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Zeus: Change Combat Mode after AI has contact to enemy doesn't work
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Description

The forcing of change of combat mode doesn't work anymore after the group has encountered an enemy group. Even if the enemy group is deleted, the opposing group would stay in combat mode. My guess is that the "awareness" of these deleted enemy group is not deleted in the groups that have recognized this enemy group. After some time (a fixed, very slow update rate?) the opposing group go into lower alert levels.
Changing combat mode by zeus before the enemy group is recognized by the opposing group would work immediately.
I understand that if the enemy group is still present, the deletion of that awareness would be not a good idea. But today it looks like a group in combat behavior would not be hear of the commands of the zeus (no move, no retreat). This should be fixed.
Here my ideas of fixing this:

  • if zeus force the behavior mode to a different state, first it should be cancel the ongoing engagements. If zeus had set an move way point before, then set group to flee/retreat.
  • if zeus delete an enemy group, the awareness of the ai for that deleted group should deleted/reset immediately (at least in these groups with direct engagements with that deleted group were ongoing).
  • It should be investigated if it make sense that in the event of deleting a group an update of this "awareness" by the remaining groups should be triggered in general and immediately.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  • start as zeus
  • place a blue force group
  • (observe that a change of combat mode would work (click on flag of the group)
  • place a red force group
  • let meet the groups
  • observe that combat mode has changed to combat
  • delete one of the groups
  • force by zeus the combat mode of the remaining group to something else (click on flag of group) -> it shows that new mode is selected, but if you reopen it it would stay in combat mode again (does not work)
  • group would change combat mode automatically after some time to a lower alert level
Additional Information

checked on stable and performance

Event Timeline

Wetzer created this task.Oct 2 2023, 7:28 PM
Wetzer edited Steps To Reproduce. (Show Details)Oct 2 2023, 7:34 PM
Wetzer edited Steps To Reproduce. (Show Details)Oct 3 2023, 11:59 AM
Wetzer updated the task description. (Show Details)Oct 3 2023, 12:07 PM
Wetzer updated the task description. (Show Details)Oct 3 2023, 12:39 PM
Wetzer updated the task description. (Show Details)Oct 3 2023, 12:44 PM
Wetzer edited Steps To Reproduce. (Show Details)Oct 3 2023, 12:46 PM
Wetzer updated the task description. (Show Details)