@Maarten er, you'll forgive me if I don't quite buy that, because both other CDLCs have animated textures for their non-sea-level water.
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Aug 9 2021
Hey Nikko,
Hey Jax,
Aug 5 2021
We were unable to reproduce the issue. If the issue persists please open a new ticket with detailed information.
Aug 4 2021
No need to list, all rifle ammo is affected.
Hey Alice,
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Aug 3 2021
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Jul 31 2021
Issue seems to be resolved in latest VN build
Vehicle Encoder Apollo replied the following:
Jul 29 2021
Hey Beachhead,
I've provided a link in my original comment from May 10th, the damage causes an audible effect rather than visible. If that isn't enough I will try to reproduce the error again at some point in the next few days.
Due to the way Arma identities determine what eyewear to give to a unit when it spawns there is a possibility for multiple of them to spawn with the same eyewear. This is completely up to randomness and not something that we can directly fix without removing the option for the crew goggles to be chosen at all.
Hey William, could you please provide a video of the issue?
Jul 27 2021
My apologies yes its by game design we found that if you access the arsenal whilst wearing a unique backpack with prefilled items it goes funky I.e an engineer or medic bag
Could not reproduce, the FL causes way more damage and has 30 darts with a wider spread while the buckshot only has 9-12 pellets.
Unfortunately this issue is related to the ACE Arsenal and how it loads loadouts that contain protected assets. You've already contacted them and informed them about the issue, so you'll need to wait until you hear back from them about a fix.
Jul 23 2021
Screenshot of base game Arma compass and the second is the DLC US compass. As you can see the 64 of the azimuth on the DLC compass doesn't line up with the zero(360) bearing marker. The outer azimuth ring need to be rotated 200 mils clockwise. Bearing is 0 to 360, and azimuth should be 0 to 6400.
Please provide a screenshot with a drawing of what is incorrect.
Hey Nikko, this is a design choice of the DLC to allow dynamic spawning of aircraft with specific loadouts and functions sorry it caused annoyance, but it's there to help mission makers.
The ticket has been reviewed and your feedback has been noted.
The ticket has been reviewed and your feedback has been noted.
Jul 22 2021
The ticket has been reviewed and your suggestion has been noted, thanks again!
Is it specific to DLC helicopter? Or does this happen also to vanilla helicopters?
Jul 18 2021
Jul 13 2021
Hey Pinky,
The ticket was reviewed and your suggestion noted.
The ticket has been reviewed and your suggestion has been noted.
Reviewed and the suggestion has been noted.
Hey Dave,
Hey Boubee,
Ticket reviewed, it's a creative decision that's not considered an issue.
Ticket reviewed, suggestion has been noted.
The engine doesn't support the possibility to fire both grenades and buckshot from the same barrel in the conventional way. Because buckshot in M79's played an important role in SOG we decided to take creative liberty and go for an unconventional solution instead of leaving the option out altogether.
Jul 12 2021
Hey Astute,
Jul 10 2021
Jul 9 2021
Hello Maarten, thank you for the reply.
Jul 4 2021
Jul 3 2021
Standard flight model.