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Oct 22 2023

BIS_fnc_KK added a comment to T162304: Ability to have attachTo only be local or new function .

Let me understand what this ticket is about. You want to have global object to be attached to global object but the changes not to be broadcast? If this is the case then request denied. It would cause all sorts of desync which will affect network functionality. If either or both objects are local, as it is the broadcast doesnt happen. Could you explain what exactly is this all about?

Oct 22 2023, 8:48 AM · Arma 3
BIS_fnc_KK placed T176248: selectThrowable fails on some grenade types up for grabs.
Oct 22 2023, 8:34 AM · Arma 3
BIS_fnc_KK added a comment to T176248: selectThrowable fails on some grenade types.

Should be fixed in Revision: 151086

Oct 22 2023, 8:33 AM · Arma 3
Productlist added a comment to T176325: macOS 14.0 ARM64 Native Runtime USB HID Joystick not detected (game can see the BT HID PS5 controller)..
Oct 22 2023, 7:51 AM · Arma 3

Oct 21 2023

Sgt_Tater added a comment to T176439: Arma 3 not working.

Please help me get this resolved

Oct 21 2023, 4:27 PM · Arma 3
Sgt_Tater added a comment to T176439: Arma 3 not working.

Please help me get this fixed. Branch is main in the launcher.

Oct 21 2023, 4:26 PM · Arma 3
Sgt_Tater created T176439: Arma 3 not working.
Oct 21 2023, 4:21 PM · Arma 3
BIS_fnc_KK added a comment to T176047: A scripting command to select throwable muzzle and magazine.

Yeah, sorry for the confusion, the muzzle is added when you add magazine

Oct 21 2023, 8:40 AM · Arma 3
BIS_fnc_KK added a comment to T176248: selectThrowable fails on some grenade types.

It works if you select the muzzle instead. Gonna have a look why mag is not resolved

Oct 21 2023, 8:38 AM · Arma 3
BIS_fnc_KK claimed T176248: selectThrowable fails on some grenade types.
Oct 21 2023, 8:38 AM · Arma 3
SaMatra edited Steps To Reproduce on T176428: A scripting command to execute unscheduled code on next frame.
Oct 21 2023, 7:03 AM · Arma 3
SaMatra created T176428: A scripting command to execute unscheduled code on next frame.
Oct 21 2023, 7:01 AM · Arma 3
Bunnyacid added a comment to T176398: 0x0000DEAD - .

are you trying to launch with Spearhead enabled? as that was what was causing it for me

Oct 21 2023, 3:12 AM · Arma 3

Oct 20 2023

cervantes created T176417: Arma3 turret optic zeroing animations..
Oct 20 2023, 8:11 PM · Arma 3
cederom added a comment to T176325: macOS 14.0 ARM64 Native Runtime USB HID Joystick not detected (game can see the BT HID PS5 controller)..

I thought so too at first.. but it does not seem to mac issue.. there is a Joystick Monitor application that can detect this joy on connect and correctly reads all values.. screenshots attached :-)

Oct 20 2023, 2:33 AM · Arma 3

Oct 19 2023

Bobby_cul created T176398: 0x0000DEAD - .
Oct 19 2023, 8:38 PM · Arma 3
philipp_zw added a comment to T175398: Cannot play 2.14 on Mac.

You can download it now ;)

Oct 19 2023, 5:51 PM · Arma 3
philipp_zw created T176397: No full resolution on Mac version .
Oct 19 2023, 5:28 PM · Arma 3
philipp_zw created T176396: No possibility to tab out on Mac Version.
Oct 19 2023, 5:25 PM · Arma 3
dedmen added a comment to T176325: macOS 14.0 ARM64 Native Runtime USB HID Joystick not detected (game can see the BT HID PS5 controller)..

On Windows, there are two major joystick/gamepad APIs - the old one, DirectInput, which allowed much configuration, and the relatively new and simpler one, XInput, which simulates every gamepad as an XBox one.
On Mac, there is Gamepad API, which corresponds to the XInput one. Essentially, macOS talks with the gamepad or joystick, and it presents it to us as a kind of a gamepad, similar to XBox one, PS one, etc.
In theory, on Mac there is also an older HID API, which is supposed to support more exotic gamepads, more in depth. The problem is, hardly any company submits drivers to Apple to support it properly, so HID doesn’t detect most joysticks.
In fact, using it, we were less successful in getting even the standard gamepads to work as well as Apple’s Gamepad API does.
We just can’t do it all in-house, the best solution we came up with was per-gamepad-model configuration files, similar to what Steam and SDL do, and then, in most cases, the gamer can’t be relied upon to put in the work to figure out the proper configuration file. So it was a dead-end way of trying to support everything possible.
With the newest Arma 3 port we stuck with the Gaamepad API, since that’s what Apple recommends, and that’s the only way we could be sure the popular joysticks and gamepads are supported well. So we are restricted to what Apple’s Gamepad API detects. When it works, it works out of the box. It work with many more gamepad and joystick models than we could buy and test in-house.
But if it doesn’t detect Thrustmaster FlightStickX, the game won’t either.

Oct 19 2023, 3:53 PM · Arma 3
dramh added a comment to T176248: selectThrowable fails on some grenade types.
Oct 19 2023, 3:01 PM · Arma 3

Oct 18 2023

Schatten created T176371: ctrlScrollValues/ctrlSetScrollValues work with values greater than 1.
Oct 18 2023, 6:13 PM · Arma 3
dedmen added a comment to T173561: Damage material swap function ignores materials applied with hiddenSelections.

I didn't have VN to test with, but I could reproduce same issue in Spearhead, tested it there and fixed it there.

Oct 18 2023, 3:43 PM · Arma 3
darkguru8 updated the task description for T176303: Eventhandler for setVariable on object.
Oct 18 2023, 11:36 AM · Arma 3
darkguru8 updated the task description for T176303: Eventhandler for setVariable on object.
Oct 18 2023, 11:36 AM · Arma 3
mrgriffkin added a comment to T176346: Game wont start - 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ.

I forgot to mention, like most other posts of this nature I have uninstalled the dx files, the dll files, verified game files and replaced anything deleted but still no fix. I have turned it off and on again a million times, uninstalled and reinstalled, tried different drives and nothing worked.

Oct 18 2023, 2:15 AM · Arma 3
mrgriffkin created T176346: Game wont start - 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ.
Oct 18 2023, 2:14 AM · Arma 3
crashdome edited Additional Information on T176345: createHashmapObject - using a hashmap as a definition for "#base" causes memory leak and CTD.
Oct 18 2023, 1:41 AM · Arma 3
crashdome created T176345: createHashmapObject - using a hashmap as a definition for "#base" causes memory leak and CTD.
Oct 18 2023, 1:32 AM · Arma 3
crashdome added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

I saw inhertiance being a problem, but it seemed simple enough to solve manually via script and I didn't have the time to make a engine side thing of that.
I only now got to read your comments from back then

Reading from config can be done in a self-implemented function but, to have it natively would be awesome.

Yep, again time limitation. I intentionally didn't do what I thought would be simple to solve in script.

Oct 18 2023, 12:07 AM · Arma 3

Oct 17 2023

Leopard20 claimed T172144: Fuel usage coefficient.
Oct 17 2023, 8:41 PM · Arma 3
cederom added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

+1 for better orthogonal mapping for a bipod!!

Oct 17 2023, 3:38 PM · Arma 3
cederom created T176325: macOS 14.0 ARM64 Native Runtime USB HID Joystick not detected (game can see the BT HID PS5 controller)..
Oct 17 2023, 3:11 PM · Arma 3
dedmen set Ref Ticket to AIII-56028 on T167029: [Feature Request] getLockedTarget / setLockedTarget; getLockedState.
Oct 17 2023, 11:05 AM · Arma 3
john681611 created T176311: Arsenal: Able to load kits that contain items not whitelisted.
Oct 17 2023, 9:30 AM · Arma 3
darkguru8 created T176303: Eventhandler for setVariable on object.
Oct 17 2023, 6:20 AM · Arma 3
darkguru8 added a comment to T162304: Ability to have attachTo only be local or new function .

bump

Oct 17 2023, 6:20 AM · Arma 3
Kevinh753 renamed T176294: Drone/Helicopter Functionality bug - (Edit: Resolved) from Drone/Helicopter Functionality bug to Drone/Helicopter Functionality bug - (Edit: Resolved).
Oct 17 2023, 12:10 AM · Arma 3
Kevinh753 changed Reproducibility from reproducibility:always to reproducibility:unable on T176294: Drone/Helicopter Functionality bug - (Edit: Resolved).
Oct 17 2023, 12:08 AM · Arma 3
Kevinh753 added a comment to T176294: Drone/Helicopter Functionality bug - (Edit: Resolved).

Excellent, I think you nailed it, bud!...It appears to have been the flight stick/throttle. "Collective Raise" appears to have also been keybinded to something (perhaps when I re-installed). By deleting that keybinding that seems to have resolved it. Thank you!

Oct 17 2023, 12:04 AM · Arma 3

Oct 16 2023

NikkoJT added a comment to T176294: Drone/Helicopter Functionality bug - (Edit: Resolved).

I'm not able to reproduce this - the Darter is behaving normally for me.

Oct 16 2023, 9:15 PM · Arma 3
Kevinh753 created T176294: Drone/Helicopter Functionality bug - (Edit: Resolved).
Oct 16 2023, 4:38 PM · Arma 3
SaMatra added a comment to T176047: A scripting command to select throwable muzzle and magazine.

no, dont think so, you get a bunch of throw muzzles always present, specific for the throwable magazine

Oct 16 2023, 9:21 AM · Arma 3
SaMatra added a comment to T176047: A scripting command to select throwable muzzle and magazine.

Looks like some problem with the command @ T176248

Oct 16 2023, 9:20 AM · Arma 3
dannypage102 added a comment to T176268: getSteamFriendsServers add also steamUID or steam profile link.
Oct 16 2023, 7:34 AM · Arma 3

Oct 15 2023

LoboArdiente added a comment to T159809: connectToServer does not work with DNS.
Oct 15 2023, 7:21 PM · Arma 3
LoboArdiente created T176268: getSteamFriendsServers add also steamUID or steam profile link.
Oct 15 2023, 7:18 PM · Arma 3

Oct 14 2023

SoulMasterOpus created T176250: 3DEN OnHistoryChange event not triggered when placing comment and pressing cancel.
Oct 14 2023, 10:17 PM · Arma 3
GhostIsSpooky updated the task description for T176248: selectThrowable fails on some grenade types.
Oct 14 2023, 7:11 PM · Arma 3
GhostIsSpooky updated the task description for T176248: selectThrowable fails on some grenade types.
Oct 14 2023, 7:11 PM · Arma 3
GhostIsSpooky edited Additional Information on T176248: selectThrowable fails on some grenade types.
Oct 14 2023, 7:04 PM · Arma 3
GhostIsSpooky created T176248: selectThrowable fails on some grenade types.
Oct 14 2023, 7:03 PM · Arma 3
MSKDJewellers added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.
Oct 14 2023, 10:50 AM · Arma 3
FlyingSaucer updated the task description for T176221: Enemies shown on map when not yet identified as enemy..
Oct 14 2023, 12:17 AM · Arma 3
FlyingSaucer renamed T176221: Enemies shown on map when not yet identified as enemy. from Enemies shown on map if not yet identified as enemy. to Enemies shown on map when not yet identified as enemy..
Oct 14 2023, 12:07 AM · Arma 3
Elric888 added a comment to T175731: Neverending cook off tank explosions in Multiplayer.

Mine does that, but I use multiple CUP addons. Certainly not vanilla.

Oct 14 2023, 12:05 AM · Arma 3
Elric888 added a comment to T175731: Neverending cook off tank explosions in Multiplayer.

Mine does that, but I use multiple CUP addons. Certainly not vanilla.

Oct 14 2023, 12:00 AM · Arma 3

Oct 13 2023

FlyingSaucer updated the task description for T176221: Enemies shown on map when not yet identified as enemy..
Oct 13 2023, 11:13 PM · Arma 3
FlyingSaucer updated the task description for T176221: Enemies shown on map when not yet identified as enemy..
Oct 13 2023, 11:12 PM · Arma 3
FlyingSaucer created T176221: Enemies shown on map when not yet identified as enemy..
Oct 13 2023, 11:11 PM · Arma 3
FlyingSaucer added a comment to T175895: There needs to be an efficient way to detect and remove fallen trees.

Aren't vehicle tire marks local and disappear as soon as camera goes away? Unless its different scripted tire marks.

Oct 13 2023, 11:06 PM · Arma 3
BIS_fnc_KK claimed T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.
Oct 13 2023, 7:47 PM · Arma 3
NikkoJT added a comment to T176183: Vehicles continue to blow up and don't stop blowing up.

Probably the same as T175731, which is fixed on the experimental branches for the next update.

Oct 13 2023, 5:20 PM · Arma 3
SaMatra edited Additional Information on T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.
Oct 13 2023, 2:19 PM · Arma 3
SaMatra created T176206: explosionEffect shot only uses instigator for parents as source instead of full parents info of the killer.
Oct 13 2023, 2:15 PM · Arma 3
Elric888 updated the task description for T176183: Vehicles continue to blow up and don't stop blowing up.
Oct 13 2023, 1:25 AM · Arma 3
Elric888 created T176183: Vehicles continue to blow up and don't stop blowing up.
Oct 13 2023, 1:22 AM · Arma 3
HunterOmen44 added a comment to T176181: Game Keeps Crashing when Loading in.

My Cfg file is also Read only and I cannot edit this, could this be an issue?

Oct 13 2023, 12:40 AM · Arma 3
HunterOmen44 created T176181: Game Keeps Crashing when Loading in.
Oct 13 2023, 12:30 AM · Arma 3

Oct 12 2023

marwanbd83487 added a comment to T175273: Game crash while playing in MP.

Oct 12 2023, 9:30 PM · Arma 3
cryptearth added a comment to T172502: Request for comment on the Java implementation embebbed in Arma 3.

Wow - never knew it was planed to include actual Java into A3 - it could had offered so much more than what SQF was ever able to accomplish.
Unfortunately we ended up with the very limited extension stuff (although string-only exchange got us quite some cool game modes nonetheless).
As for Reforger/A4 and it's C# inspired scripting: at least for now it still lacks the ability to either connect to a database directly or at least for the server to have something similar to the extension stuff to write an external connector.

Oct 12 2023, 6:22 AM · Arma 3

Oct 11 2023

veteran29 closed T163147: Feature request - "noPauseAudio" parameter as Resolved.
Oct 11 2023, 2:03 AM · Arma 3

Oct 10 2023

BIS_fnc_KK claimed T176122: Script error when editing Hide Terrain Objects Module's attributes.
Oct 10 2023, 7:12 PM · Arma 3
Leopard20 changed the status of T176022: HE shotShell projectiles create fake explosions each time they pass through foliage from Assigned to Feedback.

Revision: 151066

Oct 10 2023, 6:30 PM · Arma 3
SaMatra updated the task description for T176124: "HandleDamage" being called at shooter side for unrelated reasons.
Oct 10 2023, 5:12 PM · Arma 3
SaMatra created T176124: "HandleDamage" being called at shooter side for unrelated reasons.
Oct 10 2023, 5:11 PM · Arma 3
R3vo edited Steps To Reproduce on T176122: Script error when editing Hide Terrain Objects Module's attributes.
Oct 10 2023, 4:57 PM · Arma 3
R3vo edited Steps To Reproduce on T176122: Script error when editing Hide Terrain Objects Module's attributes.
Oct 10 2023, 4:57 PM · Arma 3
R3vo created T176122: Script error when editing Hide Terrain Objects Module's attributes.
Oct 10 2023, 4:56 PM · Arma 3
samwilliam166 added a comment to T175790: resolution ratio.

Here are some steps you can take to diagnose and potentially resolve the issue:
repair
Check for Software Updates: Ensure that both the game and your operating system are fully updated to the latest versions. Sometimes, game developers release patches to address compatibility issues.

Oct 10 2023, 3:57 PM · Arma 3
SaMatra added a comment to T176015: Scripting commands to check projectile fuse state.

Personally the most needed command for me is to check is fuseDistance condition was satisfied. I'd be fine with a BOOL check but perhaps somebody else could use distance traveled NUMBER. PLZ ADD.

Oct 10 2023, 10:57 AM · Arma 3

Oct 9 2023

dedmen changed the status of T175841: 0x0000 dead from New to Feedback.
23:58:35 DX11 - Initializing DX11 engine.
23:58:35 DX11 - Detecting best GPU adapter.
23:58:35 DX11 - Failed to detect best GPU adapter.
23:58:35 DX11 - Unable to detect adapter - selecting default one.
23:58:35 DX11 - Failed to select DXGI adapter.
23:58:35 DX11 error : Failed to initialize graphics adapter. : E_FAIL
23:58:35 Cannot destroy TriQueue, it was never allocated!
23:58:35 Cannot destroy TriQueue, it was never allocated!
23:58:35 ErrorMessage: Error creating Direct3D 11 graphical engine
23:58:35 Application terminated intentionally
ErrorMessage: Error creating Direct3D 11 graphical engine
Oct 9 2023, 2:12 PM · Arma 3
dedmen closed T176069: Application hang and crash on 2.14 stable as Resolved.

It is frozen inside your graphics drivers. nvwgf2umx.dll
Nvidia graphics drivers.

Oct 9 2023, 2:09 PM · Arma 3
dedmen changed the status of T176075: Unplayable due to STATUS_ACCESS_VIOLATION from New to Feedback.

Switch to profiling branch in Steam, see https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
I think that should have a fix.

Oct 9 2023, 2:08 PM · Arma 3
dedmen closed T176065: EU11 Crash as Resolved.

Your RPT doesn't indicate any crash or unexpected errors

Oct 9 2023, 2:06 PM · Arma 3
dedmen closed T151354: Particles should have a vectorUp parameter as Resolved.

was released in 2.12

Oct 9 2023, 12:17 PM · Arma 3
BIS_fnc_KK changed the status of T176047: A scripting command to select throwable muzzle and magazine from New to Feedback.
Oct 9 2023, 12:10 PM · Arma 3
BIS_fnc_KK added a comment to T176047: A scripting command to select throwable muzzle and magazine.

rev 151061 selectThrowable

Oct 9 2023, 12:10 PM · Arma 3
BIS_fnc_KK added a comment to T176047: A scripting command to select throwable muzzle and magazine.

no, dont think so, you get a bunch of throw muzzles always present, specific for the throwable magazine

Oct 9 2023, 11:08 AM · Arma 3
ahttech123 added a comment to T176015: Scripting commands to check projectile fuse state.
Oct 9 2023, 9:54 AM · Arma 3
SaMatra added a comment to T176047: A scripting command to select throwable muzzle and magazine.

When do you need the muzzle param?

Not sure about real use case, but can't you have 2 different muzzles that take same 1 grenade magazine somehow? I guess we might ignore this hypothetical scenario and just select by magazine.

Oct 9 2023, 9:27 AM · Arma 3
BIS_fnc_KK added a comment to T176047: A scripting command to select throwable muzzle and magazine.

When do you need the muzzle param?

Oct 9 2023, 9:23 AM · Arma 3
itspriya added a comment to T172502: Request for comment on the Java implementation embebbed in Arma 3.
Oct 9 2023, 7:12 AM · Arma 3
TRAGER added a comment to T174022: Jets DLC some scripts incorrect work in MP.

These problems also occur in other Jets DLC scripts
Changes reasons is same:

  1. Function work in local space, in MP say3D command will plays only for pilot and not for other players
  2. Need to write parameters in say3D script parameters, see wiki page - if params not written they will drop to default and sound will be not as designed (means pitch and max Distance parameters)
  3. new param for say3d 'simulateSpeedOfSound' also will be good tweak
Oct 9 2023, 2:40 AM · Arma 3
BIS_fnc_KK claimed T176047: A scripting command to select throwable muzzle and magazine.
Oct 9 2023, 12:45 AM · Arma 3

Oct 8 2023

qdrama added a comment to T175845: Launcher crashes on exe with the error message System.NotImplementedException: The method or operation is not implemented..

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Oct 8 2023, 11:39 PM · Arma 3
qdrama added a comment to T175845: Launcher crashes on exe with the error message System.NotImplementedException: The method or operation is not implemented..

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Oct 8 2023, 11:31 PM · Arma 3
NightmaresEdGe updated the task description for T176075: Unplayable due to STATUS_ACCESS_VIOLATION.
Oct 8 2023, 9:49 PM · Arma 3
NightmaresEdGe created T176075: Unplayable due to STATUS_ACCESS_VIOLATION.
Oct 8 2023, 9:45 PM · Arma 3
ThomasAngel created T176069: Application hang and crash on 2.14 stable.
Oct 8 2023, 7:47 PM · Arma 3