Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Jul 8 2022

ndn_warparty edited Additional Information on T125595: 0xC0000005 - ACCESS_VIOLATION.
Jul 8 2022, 1:59 AM · Arma 3

Jul 7 2022

Leopard20 created T166472: nearestObjects can't detect ammo parent classes.
Jul 7 2022, 7:40 PM · Arma 3
soldierXXXX added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Very cool. Maybe it could be also useful to include display and control eventhandlers added with displayAddEventHandler and ctrlAddEventHandler ? Just for perfection of this new command. But only if it's achievable.

Jul 7 2022, 6:12 PM · Arma 3
LSValmont added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

Another change in profiling branch yesterday.
Flares weren't showing up at day time because their brightness was too low.
So now brightness is upped if environment is very bright to make them show up

Jul 7 2022, 5:40 PM · Arma 3
LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.
Jul 7 2022, 5:39 PM · Arma 3
LSValmont added a comment to T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).

sounds like alt syntax for removeAction command. but I'm not sure how this is implemented, might be too hard to skip these actions

Jul 7 2022, 5:39 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

rev 149660 added support for mission and music EHs

Jul 7 2022, 5:18 PM · Arma 3
dedmen changed the status of T166453: [BUG] Underwater lighting seems to be affected by global lighting even at deep depths from New to Acknowledged.
Jul 7 2022, 4:36 PM · Arma 3
dedmen closed T160343: Digit order problem as Resolved.

This works as designed

Jul 7 2022, 4:30 PM · Arma 3
dedmen set Ref Ticket to AIII-55258 on T166230: [Feature Request] New scripting commands for validating event handlers.
Jul 7 2022, 4:28 PM · Arma 3
dedmen set Ref Ticket to AIII-55261 on T118270: Asset-Browser search is case sensitiv if the first letter an umlaut.
Jul 7 2022, 4:28 PM · Arma 3
dedmen closed T152937: Ammo canister in vehicles instead of the default magazines for turret. as Resolved.

Won't do

Jul 7 2022, 4:27 PM · Arma 3
dedmen added a comment to T161306: [Feature Request] Add Mission EH 'HandleRadioMessage'.

can you type me up some pseudocode example scripts?

Jul 7 2022, 4:26 PM · Arma 3
dedmen changed the status of T163437: [Feature Request] Add some shading to diag_drawMode from New to Feedback.

Wire mode is fixed next dev branch, it can be combined with others.
You won't get phong shader

Jul 7 2022, 4:21 PM · Arma 3
dedmen added a comment to T163437: [Feature Request] Add some shading to diag_drawMode.

Okey yeah no. half of that code is enabled in diag builds, other half is not.. but you need both halves :D Seems like someone intended to enable this, but stopped half way through

Jul 7 2022, 2:51 PM · Arma 3
dedmen added a comment to T163437: [Feature Request] Add some shading to diag_drawMode.

There is a wireframe mode, "Wire".
We should just force enable that with all the other diag modes (except normal), that should be sufficient.

Jul 7 2022, 2:32 PM · Arma 3
dedmen changed the status of T155902: globalChat and systemChat on a headless client is horribly slow from Assigned to Feedback.

profiling branch v20
You won't be able to test it with codePerformance tho, the buffer is only 32 messages

Jul 7 2022, 2:21 PM · Arma 3
gc8 updated the task description for T161933: OnScriptError event handler.
Jul 7 2022, 1:45 PM · Arma 3
dedmen added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

Another change in profiling branch yesterday.
Flares weren't showing up at day time because their brightness was too low.
So now brightness is upped if environment is very bright to make them show up

Jul 7 2022, 12:05 PM · Arma 3
dedmen added a comment to T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).

sounds like alt syntax for removeAction command. but I'm not sure how this is implemented, might be too hard to skip these actions

Jul 7 2022, 12:04 PM · Arma 3
BIS_fnc_KK changed the status of T118270: Asset-Browser search is case sensitiv if the first letter an umlaut from Confirmed Internally to Feedback.
Jul 7 2022, 11:35 AM · Arma 3
BIS_fnc_KK added a comment to T118270: Asset-Browser search is case sensitiv if the first letter an umlaut.

Should be fixed in 149656

Jul 7 2022, 11:34 AM · Arma 3
Wetzer edited Steps To Reproduce on T166456: Land_WiredFence_01_xxx: Mesh wire with ocean/water in background are not rendered.
Jul 7 2022, 9:34 AM · Arma 3
Wetzer updated the task description for T166456: Land_WiredFence_01_xxx: Mesh wire with ocean/water in background are not rendered.
Jul 7 2022, 9:33 AM · Arma 3
BIS_fnc_KK changed the status of T118270: Asset-Browser search is case sensitiv if the first letter an umlaut from Need More Info to Confirmed Internally.
Jul 7 2022, 8:22 AM · Arma 3
BIS_fnc_KK claimed T118270: Asset-Browser search is case sensitiv if the first letter an umlaut.
Jul 7 2022, 8:22 AM · Arma 3
TRAGER added a comment to T118270: Asset-Browser search is case sensitiv if the first letter an umlaut.

add note - in the ACE modded arsenal search is not case sensitive

Jul 7 2022, 7:55 AM · Arma 3
BIS_fnc_KK changed the status of T118270: Asset-Browser search is case sensitiv if the first letter an umlaut from Confirmed Internally to Need More Info.
Jul 7 2022, 7:38 AM · Arma 3
BIS_fnc_KK updated subscribers of T118270: Asset-Browser search is case sensitiv if the first letter an umlaut.

@R3vo 3den or CT_TREE search in general?

Jul 7 2022, 7:38 AM · Arma 3
TRAGER added a comment to T118270: Asset-Browser search is case sensitiv if the first letter an umlaut.

Same problem with the Russian language


Jul 7 2022, 6:38 AM · Arma 3
LSValmont renamed T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) from [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) to [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
Jul 7 2022, 4:39 AM · Arma 3

Jul 6 2022

BIS_fnc_KK closed T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle as Resolved.
Jul 6 2022, 8:31 PM · Arma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Rev. 149655 https://community.bistudio.com/wiki/getEventHandlerInfo
Let me know if more EH types should be included and why

Jul 6 2022, 8:17 PM · Arma 3
Wetzer created T166456: Land_WiredFence_01_xxx: Mesh wire with ocean/water in background are not rendered.
Jul 6 2022, 7:53 PM · Arma 3
gc8 added a comment to T161933: OnScriptError event handler.

stack trace would also be good with this, with variables also. like in diag_stacktrace

Jul 6 2022, 6:32 PM · Arma 3
kju-PvPscene added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

confirmed. can be closed

Jul 6 2022, 6:01 PM · Arma 3
BIS_fnc_KK changed the status of T166230: [Feature Request] New scripting commands for validating event handlers from New to Feedback.
Jul 6 2022, 5:01 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Rev. 149655 https://community.bistudio.com/wiki/getEventHandlerInfo
Let me know if more EH types should be included and why

Jul 6 2022, 5:01 PM · Arma 3
Troalinism created T166453: [BUG] Underwater lighting seems to be affected by global lighting even at deep depths .
Jul 6 2022, 4:26 PM · Arma 3
Troalinism edited Steps To Reproduce on T165990: [BUG] setLightDayLight seems not to be taking effect..
Jul 6 2022, 4:16 PM · Arma 3
BIS_fnc_KK closed T71744: Cicadas (tree crickets) should be audible only in summer months as Resolved.
Jul 6 2022, 4:12 PM · Arma 3
JonBons2020 renamed T163193: [Feature Request] Scripting command to force a rotor collision destruction event on a helicopter from [Feature Request] Scripting command to force a rotor destuction on a helicopter to [Feature Request] Scripting command to force a rotor collision destruction event on a helicopter.
Jul 6 2022, 3:47 PM · Arma 3
JonBons2020 renamed T163193: [Feature Request] Scripting command to force a rotor collision destruction event on a helicopter from [Feature Request] Scripting command to force a rotor disk destuction on a helicopter to [Feature Request] Scripting command to force a rotor destuction on a helicopter.
Jul 6 2022, 3:46 PM · Arma 3
JonBons2020 renamed T163193: [Feature Request] Scripting command to force a rotor collision destruction event on a helicopter from [Feature Request] Scripting command to force-shear a rotor disk off a helicopter to [Feature Request] Scripting command to force a rotor disk destuction on a helicopter.
Jul 6 2022, 3:46 PM · Arma 3
dedmen changed the status of T163128: 3den Compositions used in Zeus don't sync waypoints from New to Assigned.
Jul 6 2022, 2:51 PM · Arma 3
dedmen set Ref Ticket to AIII-55256 on T161933: OnScriptError event handler.
Jul 6 2022, 2:39 PM · Arma 3
dedmen set Ref Ticket to AIII-55255 on T162061: [Request] Script command to override turret stabilization config.
Jul 6 2022, 2:38 PM · Arma 3
kju-PvPscene added a comment to T161899: surfaceType grassCover for Malden, Altis.

@reyhard basically the ones from Stratis an Altis:

Jul 6 2022, 2:34 PM · Arma 3
dedmen added a comment to T122792: Vision Modes Not Working With switchCamera.

It seems likely that this patchnote is what broke the behavior, assuming it was working properly prior to v1.66 like OP says:

nope that only added a script command, it didn't change anything else.

Jul 6 2022, 2:25 PM · Arma 3
kju-PvPscene added a comment to T71744: Cicadas (tree crickets) should be audible only in summer months.

can be closed?

Jul 6 2022, 2:12 PM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 11:34 AM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 11:31 AM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 11:30 AM · Arma 3
dedmen added a comment to T163193: [Feature Request] Scripting command to force a rotor collision destruction event on a helicopter.

Can't find any code that does this, and also cannot reproduce it trying to fly badly.
Maybe its something inside rotor lib library that we cannot influence

Jul 6 2022, 11:26 AM · Arma 3
kayra632 added a comment to T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles.
Jul 6 2022, 10:58 AM · Arma 3
kayra632 added a comment to T166297: Rendering bug.
Jul 6 2022, 10:56 AM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 10:53 AM · Arma 3
kayra632 added a comment to T166429: Warlords Defense Placement Issues.
Jul 6 2022, 10:52 AM · Arma 3
Leopard20 added a comment to T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).

I mean neither 1 nor 2 are useful for vehicle handling. So I request a new command that allows manual control.
E.g.

veh setVehicleControls [steering, acceleration, handbrake]
veh setVehicleControls [-1, 1, false] //causes vehicle to turn fully left while moving forward at full speed, and no handbrake

Handbrake is not necessary but would be nice...

Jul 6 2022, 10:48 AM · Arma 3
dedmen set Ref Ticket to AIII-55249 on T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc).
Jul 6 2022, 10:09 AM · Arma 3
dedmen set Ref Ticket to AIII-55249 on T164731: [Feature Request] New syntax for switchMove.
Jul 6 2022, 10:08 AM · Arma 3
dedmen added a comment to T164731: [Feature Request] New syntax for switchMove.

Setting offset seems to be simple.
The way it ends the previous animation is by forcing its progress to 100%. So offset would more likely be 0-1

Jul 6 2022, 10:05 AM · Arma 3
dedmen added a comment to T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
  1. setDriveOnPath uses a new AI system that was introduced for cars and tanks. Boats don't use that new system. Won't do.
  2. Not sure what improvements you want there
Jul 6 2022, 9:54 AM · Arma 3

Jul 5 2022

BIS_fnc_KK changed the status of T166399: setRain (RainParticles) and rainParams issues on Dedicated Server from Need More Info to Feedback.
Jul 5 2022, 8:41 PM · Arma 3
BIS_fnc_KK added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

https://community.bistudio.com/wiki/BIS_fnc_setRain

Jul 5 2022, 8:40 PM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 5 2022, 6:29 PM · Arma 3
kmo created T166436: AI using 9P111 Malyutka does not engage vehicles.
Jul 5 2022, 6:23 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Leopard20 renamed T150103: [Feature Request] New scripting command for reading animation parameters from [Feature Request] New scripting command for reading animation parameters to [Feature Request] New scripting command for reading animation parameters and bone hierarchy.
Jul 5 2022, 6:18 PM · Arma 3
dedmen added a comment to T163758: My game crash on startup logo after Update.

Fix dev branch today or next profiling branch

Jul 5 2022, 5:42 PM · Arma 3
dedmen closed T163758: My game crash on startup logo after Update as Resolved.
Jul 5 2022, 5:42 PM · Arma 3
dedmen changed Resolution from resolution:open to resolution:notabug on T163688: inputAction doesn't work in dialogs (returns 0).
Jul 5 2022, 4:29 PM · Arma 3
dedmen closed T163688: inputAction doesn't work in dialogs (returns 0) as Resolved.

When you open dialog, it grabs input focus away from the game.
But inputAction returns action state inside game.
Which makes sense, as when you press walk or reload inside the dialog, you don't want to actually run or reload or shoot or whatever. The input goes to the dialog, not to the game.

Jul 5 2022, 4:29 PM · Arma 3
dedmen changed the status of T162552: attach'edTo objects are not following units inside vehicles from Acknowledged to Feedback.

Dev branch this week, it was the same issue as I expected

Jul 5 2022, 4:02 PM · Arma 3
biggboss16 added a comment to T166429: Warlords Defense Placement Issues.
Jul 5 2022, 3:42 PM · Arma 3
dedmen changed the status of T161893: PAPI lights do not function during daytime from New to Feedback.

Fixed this weeks dev branch, please feedback

Jul 5 2022, 2:28 PM · Arma 3
dedmen merged T76470: PAPI lights not working into T75410: The PAPI ligts are not working..
Jul 5 2022, 2:28 PM · Arma 3
dedmen merged task T76470: PAPI lights not working into T75410: The PAPI ligts are not working..
Jul 5 2022, 2:28 PM · Arma 3
dedmen added a comment to T81624: CfgMods Conflict with Steam Workshop.

Even if we remove the @ prefix, many communities still use custom modsets/launchers and commonly rename modfolders, which would break this.
This style really only works for DLC (literally, currently).
This will not be fixed anymore, most mods anyway already moved over to using mod.cpp, which does the same, but independent of mod folder name.

Jul 5 2022, 11:52 AM · Arma 3
dedmen closed T151841: Script command request: modParams to support modDir input as Resolved.

I left this ticket lying around for so long because I didn't understand why you are requesting something that is already present...

Jul 5 2022, 11:34 AM · Restricted Project, Arma 3
dedmen added a comment to T151841: Script command request: modParams to support modDir input.

You want it to take the "modDir"

Jul 5 2022, 11:22 AM · Restricted Project, Arma 3
BIS_fnc_KK placed T162775: Error messages using attributes in Eden Editor up for grabs.
Jul 5 2022, 11:04 AM · Arma 3
BIS_fnc_KK added a comment to T162775: Error messages using attributes in Eden Editor.

Should be fixed with next data update

Jul 5 2022, 11:04 AM · Arma 3
armtrules created T166429: Warlords Defense Placement Issues.
Jul 5 2022, 8:31 AM · Arma 3
TRAGER created T166428: AHAT & Marksman - RUS translation.
Jul 5 2022, 7:59 AM · Arma 3

Jul 4 2022

dedmen changed the status of T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself from New to Feedback.
Jul 4 2022, 6:25 PM · Arma 3
BIS_fnc_KK claimed T162775: Error messages using attributes in Eden Editor.
Jul 4 2022, 4:45 PM · Arma 3
dedmen added a comment to T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.

our stuff thing, returns name of all selections that were found.
In this case otocvez AND poklop_gunner, but it returns only the first one.

Jul 4 2022, 1:29 PM · Arma 3
TRAGER added a comment to T162775: Error messages using attributes in Eden Editor.

New on-undo errors found:
Arma 3 2.09.149605

Jul 4 2022, 1:13 PM · Arma 3
JasperRab added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

2nd video showing the issue on development branch.

Jul 4 2022, 10:58 AM · Arma 3
JasperRab added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

Here's a video showing a simple repro of the rainParams issue. Only using a dedicated server run locally.
Server running on 2.08.149626.

Jul 4 2022, 10:37 AM · Arma 3
handoko added a comment to T166266: AI Helicopters try to avoid things that don't even have a collision.
Jul 4 2022, 8:57 AM · Arma 3
Faron added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

What I was wondering about is that there is a "VirtualCurator_F" but also particular virtual curators for each side (like B_VirtualCurator_F, O_VirtualCurator_F, I_VirtualCurator_F and C_VirtualCurator_F). I would expect for them to have the sides they refer to instead of side logic. Why else would they be called that way?

Jul 4 2022, 12:20 AM · Arma 3
Faron added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

Okay, so I placed a "B_VirtualCurator_F" with the init: diag_log format ["Side of placed B_VirtualCurator_F: %1", side this];
Then I placed a "ModuleCurator_F" with the init: diag_log format ["Side of assigned curator unit: %1", side getAssignedCuratorUnit this];
I also assigned the "B_VirtualCurator_F" as owner of the "ModuleCurator_F".

Jul 4 2022, 12:16 AM · Arma 3

Jul 3 2022

Leopard20 updated the task description for T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:25 PM · Arma 3
Leopard20 changed Severity from severity:none to severity:feature on T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:20 PM · Arma 3
Leopard20 renamed T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs from [Feature Request] New syntax for `hideObject` command to [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PM · Arma 3
Leopard20 changed Category from category:general to category:scripting on T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PM · Arma 3
Leopard20 created T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PM · Arma 3
B_4_U_SH00T created T166408: process exit.
Jul 3 2022, 6:05 PM · Arma 3
reyhard added a comment to T161899: surfaceType grassCover for Malden, Altis.

Now compare grass configuration on tanoa to stratis instead of livonia.
@kju-PvPscene - Read my previous message again. I'm wondering which values you have used as reference since vanilla Island doesn't seem to follow any solid pattern

Jul 3 2022, 5:30 PM · Arma 3