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Infected melee range too long
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Description

Hello,
after update 1.13, all (all types of zombies) infected melee range is vastly increased. I didn´t find anything about the change inside patch notes. Is it intended or not? Zombies can now attack you from distance of cca 2.5x their arm length, it doesn´t match with animation, you can´t intuitively avoid their attacks and it looks ridiculous.

Before patch you could literally run in circles (not sprinting) and zombies attacked ocassionaly, That was not good design, so you added more agile runners. But don´t increase overall melee range beyond animation range. If you want to go hardcore, learn zombies how to do sharper turns, how to climb on objects, make them even more agile, but dont give them invisible shovels!

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
PRO build 19041.1110
Category
AI Issues
Steps To Reproduce

Run around infected before and after 1.13.