Hmm looks like it works this way only on my local server :/
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Jul 15 2021
Experimenting today and looks like required addons acts as soft depedency, when requied addon is not present server start without complains. When wants see defines from other mod, must add it to required addons and the are these defines recognized in my mod.
Same issue after 1.13. - reinstall of dayz and battleye not worked.
I have also found the same issue happens with the Iodine Tincture
Hello alexbarks and thank you for the report.
The issue has been confirmed for the Tisy military base and has been scheduled for a fix.
Regards,
Geez
Thank you for the report Monosoff.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Hello EnterThePug.
Currently are no plans to address this.
Regards,
Geez
Thank you for the report DrDeSync.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
related T159171
thanks. I'll try that.
Can confirm, zombies can hit you from below when you are standing on the second floor of the little camo net / sandbag bunker.
Hello Beelabba.
We suggest that you update all your drivers/do a clean install of them. If that does not resolve the issue, possibly re-installing the OS could help, as this appears to be a driver issue.
Regards,
Geez
Yeah... wolves are buggy. They got on the SECOND floor of Tisy mil base HQ somehow... and all of them managed to phase through walls. But this was in 1.11/12, I forgot to make a ticket about it.
Hello acdemiralp.
Please provide crash dump files from the crash occurrences.
Also, are you receiving any errors? And are all the mods updated for the current version?
Regards,
Geez
Same issue here. Has happened multiple time’s across different lives.
OOOh, nice point Sanguine, thanks for the data
Solved... RconPort is diferent of RConPort... =P
Please help!
I'm trying several ports, setting in the beserver.cfg file and in the BEC configuration, and none of them work. Darth and BEC unable to connect.
Jul 14 2021
I am test on 1.12 version this with:
- Client-server mod breachingcharge with block define
- Only server mod with my code and if def
If i am don't add a 'requiredaddon' #ifdef is not worked, but with added 'requiredaddon' as 'breachingcharge' it is worked ;)
Native c++ side function GatGame() returns NULL....
For example from yesterday updated of MuchCarKey I cannot detect this mod in my Carcover. But Helkiana using in his mod same method, just create common folder, which is every time loaded. Before yesterday update of his mod all working smooth.
Same error on ps5 get this for like 5 servers I wanted to play. I am from the US the servers that do this are UK based. One server owner admin was able to get me in by changing his server location to Germany or something. Let me right in and never failed. Not every server owner is willing to change server locations, so we need a fix. Some servers let me play for 20 min. or so then suddenly I can't interact with items or open doors ect. Once I leave or relog....I can never get back in a 2nd time. It will try to load but stutter and freeze till I get the error mentioned. This is a big problem as every server me and my friends like and want to be a part of this occurs.
T159299 sort of related
It seems to really be triggered now by those attempting a slow stealth CROUCHED approach to zombies looking for a stealth kill. When they arrive they right click to pull their weapon up and begin the melee process to find that their weapon is not lifting at all.
Sorry to add more noise, but I think it's worth mentioning that we've been struggling with this bug to varying degrees for quite some time, and we think it can possibly be traced to changes made on 2/20/2020 related to a fix for "ghost bullets":
I reported this bug a while ago, seems to simply happen when you haven't ADS'd in a while.
https://streamable.com/6dfgnp
In this clip it takes nearly 2 seconds to ADS.
This is a game breaking bug that has been explained over and over again.
After 1.13 update, problem with missing sound echo persists. Is it still scheduled for a fix? Thank you for an answer.
Kind regards
Thank you very much! I'll just wait then.
With the reach these zombies now have they can hit you at least twice each just trying to lock them up. When your at a Military compound they hit so fast and from so far away youre guaranteed multiple bleeds.
In relation to here or the other ticket we had these in our Discord in case it helped
Hello Lad.
This possibly occurs due to having old files being present in the directory. Extracting 1.13 to a new directory should resolve this.
Regards,
Geez
T159299 related
T159299 related
Hello Juanituzzz.
This is caused by the PvZmoD_CustomisableZombies mod, in such case there is nothing we can do as the mod has to be fixed by the mod creator.
Regards,
Geez
Hello PR9INICHEK.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
This bug still occurs as of 1.13 stable, sadly.
Jul 13 2021
@Geez hi :)
As the new patch hit the servers, I'm guessing the devs will be looking at the backlog for the next patch or the hotfixes in the current one. Would it be possible to consider this issue to be looked at?
Hello Brizzle0705.
This issue has been resolved for the 1.13 version.
Regards,
Geez
Jul 12 2021
Yes, without any issues.