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Land_WiredFence_01_xxx: Mesh wire with ocean/water in background are not rendered
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Also: The upper barbwire makes weird graphic bugs with water in background (looks like the barbwire is under water).


Operating System
Windows 10 x64
Steps To Reproduce
  • Place one of these objects in the near of the ocean/water:

+ Land_WiredFence_01_16m_F
+ Land_WiredFence_01_8m_F
+ Land_WiredFence_01_4m_F
+ Land_WiredFence_01_8m_d_F

  • look trough fence in ocean direction
  • see mesh wire: don't work
  • see barbwire: makes weird graphical bug (looks like underwater)

tested with profiling

Additional Information
  • rotating the object doesn't help

Event Timeline

Wetzer created this task.Jul 6 2022, 7:53 PM
Wetzer updated the task description. (Show Details)Jul 7 2022, 9:33 AM
Wetzer edited Steps To Reproduce. (Show Details)
Wetzer edited Additional Information. (Show Details)
Wetzer changed Category from General to Visual-Structures.
Wetzer edited Steps To Reproduce. (Show Details)

I've got a feeling this is related: T162734

dedmen added a subscriber: dedmen.Jul 13 2022, 11:49 AM

yes it is, most likely wont fix

Wetzer added a comment.EditedJul 14 2022, 8:39 AM

yes it is, most likely wont fix

It seems more an asset problem than an engine problem. Other fences were rendered correct. Correct me if i'm wrong but It looks like this can be fixed relativly easy by editing the asset.
I looked into the other ticket for glas texture against water shader issue. Is there a chance to fix that issue? This would repair this ticket also as i understand?