These changes haven't been introduced to the stable branch yet.
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Aug 31 2023
Aug 30 2023
due to no response, ill delete my crash report.
Aug 29 2023
Is there a way to do this without having another drive? I only have one drive and I have the same issue
Aug 28 2023
Aug 27 2023
The suggestion to make the event handler function more like HandleDamage—where the return value can be used to override the new "knowsAbout" value—is an excellent idea. This would allow for more control over the AI's behavior without running into the problems currently faced. Additionally, because this would be a new way to use the event handler, it should not disrupt existing scripts or functionality, thereby ensuring backward compatibility.
Would cause recursion as conditions to "know" target would not be changed (if I'm looking directly at somebody and forget they exist, I instantly know they exist).
Aug 26 2023
Aug 25 2023
Aug 24 2023
This issue is still present it seems. However, I can't' provide proper steps to replicate, as the server where it occurred is modded. All I know is that upon exiting the ACE Arsenal, some code (written by me, not ACE) which boils down to player setUnitLoadout getUnitLoadout player is run, which I believe causes the desync issue.
Hello! just wondering if this is still being worked on, as the HE still has 0 blast radius. Thanks!
Aug 23 2023
@Iskaviking THANK YOU SO MUCH FOR FINDING THIS!! I confirm this 2020 driver is a fix!
This game is literally listed on EVERY co-op list of games to play during the pandemic, however it is obvious that this is more due to the appeal of the single-player loop in the main game than the multiplayer aspect. Here are some observations following 20 hours of basically nothing but Co-op with both buddies and randos:
Aug 22 2023
Aug 21 2023
The error is caused by IDC_DISPLAY3DEN_CREATE_FAVORITE not being defined in IDC_DISPLAY3DEN_CREATE_ALL. Both macros are located in \3den\ui\resincl.inc
Will be fixed, thanks! Maybe only in a later update, sorry...
Aug 20 2023
Doesn't that cause some security concerns? It would allow anyone to interrupt other people's scripts.
Aug 19 2023
By default RFS/AI tweaks are not activate.
Aug 18 2023
When paradropping vehicle tries to braking with AI-driver, player or empty
Although brakesDisabled (vehicle player) returns true
I tried to solve that for towing, twice actually and failed both times.
Is this problem known when there was an attempt to fix it?
Fixed in whatever april last year was dev-branch/profiling branch. And 2.16 retail
We have a getter for all scripts. Its diag_activeSQFScripts
It doesn't have the handle, but it would be very easy to add into there.
I always wanted to make a overhaul of how script handles worked.
They should also store the returned value.
That would need us to manually check each command and implement a test for that
Its your USB Headset.
It is set to Mono channel. You are playing Arma without even Stereo sound. Check your configuration.,
You have sent Launcher crash logs, but we need the Game crash logs
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
There are no report or crashdump files in there.
And there is not enough information to do anything
Won't do.
Well your graphics card is crashing/disconnecting.
Can't see any reason why. Maybe other applications running in the background.