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Jul 3 2022

BIS_fnc_KK added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

So I tested more, the rainParams on the dedicated server is not empty array as you claimed. It can be manually broadcast to the client. The params are not meant to be changed and they do not change therefore the game is not syncing them. I am not sure if I want to do anything about it, the syncing can be done by script. The rain intensity does sync across network so intensity of snow will change too and for jip

Jul 3 2022, 4:56 PM · Arma 3
BIS_fnc_KK changed the status of T166399: setRain (RainParticles) and rainParams issues on Dedicated Server from New to Need More Info.
Jul 3 2022, 4:42 PM · Arma 3
BIS_fnc_KK added a comment to T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.

I cannot confirm this, here is diag_log of rainParams from dedicated

Jul 3 2022, 4:42 PM · Arma 3
BIS_fnc_KK added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

Yeah I am not sure I understand what you refer to

Jul 3 2022, 4:41 PM · Arma 3
BIS_fnc_KK claimed T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.
Jul 3 2022, 4:13 PM · Arma 3
Scarecrow1625 created T166403: The phenomenon of trees appearing and disappearing like blinking..
Jul 3 2022, 1:50 PM · Arma 3
Faron added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

The Virtual Entity is the assigned curator unit. Therefore that comes to the same return value. I am not talking about the side if a curator entity, but instead of the virtual entity called "Zeus (BLUFOR)". If you wish, I can provide the classname to avoid miscommunication.

Jul 3 2022, 1:02 PM · Arma 3
JasperRab edited Additional Information on T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.
Jul 3 2022, 11:49 AM · Arma 3
JasperRab created T166399: setRain (RainParticles) and rainParams issues on Dedicated Server.
Jul 3 2022, 11:46 AM · Arma 3

Jul 2 2022

NikkoJT created T166389: Vehicle additional markings don't work on dedicated server.
Jul 2 2022, 9:32 PM · Arma 3 Creator DLC - CSLA Iron Curtain
soldierXXXX created T166387: [Feature Request] BIS_fnc_showSubtitle optional parameter-duration (easy change).
Jul 2 2022, 7:01 PM · Arma 3
clarkleblanc added a comment to T166232: Presets not being fully deleted.
Jul 2 2022, 10:32 AM · Arma 3
NikkoJT created T166378: Some or all CSLA vehicles aren't compatible with forceFlagTexture.
Jul 2 2022, 10:20 AM · Arma 3 Creator DLC - CSLA Iron Curtain
POLPOX created T166377: BIS_fnc_addVirtualItemCargo does not recognize facewears if the given classnames are not equal to configName.
Jul 2 2022, 9:31 AM · Arma 3
DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

The grass on the Stratis is very low so it doesn't obstruct the view, but the Altis uses grass configurations from the Stratis, although the grass on the Altis is very thick and obstructs the view. We need to revise the value of grass in Altis, because thick grass in Livonia has a value of 0.3 and 0.55, and in Altis, thick grass has a value of 0.05 and 0.1, how is that? And this happened because when they changed the grass in Altis, they probably did not change the value of the configurations. And bots can see through the grass.

Jul 2 2022, 9:18 AM · Arma 3
Leopard20 updated the task description for T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 2 2022, 2:38 AM · Arma 3
Leopard20 changed Reproducibility from reproducibility:always to reproducibility:sometimes on T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 2 2022, 2:37 AM · Arma 3

Jul 1 2022

BIS_fnc_KK added a comment to T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.

perhaps you want the side of https://community.bistudio.com/wiki/getAssignedCuratorUnit

Jul 1 2022, 11:24 PM · Arma 3
kju-PvPscene added a comment to T161899: surfaceType grassCover for Malden, Altis.

@reyhard can you share some specifics how grassCover should be configured? we have used BI definitions as reference.. :D

Jul 1 2022, 6:46 PM · Arma 3
Leopard20 updated the task description for T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 1 2022, 5:03 PM · Arma 3
Leopard20 created T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 1 2022, 5:02 PM · Arma 3
BIS_fnc_KK claimed T166230: [Feature Request] New scripting commands for validating event handlers.
Jul 1 2022, 2:26 PM · Arma 3
Faron created T166361: "side Zeus (BLUFOR)" returns LOGIC instead of WEST.
Jul 1 2022, 12:11 PM · Arma 3

Jun 30 2022

NikkoJT created T166348: MH-60 DAP has no first-person aiming device.
Jun 30 2022, 11:58 PM · Arma 3 Creator DLC - CSLA Iron Curtain
pcc added a comment to T161678: AI tanks rolling backwards after order to move to new location..

Video demo:
https://www.reddit.com/r/arma/comments/vhwt6n/why_does_the_ai_do_this_i_only_have_cba_and_rhs/

Jun 30 2022, 6:55 PM · Arma 3
fox9898 added a comment to T166266: AI Helicopters try to avoid things that don't even have a collision.
Jun 30 2022, 5:30 PM · Arma 3
Leopard20 added a comment to T166297: Rendering bug.

@reyhard Could you plz take a look at this too while you're at fixing objects? T165453

Jun 30 2022, 10:37 AM · Arma 3
reyhard added a comment to T161899: surfaceType grassCover for Malden, Altis.

Yes, it is quite hard since both Tanoa, Livonia & rest of islands are using different systems for deciding what value should be used for grassCover. Livonia is using some completely out of the space values and this should be adjusted in first place yet this has to be properly tested and analyzed in first place, which takes time - especially since all islands would have to be changed to use some sensible common system (Livonia is very bad example).

Jun 30 2022, 10:05 AM · Arma 3
dedmen merged Restricted Maniphest Task into T154929: [CRASH] Server with v2.0 stable.
Jun 30 2022, 9:49 AM · Arma 3
dedmen merged task T154381: [Crash] Exception code: C0000005 ACCESS_VIOLATION at C4EAF444 into T154929: [CRASH] Server with v2.0 stable.
Jun 30 2022, 9:49 AM · Arma 3
dedmen merged T154381: [Crash] Exception code: C0000005 ACCESS_VIOLATION at C4EAF444 into T154929: [CRASH] Server with v2.0 stable.
Jun 30 2022, 9:49 AM · Arma 3
DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

Is it really that hard to fix grass configurations? This spoils the players' experience of the game.
https://community.bistudio.com/wiki/Arma_3:_CfgSurfaces_Config_Reference#AIAvoidStance
https://community.bistudio.com/wiki/Arma_3:_CfgSurfaces_Config_Reference#grassCover

Jun 30 2022, 9:45 AM · Arma 3
BIS_fnc_KK closed T166326: Incorrect return type in command info for getTerrainInfo as Resolved.
Jun 30 2022, 9:18 AM · Arma 3
BIS_fnc_KK added a comment to T166326: Incorrect return type in command info for getTerrainInfo.

rev 149621

Jun 30 2022, 9:17 AM · Arma 3

Jun 29 2022

Leopard20 created T166326: Incorrect return type in command info for getTerrainInfo.
Jun 29 2022, 10:54 PM · Arma 3
kju-PvPscene added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

thanks!

Jun 29 2022, 1:16 PM · Arma 3
dedmen changed the status of T166297: Rendering bug from New to Assigned.
Jun 29 2022, 12:03 PM · Arma 3
BIS_fnc_KK added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

Destruction for this has animation but not ruin to spawn, and EH was tied to ruin. Now it fires with objNull for ruin

Jun 29 2022, 8:27 AM · Arma 3
jordanlaris added a comment to T159236: UH-60 minor texture glitch.
Jun 29 2022, 6:16 AM · Arma 3 Creator DLC - CSLA Iron Curtain
jennytrippi added a comment to T159236: UH-60 minor texture glitch.
Jun 29 2022, 6:05 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jun 28 2022

Leopard20 added a comment to T166297: Rendering bug.

Seems to happen in 3rd person only

Jun 28 2022, 4:23 PM · Arma 3
gc8 edited Steps To Reproduce on T166297: Rendering bug.
Jun 28 2022, 4:18 PM · Arma 3
gc8 created T166297: Rendering bug.
Jun 28 2022, 4:16 PM · Arma 3
karmila88 added a comment to T166244: [Feature request] removeMagazineTurret optional parameter-removeLoaded.
Jun 28 2022, 3:43 PM · Arma 3
moosemilker added a comment to T118589: Arma 3 servers are failing to report correct "Rules" to Steam API.

@Mateuus - No. I lost interest in the project. It was a shame. This blocker issue caused my loss of interest. I found it extremely annoying BIS did not want to help me and treated this issue like I am some common idiot not worthy of using their API. Seriously, why not help me? I would only continue to support the game. Lol. Whatever. Not worth my time…

Jun 28 2022, 2:20 AM · Arma 3

Jun 27 2022

Mateuus added a comment to T118589: Arma 3 servers are failing to report correct "Rules" to Steam API.

@moosemilker did you manage to solve it

Jun 27 2022, 10:23 PM · Arma 3
kju-PvPscene added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

@BIS_fnc_KK do you mind sharing if this was some object specific issue? aka could this also affect other buildings?

Jun 27 2022, 6:31 PM · Arma 3
Tenshi added a comment to T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles.

Thank you for reporting the problem.
I've passed it along we will see what we can do.

Jun 27 2022, 4:03 PM · Arma 3
Tenshi changed the status of T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles from New to Confirmed Internally.
Jun 27 2022, 4:02 PM · Arma 3
hazelkim added a comment to T164321: Cant start game since upgrade to new PC.
Jun 27 2022, 3:31 PM · Arma 3
Tenshi added a comment to T166098: Application hang.

Sorry your report only has .rpt files, not crash files. (.mdmp and .bidmp)
Your most recent .rpt seems to be of a in progress session.
The second seems to have been shut down normally
And the third has CBA installed, do you also crash without mods installed?

Jun 27 2022, 2:59 PM · Arma 3
strayer49 created T166277: Duplicate & Useless Keys.
Jun 27 2022, 2:19 PM · Arma 3 Creator DLC - Global Mobilization
mickeymen added a comment to T166035: Please cure ugly movement bugs in prone position!.

vanilla units without any mods video would be welcomed

Jun 27 2022, 2:09 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Doesn’t work like that. Anyway if dedmen won’t grab it remind me beginning of july

Jun 27 2022, 11:20 AM · Arma 3
POLPOX created T166266: AI Helicopters try to avoid things that don't even have a collision.
Jun 27 2022, 10:09 AM · Arma 3
pgslot123 added a comment to T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).
Jun 27 2022, 8:51 AM · Arma 3
pgslot123 added a comment to T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).
Jun 27 2022, 8:51 AM · Arma 3

Jun 26 2022

Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 8:45 PM · Arma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Maybe you could combine both?! 😅

Jun 26 2022, 8:37 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

no, the use case is extremely limited and niche for the whole new command and all eh implementation afterward, besides you can already get next id by adding/removing any eh. Knowing if eh exists is much more useful

Jun 26 2022, 6:48 PM · Arma 3
Leopard20 created T166249: Stop caret from blinking when using ctrlSetTextSelection.
Jun 26 2022, 5:07 PM · Arma 3
StrongarmZed created T166247: M1 Carbine and M49/56 Rifle Grenade Zeroing Incorrect.
Jun 26 2022, 2:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Actually I thought of a use case for that one.
Let's say you want to add handleDamage event handler, but you want your EH to be always on "top" (since only the last handle damage EH can override the damage)
So you can do something like:

if (getNextEventHandlerID [...] - _thisEventHandler > 1) then { //another EH is on top, so remove this one and readd to put it on top
Jun 26 2022, 1:38 PM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 1:31 PM · Arma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Get next event handler ID:

what for?

Jun 26 2022, 1:24 PM · Arma 3
soldierXXXX created T166244: [Feature request] removeMagazineTurret optional parameter-removeLoaded.
Jun 26 2022, 12:01 PM · Arma 3
BIS_fnc_KK added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Get next event handler ID:

Jun 26 2022, 8:59 AM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 8:04 AM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 8:04 AM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 7:55 AM · Arma 3
Degman updated the task description for T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles.
Jun 26 2022, 5:57 AM · Arma 3
Degman created T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles.
Jun 26 2022, 5:57 AM · Arma 3

Jun 25 2022

tyl3r99 added a comment to T166232: Presets not being fully deleted.


Attached preset - maybe you can check for fault i dunno lol

Jun 25 2022, 1:26 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

The preset "Zombie" was deleted through the launcher however the file remained physically there.

Jun 25 2022, 1:25 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

Jun 25 2022, 1:19 PM · Arma 3
tyl3r99 added a comment to T166232: Presets not being fully deleted.

Jun 25 2022, 1:18 PM · Arma 3
tyl3r99 created T166232: Presets not being fully deleted.
Jun 25 2022, 1:17 PM · Arma 3
Dwarden added a comment to T166035: Please cure ugly movement bugs in prone position!.

vanilla units without any mods video would be welcomed

Jun 25 2022, 12:57 PM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 25 2022, 10:42 AM · Arma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 25 2022, 10:37 AM · Arma 3
Leopard20 created T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 25 2022, 10:37 AM · Arma 3
daraltaibeen added a comment to T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).
Jun 25 2022, 5:36 AM · Arma 3

Jun 23 2022

1212PDMCDMPPM added a comment to T154323: deleteLocation unable to delete default map locations.

It seems to be a perfect solution !
Thx again !

Jun 23 2022, 8:27 PM · Arma 3
dedmen changed the status of T154323: deleteLocation unable to delete default map locations from New to Feedback.

dev-branch next week.
Deleting which you requested is not possible, but you can setType them to "Invisible" to get rid of them.

Jun 23 2022, 3:46 PM · Arma 3
mickeymen added a comment to T63050: Bodies float in air after building is destroyed..

@Cyruz I suggested a good solution above. By default, this disappears, just like it would in real life. But in the properties of the object there should be a checkbox - "do not delete in case of destruction of buildings".
Or do you think that each user will have the skills of scripting knowledge?

Jun 23 2022, 3:01 PM · Arma 3
devin added a comment to T165916: Mic Issues.

You don't use mods such as TFAR and ACRE2 correct? They use Teamspeak.

Jun 23 2022, 12:38 PM · Arma 3
Cyruz added a comment to T63050: Bodies float in air after building is destroyed..

I personally have a scripted solution that fixes floating bits after building destruction so it doesn't impact me, however just because your usecase wants this by default, others might not. As KZK said, it's not getting implemented so it's a mute point.

Jun 23 2022, 12:37 PM · Arma 3
mickeymen added a comment to T63050: Bodies float in air after building is destroyed..

If an object was placed floating, I'd rather it was kept floating. Admins/mission makers can script the rest, deleting stuff is undesired.

Jun 23 2022, 12:25 PM · Arma 3
Cyruz added a comment to T63050: Bodies float in air after building is destroyed..

If an object was placed floating, I'd rather it was kept floating. Admins/mission makers can script the rest, deleting stuff is undesired.

Jun 23 2022, 11:34 AM · Arma 3
Leopard20 added a comment to T165916: Mic Issues.

You don't use mods such as TFAR and ACRE2 correct? They use Teamspeak.

Jun 23 2022, 5:20 AM · Arma 3
devin added a comment to T165916: Mic Issues.

Hi, unfortunately you haven’t posted any information about make and model of your headset, or anything that could help troubleshooting your issue.

Jun 23 2022, 4:01 AM · Arma 3
devin added a comment to T165916: Mic Issues.

Hi, unfortunately you haven’t posted any information about make and model of your headset, or anything that could help troubleshooting your issue.

Jun 23 2022, 4:00 AM · Arma 3
BIS_fnc_KK added a comment to T165916: Mic Issues.

Hi, unfortunately you haven’t posted any information about make and model of your headset, or anything that could help troubleshooting your issue.

Jun 23 2022, 2:11 AM · Arma 3
devin added a comment to T165916: Mic Issues.

any help would be greatly appreciated..getting annoyed with not being able to communicate verbally with other players in arma

Jun 23 2022, 1:43 AM · Arma 3

Jun 22 2022

BIS_fnc_KK changed the status of T163762: [Request] snowflake texture for use with rainParams from New to Feedback.
Jun 22 2022, 6:53 PM · Arma 3
BIS_fnc_KK added a comment to T163762: [Request] snowflake texture for use with rainParams.

next dev "\A3\Data_f\snowflake16_ca.paa"

Jun 22 2022, 6:53 PM · Arma 3
JohnKlein94 added a comment to T165628: Ground models for DH-132 helmets have broken textures.
Jun 22 2022, 5:33 PM · Arma 3 Creator DLC - CSLA Iron Curtain
BIS_fnc_KK changed the status of T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F from New to Feedback.
Jun 22 2022, 4:53 PM · Arma 3
BIS_fnc_KK added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

Should be fixed in 149592

Jun 22 2022, 4:53 PM · Arma 3
BIS_fnc_KK claimed T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.
Jun 22 2022, 12:38 PM · Arma 3