragging is done, this way I wouldn't need to add 1 to 2 frames of delay.

Oct 30 2023, 3:49 PM · Arma 3
SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

Ah I didn't think of that, ofc if attribute changed handles undo, you can handle everything. I have not tested if that works, please confirm if thats working.

Oct 30 2023, 3:41 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

Doesnt trigger for waypoints and units.

Oct 30 2023, 3:35 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

For making sure undo/redo can be synced as long as the position change of that entity triggers an OnEntityAttributeChanged its fine.

Oct 30 2023, 2:34 PM · Arma 3
Js2T edited Additional Information on T169751: Ai engagement Range bugged when equiped with Ak12 and its variants + red dot.
Oct 30 2023, 1:44 PM · Arma 3
rxmedilife added a comment to T176612: Arma3: Unable to Connect My Steam account and My Bohemia Account (These two accounts are linked on the website but it's still not linked on the Arma3 game dashboard).
Oct 30 2023, 12:27 PM · Arma 3
rxmedilife added a comment to T176612: Arma3: Unable to Connect My Steam account and My Bohemia Account (These two accounts are linked on the website but it's still not linked on the Arma3 game dashboard).
Oct 30 2023, 12:26 PM · Arma 3
rxmedilife added a comment to T176612: Arma3: Unable to Connect My Steam account and My Bohemia Account (These two accounts are linked on the website but it's still not linked on the Arma3 game dashboard).
Oct 30 2023, 12:25 PM · Arma 3
Slowpokevg closed T173285: Wrong name of the unit as Resolved.
Oct 30 2023, 9:25 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg moved T175656: Rung Cung Vines from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Oct 30 2023, 5:55 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 29 2023

Raspy123 created T176627: Log position/ time issue.
Oct 29 2023, 2:51 PM · DayZ
MdRiaz23 added a comment to T149924: Script Commands Used by Staff On the 1 Popular Australian Rp server (Some other side issues aswell included).
Oct 29 2023, 6:27 AM · Restricted Project, Arma 3
MdRiaz23 added a comment to T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
Oct 29 2023, 6:25 AM · Arma 3 Creator DLC - Global Mobilization
MdRiaz23 added a comment to T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
Oct 29 2023, 6:25 AM · Arma 3 Creator DLC - Global Mobilization
Gloriarudencoo added a comment to T176591: Arma 3 fails to verify signature on some mods on Linux on Profiling branch even though they're correct.
Oct 29 2023, 5:43 AM · Arma 3

Oct 28 2023

RoyTheCrazy added a comment to T176612: Arma3: Unable to Connect My Steam account and My Bohemia Account (These two accounts are linked on the website but it's still not linked on the Arma3 game dashboard).

this is the bug report

Oct 28 2023, 6:36 PM · Arma 3
RoyTheCrazy created T176612: Arma3: Unable to Connect My Steam account and My Bohemia Account (These two accounts are linked on the website but it's still not linked on the Arma3 game dashboard).
Oct 28 2023, 6:32 PM · Arma 3
BIS_fnc_KK claimed T176521: Animals from configs AmbientA3→Radius440_500 cannot spawn on Tanoa and Livonia due config error.
Oct 28 2023, 8:50 AM · Arma 3
TRAGER updated the task description for T176521: Animals from configs AmbientA3→Radius440_500 cannot spawn on Tanoa and Livonia due config error.
Oct 28 2023, 5:15 AM · Arma 3

Oct 27 2023

Oleg created T176591: Arma 3 fails to verify signature on some mods on Linux on Profiling branch even though they're correct.
Oct 27 2023, 7:45 PM · Arma 3
Itschiman created T176582: Campaign.
Oct 27 2023, 11:38 AM · Arma 3

Oct 26 2023

optimumdrive added a comment to T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does.
Oct 26 2023, 11:47 PM · Arma 3 Creator DLC - CSLA Iron Curtain
ampersand38 added a comment to T169615: Script command to control zoom of pilot camera .

Thank you! It works while the pilotcamera is active. Is there a possibility of it working while the player is not in the pilotcamera view?
That is, the value returned by getPilotCameraOpticsMode updates, but the pip cameras do no update until the player goes into the camera.
setTurretOpticsMode does update immediately in pip.
https://www.youtube.com/watch?v=7WP2c-SzsBM

Oct 26 2023, 11:09 PM · Arma 3
BIS_fnc_KK changed the status of T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps from New to Feedback.
Oct 26 2023, 11:06 PM · Arma 3
BIS_fnc_KK added a comment to T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps.

Revision: 151113 added support for group too

Oct 26 2023, 11:06 PM · Arma 3
crashdome added a comment to T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute.

Full reboot same issue with return results. Even though it seems the MyVar assignment seems to be working now.

Oct 26 2023, 5:28 PM · Arma 3
crashdome added a comment to T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute.

Ok, something weird is definitely happening. Because now the code IS executing but still not returning anything. I haven't done a reboot or anything. Just restarted Arma 3 (which I had restarted several times when I discovered my issue). I have no proof of yesterday when it wouldn't set MyVar nor return anything... I wish I had taken screenshots. But here is proof today that I cannot return a value which was half my issue yesterday.

Oct 26 2023, 5:15 PM · Arma 3
BIS_fnc_KK claimed T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps.
Oct 26 2023, 4:32 PM · Arma 3
SaMatra created T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps.
Oct 26 2023, 4:31 PM · Arma 3
lily167 added a comment to T175775: Eden Collab - Wish List.
Oct 26 2023, 11:32 AM · Arma 3
dedmen changed the status of T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute from New to Need More Info.
Oct 26 2023, 11:25 AM · Arma 3
dedmen added a comment to T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute.
_def = [ ["#type","Test"], ["#flags",["unscheduled"]], ["HintTest", { hint "Test"; MyVar = 1;}] ];
_obj = createHashmapObject [_def];
_obj call ["HintTest"]; // returns <null> - MyVar never gets assigned

Can't reproduce

Oct 26 2023, 11:24 AM · Arma 3
dedmen closed T176345: createHashmapObject - using a hashmap as a definition for "#base" causes memory leak and CTD as Resolved.

Fixed on dev-branch yesterday, and profiling branch

Oct 26 2023, 11:11 AM · Arma 3
BIS_fnc_KK changed the status of T176547: Overload distance and distanceSqr to take scalars inside of vectors from New to Feedback.
Oct 26 2023, 10:57 AM · Arma 3
BIS_fnc_KK added a comment to T176547: Overload distance and distanceSqr to take scalars inside of vectors.

Revision: 151112

Oct 26 2023, 10:57 AM · Arma 3
BIS_fnc_KK claimed T176547: Overload distance and distanceSqr to take scalars inside of vectors.
Oct 26 2023, 9:41 AM · Arma 3
killerswin2 created T176547: Overload distance and distanceSqr to take scalars inside of vectors.
Oct 26 2023, 9:13 AM · Arma 3
shelterdrown added a comment to T176468: [2.14] drawLaser only draws on PiP if a PiP is being rendered on screen.
Oct 26 2023, 9:00 AM · Arma 3
shelterdrown added a comment to T176467: Battlefield Memorial weapon and helmet selections aren't synced in MP..
Oct 26 2023, 8:58 AM · Arma 3
marwanbd83487 created T176543: Game crash while playing in MP.
Oct 26 2023, 4:33 AM · Arma 3

Oct 25 2023

Leopard20 claimed T72205: CutRSC cannot be behind UI.
Oct 25 2023, 9:52 PM · Arma 3
BIS_fnc_KK added a comment to T166810: [Feature Request] Using -1 to select the last element in arrays.

Revision: 151110 added support for

Oct 25 2023, 9:21 PM · Arma 3
crashdome created T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute.
Oct 25 2023, 8:24 PM · Arma 3
SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

After doing some testing on the current profiling branch (2.14.151108) here are some things I found

Oct 25 2023, 7:35 PM · Arma 3
CryptoMod added a comment to T176439: Arma 3 not working.

I had the same issue I think there's a problem with the launcher

Oct 25 2023, 7:08 PM · Arma 3
Vestarr added a comment to T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.

It would save me a lot of trouble with my project, and it's kinda holding me back with my mod. I currently have to attach a custom Draw3D handler to render that IR laser without a dot using drawLaser command under specific conditions just for that one case. I wish I could just tell it that beamThickness must be 0 and dotSize must be 0.15 and have the same results as we have with colored laser attachments, except in IR.

Oct 25 2023, 5:35 PM · Arma 3
reekoj created T176529: Feature request : command insideBuilding for all objects ?.
Oct 25 2023, 5:32 PM · Arma 3
Sentry-TG edited Additional Information on T176526: VisualSensor Component.
Oct 25 2023, 3:15 PM · Arma 3