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Oct 8 2023

Uganda created T176065: EU11 Crash.
Oct 8 2023, 5:31 PM · Arma 3
SaMatra created T176047: A scripting command to select throwable muzzle and magazine.
Oct 8 2023, 8:09 AM · Arma 3

Oct 7 2023

Leopard20 changed the status of T176022: HE shotShell projectiles create fake explosions each time they pass through foliage from Need More Info to Assigned.
Oct 7 2023, 9:13 PM · Arma 3
SaMatra added a comment to T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.

I see what you mean now. I thought you're talking about the EH.
You should've mentioned that in the issue description

Oct 7 2023, 8:15 PM · Arma 3
Leopard20 added a comment to T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.

I see what you mean now. I thought you're talking about the EH.
You should've mentioned that in the issue description

Oct 7 2023, 8:08 PM · Arma 3
SaMatra added a comment to T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.

Cannot reproduce. Do you mean the HitExplosion EHs? Also which branch are you testing on? It should be Dev
In fact it's the opposite for me. Sometimes HitExplosion doesn't trigger?

Shot HitExplosion doesn't seem to trigger for tree hits like this at all, only shot HitPart does. If you'll place a quad under a tree it will also trigger entity HitPart but without any damage. Either way, EHs are not the issue, the issue is that tank shell explodes in (visually) full strength each time it passed through a bush or a tree. Its a latest dev build but this issue existed for years (tested in 1.10 recently, same picture there)

Oct 7 2023, 7:59 PM · Arma 3
Leopard20 changed the status of T176022: HE shotShell projectiles create fake explosions each time they pass through foliage from New to Need More Info.

Cannot reproduce. Do you mean the HitExplosion EHs? Also which branch are you testing on? It should be Dev
In fact it's the opposite for me. Sometimes HitExplosion doesn't trigger?

Oct 7 2023, 7:31 PM · Arma 3
SaMatra added a comment to T175993: gearSlotData and friends.

Yeah, looks like ammo count is engine-hardcoded. Perhaps there could be a scripting command to return it by ListBox index. Maybe let us draw similar bar on any ListBox and ListNBox too?
NUMBER = CONTROL lbBar INDEX
CONTROL lbSetBar [INDEX, NUMBER]
with values ranging from 0 to 1

Oct 7 2023, 3:38 PM · Arma 3
SaMatra created T176022: HE shotShell projectiles create fake explosions each time they pass through foliage.
Oct 7 2023, 3:30 PM · Arma 3
h- added a comment to T175993: gearSlotData and friends.

You can't get the ammo count though.
Value returns some number that seems to make no sense; sometimes some mags return 127 (at least with LBDrag event) whereas usually it returns the number the item is in the list, data returns classname.

Oct 7 2023, 3:11 PM · Arma 3
SaMatra added a comment to T175993: gearSlotData and friends.

I think this command is obsolete in A3. You can get gear info with lbData and lbValue from A3's inventory lists. Check RscDisplayInventory config for inventory IDCs of lists.

Oct 7 2023, 1:39 PM · Arma 3
SaMatra added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

Speaking of model type property, is there a way to get it through scripting command at all? Maybe add it into getModelInfo too?

Oct 7 2023, 1:35 PM · Arma 3
SaMatra added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

Aren't vehicle tire marks local and disappear as soon as camera goes away? Unless its different scripted tire marks.

Oct 7 2023, 1:34 PM · Arma 3
SaMatra created T176015: Scripting commands to check projectile fuse state.
Oct 7 2023, 11:34 AM · Arma 3

Oct 6 2023

FlyingSaucer added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

I mean it has to be something practical. The best thing would be if a falling tree fired an event that contained its id so you could do whatever you wanted with it (removing it or even unfalling it), either immediately, or store it in a list to deal with later.

Oct 6 2023, 10:32 PM · Arma 3
h- created T175993: gearSlotData and friends.
Oct 6 2023, 8:08 PM · Arma 3
ampersand38 renamed T175963: bis_fnc_timeline_unpause does not exist, but is called by bis_fnc_timeline_play from bis_fnc_timeline_unpause does not exist to bis_fnc_timeline_unpause does not exist, but is called by bis_fnc_timeline_play.
Oct 6 2023, 7:25 PM · Arma 3
ampersand38 created T175963: bis_fnc_timeline_unpause does not exist, but is called by bis_fnc_timeline_play.
Oct 6 2023, 7:45 AM · Arma 3
chrisg507 created T175957: AI Team Members Cannot Be Injured.
Oct 6 2023, 2:04 AM · Arma 3 Creator DLC - Spearhead 1944

Oct 5 2023

Leopard20 added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

Depends what you mean by "way". You can check damage in namedProperties of the object. If it's "tree" and object is already dead, it has fallen. You can "remove" it by hiding it.
But admittedly detecting it in a running mission is difficult without loops.

Oct 5 2023, 11:43 PM · Arma 3
Lukyy changed the status of T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does from New to Acknowledged.

Thank you for the report, we'll look into it.

Oct 5 2023, 8:36 PM · Arma 3 Creator DLC - CSLA Iron Curtain
LouMontana closed T173412: [Feature Request] MusicForcedStop Event Handler as Resolved.
Oct 5 2023, 12:28 PM · Arma 3
LouMontana added a comment to T173412: [Feature Request] MusicForcedStop Event Handler.

wiki amended at Event Handlers - MusicStop
indeed, playMusic "" cannot stop music if no music is playing (-:

Oct 5 2023, 12:18 PM · Arma 3
Wetzer added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

Or another idea: Fallen trees are treated (optional) as real objects with a health bar. Fallen trees can now be destroyed by explosives, zeus or other things (I see a chain saw mod incoming...).

Oct 5 2023, 8:29 AM · Arma 3
BIS_fnc_KK added a comment to T173412: [Feature Request] MusicForcedStop Event Handler.

The question is, if music is not playing, can it be stopped? I will pass this ticket to our wiki guru to see if this can be clarified, thanks for reporting.

Oct 5 2023, 7:15 AM · Arma 3

Oct 4 2023

FlyingSaucer updated the task description for T175895: There needs to be an efficient way to detect and remove fallen trees.
Oct 4 2023, 11:13 PM · Arma 3
SaMatra added a comment to T120107: HitPart EH does not return projectile object for unguided rockets.

Looks good so far! I work with HitPart right now and report if issues are found.

Oct 4 2023, 11:12 PM · Arma 3
FlyingSaucer created T175895: There needs to be an efficient way to detect and remove fallen trees.
Oct 4 2023, 11:05 PM · Arma 3
FlyingSaucer added a comment to T173567: Several LOD related errors while viewing vegetation through scopes and binoculars.

Something seriously needs to be done about this. Looking through a scope makes the game look like it's from the late 90's.

Oct 4 2023, 10:37 PM · Arma 3
mrzorn added a comment to T173412: [Feature Request] MusicForcedStop Event Handler.

soooo.... playMusic "" is supposed to trigger a "MusicStop" Eventhandler if i understand the wiki right.

Oct 4 2023, 8:48 PM · Arma 3
Leopard20 changed the status of T172847: [Feature Request] EntityDeleted mission event handler from Assigned to Feedback.

Revision: 151052

Oct 4 2023, 6:39 PM · Arma 3
blah2355 created T175887: Some weapon's velocities don't increase with suppressors.
Oct 4 2023, 12:52 PM · Arma 3

Oct 3 2023

MaxP added a comment to T175874: Possible variable leak from a function.

P.S. Ah, ok, this is how SQF realy works :)
I need to live with it now.

Oct 3 2023, 7:34 PM · Arma 3
Leopard20 changed Resolution from resolution:nobug to resolution:notabug on T175874: Possible variable leak from a function.
Oct 3 2023, 7:24 PM · Arma 3
Leopard20 added a comment to T175874: Possible variable leak from a function.

Not a bug. Read this:
https://community.bistudio.com/wiki/Variables
TL;DR, prefix your local variable initializations with private to prevent what you describe as "leak" (which is actually a feature in SQF)

fnc_getitems = {
    private _magstoremove = [123];
    [_magstoremove] 
};
Oct 3 2023, 7:17 PM · Arma 3
Leopard20 closed T175874: Possible variable leak from a function as Resolved.
Oct 3 2023, 7:16 PM · Arma 3
SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

Another nice to have would be:

Oct 3 2023, 6:50 PM · Arma 3
MaxP updated the task description for T175874: Possible variable leak from a function.
Oct 3 2023, 6:46 PM · Arma 3
MaxP created T175874: Possible variable leak from a function.
Oct 3 2023, 6:39 PM · Arma 3
Joshnmiebion added a comment to T173506: Unable to Import Preset.

Having the same issue here. Attempts to import a preset by dragging and dropping the html file into the launcher, selecting 'import' from the preset drop-down in the top-right, and selecting 'import list of mods from a file' from the '...more' option all provide the same "Unable to import preset" error message.

Oct 3 2023, 4:38 PM · Arma 3
BroBeans_ edited Steps To Reproduce on T175870: Add conditional pylons to the pylon UI.
Oct 3 2023, 2:52 PM · Arma 3
BroBeans_ updated the task description for T175870: Add conditional pylons to the pylon UI.
Oct 3 2023, 2:41 PM · Arma 3
BroBeans_ created T175870: Add conditional pylons to the pylon UI.
Oct 3 2023, 2:36 PM · Arma 3
Wetzer updated the task description for T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Oct 3 2023, 12:48 PM · Arma 3
Wetzer edited Steps To Reproduce on T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Oct 3 2023, 12:46 PM · Arma 3
Wetzer updated the task description for T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Oct 3 2023, 12:44 PM · Arma 3
Wetzer updated the task description for T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Oct 3 2023, 12:39 PM · Arma 3
Wetzer updated the task description for T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Oct 3 2023, 12:08 PM · Arma 3
Wetzer edited Steps To Reproduce on T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Oct 3 2023, 11:59 AM · Arma 3
h- added a comment to T171589: Some sounds are not played from beyond terrain view distance.

Is there any chance that this could be fixed?

Oct 3 2023, 8:37 AM · Arma 3

Oct 2 2023

Leopard20 changed the status of T120107: HitPart EH does not return projectile object for unguided rockets from Assigned to Feedback.

Revision 151053

Oct 2 2023, 7:40 PM · Arma 3
Wetzer edited Steps To Reproduce on T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Oct 2 2023, 7:34 PM · Arma 3
Wetzer created T175853: Zeus: Change Combat Mode after AI has contact to enemy doesn't work.
Oct 2 2023, 7:28 PM · Arma 3
crazycanuck added a comment to T173506: Unable to Import Preset.
Oct 2 2023, 6:14 PM · Arma 3
Dwarden closed T171171: Exploring Different Types of Therapeutic Massage Techniques as Resolved.
Oct 2 2023, 1:22 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Leopard20 changed the status of T175748: Query starting with "mod" prefix in Editor is detected as a PBO classname search from Assigned to Feedback.
Oct 2 2023, 12:18 PM · Arma 3
BIS_fnc_KK claimed T119941: Usabillity of UAVs / UGVs Feature Request and Bugs.
Oct 2 2023, 10:51 AM · Arma 3
bsmith created T175845: Launcher crashes on exe with the error message System.NotImplementedException: The method or operation is not implemented..
Oct 2 2023, 9:09 AM · Arma 3

Oct 1 2023

Yegermann created T175841: 0x0000 dead.
Oct 1 2023, 11:28 PM · Arma 3
kevb0 created T175830: suppressFor doesn't seem to work.
Oct 1 2023, 4:30 PM · Arma 3
MASilvers added a comment to T173506: Unable to Import Preset.

Currently having same issue. Full install of game and mods was a viable method however this issue is now persisting through multiple fresh installs.

Oct 1 2023, 4:01 PM · Arma 3
SoulMasterOpus updated the task description for T175775: Eden Collab - Wish List.
Oct 1 2023, 3:27 PM · Arma 3
Degman created T175825: Request - faceChanged event handler.
Oct 1 2023, 2:10 AM · Arma 3

Sep 30 2023

SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

Also you seem sorta lost/not to have read the ticket. This ticket is specifically a list of functionality that I'm requesting in the context of what I believe is missing in order to make a multiplayer 3DEN mod.

Sep 30 2023, 11:42 PM · Arma 3
SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

That event isn't required, you can achieve the same effect by combing the init and onMissionPreviewEnd events.
Note that while init does pass the display as param, onMissionPreviewEnd doesn't which is easily fixed by running findDisplay 313 (313 is 3DEN display).

Sep 30 2023, 11:33 PM · Arma 3
Hungry updated the task description for T175821: Dead Bodies fall under the map.
Sep 30 2023, 11:07 PM · Arma 3
Degman added a comment to T175775: Eden Collab - Wish List.

onEditorActive - triggered every time 3DEN editor is opened

Sep 30 2023, 11:06 PM · Arma 3
Hungry edited Additional Information on T175821: Dead Bodies fall under the map.
Sep 30 2023, 10:50 PM · Arma 3
Hungry edited Additional Information on T175821: Dead Bodies fall under the map.
Sep 30 2023, 10:50 PM · Arma 3
Hungry changed Reproducibility from reproducibility:none to reproducibility:sometimes on T175821: Dead Bodies fall under the map.
Sep 30 2023, 10:37 PM · Arma 3
Hungry created T175821: Dead Bodies fall under the map.
Sep 30 2023, 10:37 PM · Arma 3
R3vo closed T167317: A command to return vehicle turret laser targets as Resolved.
Sep 30 2023, 9:49 AM · Arma 3
navyasingh69 added a comment to T175773: Eden Editor: mouse not properly unblocked after closing attributes UI opened from entity list.
Sep 30 2023, 8:06 AM · Arma 3
navyasingh69 added a comment to T175773: Eden Editor: mouse not properly unblocked after closing attributes UI opened from entity list.
Sep 30 2023, 8:05 AM · Arma 3
navyasingh69 added a comment to T175773: Eden Editor: mouse not properly unblocked after closing attributes UI opened from entity list.
Sep 30 2023, 8:04 AM · Arma 3

Sep 29 2023

Leopard20 closed T171609: Animations with source=time are still played on objects with no simulation as Resolved.
Sep 29 2023, 10:11 PM · Arma 3
TRAGER created T175798: (extreme graphics value)Clouds glitch on camera bank ~60° it doesn't happen on other graphics settings.
Sep 29 2023, 6:14 PM · Arma 3
SoulMasterOpus updated the task description for T175775: Eden Collab - Wish List.
Sep 29 2023, 5:14 PM · Arma 3
BIS_fnc_KK claimed T170480: An option to allow swapping seats with "live" dead players.
Sep 29 2023, 10:27 AM · Arma 3
marwanbd83487 added a comment to T175273: Game crash while playing in MP.

logs of another crash

Sep 29 2023, 5:09 AM · Arma 3

Sep 28 2023

BIS_fnc_KK changed the status of T175731: Neverending cook off tank explosions in Multiplayer from New to Feedback.
Sep 28 2023, 11:35 PM · Arma 3
BIS_fnc_KK added a comment to T175731: Neverending cook off tank explosions in Multiplayer.

Thanks for comprehensive report, should be fixed in Revision: 151051 (and hopefully hotfixed with the next update)

Sep 28 2023, 11:35 PM · Arma 3
SoulMasterOpus updated the task description for T175775: Eden Collab - Wish List.
Sep 28 2023, 10:13 PM · Arma 3
Leopard20 added a comment to T174235: Guard Waypoint Issue.

You seem to misunderstand. I am not talking about a guard as a unit. I am talking about the guard waypoint. These are two different things.

Sep 28 2023, 8:24 PM · Arma 3
Mamith added a comment to T174235: Guard Waypoint Issue.
Sep 28 2023, 8:21 PM · Arma 3
SoulMasterOpus renamed T175661: CfgFunctions `recompile = 1` stops functions from being compiled to missionNamespace in 3DEN from CfgFunctions `recompile = 1` makes function only available in a mission to CfgFunctions `recompile = 1` stops functions from being compiled to missionNamespace in 3DEN.
Sep 28 2023, 5:59 PM · Arma 3
aleew created T175790: resolution ratio.
Sep 28 2023, 4:02 PM · Arma 3
veteran29 closed T166710: Preprocessor bug - file is empty if there's nested defines as Resolved.

Fixed in 2.12

Sep 28 2023, 3:43 PM · Arma 3
SoulMasterOpus updated the task description for T175775: Eden Collab - Wish List.
Sep 28 2023, 3:27 PM · Arma 3
TRAGER created T175788: Script error in "CoF: Green" Firing Drill scenario.
Sep 28 2023, 1:41 PM · Arma 3
khwaja added a comment to T174235: Guard Waypoint Issue.
Sep 28 2023, 1:25 PM · Arma 3
BIS_fnc_KK claimed T175731: Neverending cook off tank explosions in Multiplayer.
Sep 28 2023, 11:45 AM · Arma 3
Alaa added a comment to T175702: Game crash after alt+tab switch back from another application.

this only start happening only after last update , however Thank you for checking it

Sep 28 2023, 5:48 AM · Arma 3
mapquestdirections added a comment to T175342: Game crashing after ungrouping units synced to a trigger in zeus.
Sep 28 2023, 4:45 AM · Arma 3
SoulMasterOpus updated the task description for T175775: Eden Collab - Wish List.
Sep 28 2023, 1:39 AM · Arma 3
SoulMasterOpus updated the task description for T175775: Eden Collab - Wish List.
Sep 28 2023, 1:24 AM · Arma 3
SoulMasterOpus created T175776: Eden Editor - Entity Icon disappears when dragged from and back to entity list.
Sep 28 2023, 1:21 AM · Arma 3
SoulMasterOpus updated the task description for T175775: Eden Collab - Wish List.
Sep 28 2023, 1:07 AM · Arma 3
SoulMasterOpus updated the task description for T175775: Eden Collab - Wish List.
Sep 28 2023, 1:02 AM · Arma 3
SoulMasterOpus updated the task description for T175775: Eden Collab - Wish List.
Sep 28 2023, 1:01 AM · Arma 3