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MarkHollis
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User Since
Jun 29 2015, 6:03 PM (371 w, 3 d)

Recent Activity

Wed, Jul 20

MarkHollis updated the task description for T166728: Loot respawning in clumps, destroying loot distribution, because Restock timer is set to 0 by default.
Wed, Jul 20, 5:30 PM · DayZ
MarkHollis updated the task description for T166728: Loot respawning in clumps, destroying loot distribution, because Restock timer is set to 0 by default.
Wed, Jul 20, 5:30 PM · DayZ
MarkHollis updated the task description for T166728: Loot respawning in clumps, destroying loot distribution, because Restock timer is set to 0 by default.
Wed, Jul 20, 5:29 PM · DayZ
MarkHollis created T166728: Loot respawning in clumps, destroying loot distribution, because Restock timer is set to 0 by default.
Wed, Jul 20, 5:05 PM · DayZ
MarkHollis added a comment to T152626: Clarification on Restock Timer (and Possible Bug).

Has this been fixed then? Because there hasn't been an update in 2 years, and with restock timer set to 0 by default, loot still respawns in clumps, which is awful for loot distribution

Wed, Jul 20, 4:51 PM · DayZ

Wed, Jul 13

MarkHollis added a comment to T166545: Pressing RMB (to ADS) while reloading your gun results in the character slowing down to ADS speed.

If you are holding down the ADS key after you start reloading, the character is counted as if in ADS state. The solution to your problem is to start holding down ADS after the reloading is complete. Unless we have missed something?

You would be right, however in a heated moment you might press the key accidentally, which might cost you your characters life due to an unintended mechanic.
Wouldn't it be preferrable for gameplays sake if the character would not be counted as if in ADS state, unless he actually was?

Wed, Jul 13, 5:23 PM · DayZ

Jul 13 2022

MarkHollis added a comment to T166545: Pressing RMB (to ADS) while reloading your gun results in the character slowing down to ADS speed.

Hello MarkHollis.
We went over this and it does not seem like an issue to us. Currently this behaves consistently, since the same behaviour would be there if you reloaded while being in ADS.
Regards,
Geez

Jul 13 2022, 3:57 PM · DayZ

Jul 12 2022

MarkHollis renamed T166545: Pressing RMB (to ADS) while reloading your gun results in the character slowing down to ADS speed from Pressing RMG (to ADS) while reloading your gun results in the character slowing down to ADS speed to Pressing RMB (to ADS) while reloading your gun results in the character slowing down to ADS speed.
Jul 12 2022, 10:01 PM · DayZ
MarkHollis added a comment to T166495: Basic mouse sensitivity settings not avaliable.

Giant desktop displays and multiple screens at high resolution will have higher windows sens and dpi

Jul 12 2022, 8:05 PM · DayZ
MarkHollis added a comment to T166545: Pressing RMB (to ADS) while reloading your gun results in the character slowing down to ADS speed.

mods, can you ban @evamilton ? spambot, probably posting phishing links. the link he posted leads to a non-legitimate copycat version of a website for some browser game

Jul 12 2022, 8:02 PM · DayZ
MarkHollis updated the task description for T166545: Pressing RMB (to ADS) while reloading your gun results in the character slowing down to ADS speed.
Jul 12 2022, 5:16 PM · DayZ
MarkHollis renamed T166545: Pressing RMB (to ADS) while reloading your gun results in the character slowing down to ADS speed from Pressing RMG (to ADS) while reloading your gun results in the character dramatically slowing down to ADS speed to Pressing RMG (to ADS) while reloading your gun results in the character slowing down to ADS speed.
Jul 12 2022, 5:16 PM · DayZ
MarkHollis created T166545: Pressing RMB (to ADS) while reloading your gun results in the character slowing down to ADS speed.
Jul 12 2022, 5:16 PM · DayZ

Jul 1 2022

MarkHollis added a comment to T148987: Config setting "reloadTime" does not work as expected.

Kind of disappointing to see that this was not fixed and the fact that they adapted all the vanilla guns to this "mechanism" speaks for the fact it won't ever get fixed either

Jul 1 2022, 1:00 PM · DayZ

Jun 16 2022

MarkHollis updated the task description for T165543: Setting General > "Update in background" does not save properly despite being set correctly in config file..
Jun 16 2022, 9:29 AM · DayZ
MarkHollis added a comment to T165543: Setting General > "Update in background" does not save properly despite being set correctly in config file..

Dunno if my settings were locked in as I had this set before the update, but mine worked OK.

Try purging your config file and see if it fixes it.

Official server, community?
I think servers can force certain config changes to the user.

Jun 16 2022, 9:28 AM · DayZ
MarkHollis added a comment to T165543: Setting General > "Update in background" does not save properly despite being set correctly in config file..
Jun 16 2022, 9:25 AM · DayZ

Jun 14 2022

MarkHollis added a comment to T165543: Setting General > "Update in background" does not save properly despite being set correctly in config file..

maybe next patch 😭

Jun 14 2022, 11:27 PM · DayZ

May 31 2022

MarkHollis added a comment to T159299: 1.13 ADS Bug.

Been thinking about the ADS bug more with regards to the below code change from 1.07. It stands to reason that the "ghost bullet" issue that this code change intended to fix is essentially the "reverse" of the ADS bug:

  • Client raises/ADS the gun
  • Server desyncs and thinks the gun is still lowered
  • Gun fires on client, but not on server

    So they "fix" the ghost bullet condition with this code change, but inadvertently create the opposite condition:
  • Server thinks gun raised/ADS
  • Client gets stuck and doesn't complete the action, so the gun is lowered, client-side
  • Player must go through the process of lowering and raising/ADS their gun to clear the condition (2x RMB)

    I can't read code to save my life, otherwise I would try to pinpoint where this is happening and prove out this theory.
May 31 2022, 5:40 AM · DayZ
MarkHollis added a comment to T165543: Setting General > "Update in background" does not save properly despite being set correctly in config file..

Small thing, here is hoping this can get fixed rather quick

May 31 2022, 5:38 AM · DayZ
MarkHollis created T165543: Setting General > "Update in background" does not save properly despite being set correctly in config file..
May 31 2022, 5:37 AM · DayZ

Jul 14 2021

MarkHollis added a comment to T159299: 1.13 ADS Bug.

I reported this bug a while ago, seems to simply happen when you haven't ADS'd in a while.
https://streamable.com/6dfgnp
In this clip it takes nearly 2 seconds to ADS.

Jul 14 2021, 5:46 PM · DayZ
MarkHollis added a comment to T159436: Aiming down sights has a very long delay if not done for a while .

This bug still occurs as of 1.13 stable, sadly.

Jul 14 2021, 10:47 AM · DayZ

Jul 1 2021

MarkHollis added a comment to T157949: Zombie aggro pathfinding bug, aggro is too "intelligent"..

I strongly agree with this, however it would require more frequent updates to the AI pathfinding which in turn will increase server load

Jul 1 2021, 8:13 PM · DayZ

Jun 29 2021

MarkHollis added a comment to T159361: Getting hit causes misaligned ADS iron sights sometimes.

@Geez I provided the info asked of me :D

Jun 29 2021, 10:01 PM · DayZ

Jun 28 2021

MarkHollis edited Steps To Reproduce on T159436: Aiming down sights has a very long delay if not done for a while .
Jun 28 2021, 9:11 AM · DayZ
MarkHollis updated the task description for T159436: Aiming down sights has a very long delay if not done for a while .
Jun 28 2021, 9:11 AM · DayZ
MarkHollis updated the task description for T159436: Aiming down sights has a very long delay if not done for a while .
Jun 28 2021, 9:10 AM · DayZ
MarkHollis updated the task description for T159436: Aiming down sights has a very long delay if not done for a while .
Jun 28 2021, 8:10 AM · DayZ
MarkHollis created T159436: Aiming down sights has a very long delay if not done for a while .
Jun 28 2021, 4:25 AM · DayZ

Jun 25 2021

MarkHollis added a comment to T159361: Getting hit causes misaligned ADS iron sights sometimes.

I understand this bug is supposed to be fixed on 1.13?

Jun 25 2021, 11:07 PM · DayZ

Jun 24 2021

MarkHollis added a comment to T159361: Getting hit causes misaligned ADS iron sights sometimes.

Hello MarkHollis.
Did you experience this on the 1.13 experimental or only on the 1.12 stable?
Regards,
Geez

Jun 24 2021, 5:59 PM · DayZ
MarkHollis updated the task description for T159361: Getting hit causes misaligned ADS iron sights sometimes.
Jun 24 2021, 9:02 AM · DayZ
MarkHollis created T159361: Getting hit causes misaligned ADS iron sights sometimes.
Jun 24 2021, 9:01 AM · DayZ

Jun 15 2021

MarkHollis added a comment to T158580: Plate carrier in 1.12 protects arms as well as torso.

Hello everyone.
This is a combination of couple issues and factors and we are currently looking into fixing them and balancing everything out, ideally for the next update.
Regards,
Geez

Jun 15 2021, 9:55 PM · DayZ
MarkHollis added a comment to T159063: Body armour covers arms, leading to up to 85% damage reduction on arms.

Neither from a balance nor from a realism point of view (armor does not cover arms) does this make a lot of sense, so I would assume it is a bug.

Jun 15 2021, 3:44 AM · DayZ
MarkHollis created T159063: Body armour covers arms, leading to up to 85% damage reduction on arms.
Jun 15 2021, 3:42 AM · DayZ

May 25 2021

MarkHollis added a comment to T158743: Painkillers doesnt work? Vers. 1.12 153904 Livonia.
May 25 2021, 1:38 AM · DayZ

May 21 2021

MarkHollis added a comment to T158199: Firerates for automatic rilfes are locked to 600, 900 and 1800 rpm, no inbetween.

Maybe I forgot to clarify that this applies to all weapons, including every single vanilla weapon.

May 21 2021, 5:05 PM · DayZ Modding, DayZ

Apr 30 2021

MarkHollis updated the task description for T158199: Firerates for automatic rilfes are locked to 600, 900 and 1800 rpm, no inbetween.
Apr 30 2021, 4:57 PM · DayZ Modding, DayZ
MarkHollis changed Category from category:general to category:config on T158199: Firerates for automatic rilfes are locked to 600, 900 and 1800 rpm, no inbetween.
Apr 30 2021, 4:56 PM · DayZ Modding, DayZ
MarkHollis changed Reproducibility from reproducibility:none to reproducibility:always on T158199: Firerates for automatic rilfes are locked to 600, 900 and 1800 rpm, no inbetween.
Apr 30 2021, 4:55 PM · DayZ Modding, DayZ
MarkHollis created T158199: Firerates for automatic rilfes are locked to 600, 900 and 1800 rpm, no inbetween.
Apr 30 2021, 4:54 PM · DayZ Modding, DayZ
MarkHollis added a comment to T148987: Config setting "reloadTime" does not work as expected.

In my eyes the severity of this is Major. Firerates being locked points to a flaw within coding, who knows what other issues that may be the root of?

Apr 30 2021, 4:49 PM · DayZ

Apr 29 2021

MarkHollis added a comment to T148987: Config setting "reloadTime" does not work as expected.

Please fix this. Fire rate working properly on weapons is of utmost importance for variety and especially modded guns.
If every gun shoots at the same RPM, there is no variety and no unique feeling to any gun.

Apr 29 2021, 2:04 PM · DayZ

Apr 13 2021

MarkHollis added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).

repping for our man Gews here, doing gods work

Apr 13 2021, 3:52 AM · DayZ

Mar 4 2021

MarkHollis added a comment to T157126: Rightclicking with a weapon in hand while reloading puts the character into ADS walking speed.

I hope this can be fixed soon :) it's pretty disruptive for gameplay

Mar 4 2021, 12:49 PM · DayZ

Mar 2 2021

MarkHollis added a comment to T157126: Rightclicking with a weapon in hand while reloading puts the character into ADS walking speed.

In case it wasn't clear, you walk slow and you can't sprint if you do this, cuz the game thinks you are aiming down sights when you aren't.

Mar 2 2021, 8:23 PM · DayZ
MarkHollis created T157126: Rightclicking with a weapon in hand while reloading puts the character into ADS walking speed.
Mar 2 2021, 6:31 PM · DayZ

Feb 4 2020

MarkHollis added a comment to T148583: Baraka (reflex) Sights have too strong reflection.

Assigned to: none xD I have low hopes of this getting addressed. Oh well!
One more thing mods can easily fix.

Feb 4 2020, 4:48 AM · DayZ

Jan 30 2020

MarkHollis added a comment to T148583: Baraka (reflex) Sights have too strong reflection.

the reflection in general on that sight is too much. it defeats the entire purpose.

Jan 30 2020, 7:10 AM · DayZ

Jan 29 2020

MarkHollis changed Severity from severity:tweak to severity:major on T148583: Baraka (reflex) Sights have too strong reflection.
Jan 29 2020, 7:53 AM · DayZ

Jan 28 2020

MarkHollis created T148583: Baraka (reflex) Sights have too strong reflection.
Jan 28 2020, 1:02 AM · DayZ

May 11 2016

MarkHollis added a comment to T115616: Suppressed weapons are louder to others when shot..

Im guessing you are referring to the sonic boom crack noise? You can only hear it when in the frontal cone of a gun.

May 11 2016, 2:02 PM · DayZ
MarkHollis edited Steps To Reproduce on T115606: US Helis occasionally spawn with 0 loot - zero items.
May 11 2016, 2:01 PM · DayZ
MarkHollis added a comment to T115604: Vehicle suspension bug - upon respawning, the suspension infinitely spasms out, making the car unable to move..

I actually found a fix! Just walk out of distance from the car, between 800m-1km should be enough! When you walk back the car will be fine.

May 11 2016, 2:01 PM · DayZ
MarkHollis edited Steps To Reproduce on T115604: Vehicle suspension bug - upon respawning, the suspension infinitely spasms out, making the car unable to move..
May 11 2016, 2:01 PM · DayZ
MarkHollis edited Steps To Reproduce on T113707: Leather sacks are unable to be colored brown..
May 11 2016, 7:06 AM · DayZ
MarkHollis edited Steps To Reproduce on T113007: List of items currently not spawning.
May 11 2016, 6:43 AM · DayZ
MarkHollis added a comment to T112961: M4s are currently not spawning in helicopters.

Please bring this to the attention of the developers.

May 11 2016, 6:42 AM · DayZ
MarkHollis added a comment to T112961: M4s are currently not spawning in helicopters.

Please bring this to the attention of the developers.

May 11 2016, 6:42 AM · DayZ
MarkHollis added a comment to T112961: M4s are currently not spawning in helicopters.

Please bring this to the attention of the developers.

May 11 2016, 6:42 AM · DayZ
MarkHollis edited Steps To Reproduce on T112961: M4s are currently not spawning in helicopters.
May 11 2016, 6:42 AM · DayZ
MarkHollis added a comment to T112959: He puts the water in the pot..

If you fill the pot with water, you wont be able to store items in it anymore, right?

May 11 2016, 6:42 AM · DayZ
MarkHollis added a comment to T112921: The m4 does not spawn!.

Please bring this to the attention of the developers.

May 11 2016, 6:41 AM · DayZ
MarkHollis edited Steps To Reproduce on T112921: The m4 does not spawn!.
May 11 2016, 6:41 AM · DayZ
MarkHollis added a comment to T112914: Stuck under a house..

I opened 3 tickets regarding this issue already, none of which had any kind of reply or even a hint that someone actually took note. So I have to ask JStewart directly. No reason to be dickhead, eazedrop.

May 11 2016, 6:40 AM · DayZ
MarkHollis added a comment to T112914: Stuck under a house..

JStewart I am sorry for hijacking this ticket and if that causes me to get banned, so be it, but I sincerely hope you are forwarding the problem with M4 related loot (gun, handguards, buttstocks) not spawning at the moment.

May 11 2016, 6:40 AM · DayZ
MarkHollis added a comment to T112284: Logged out in a green house, now stuck in the floor.

edit:
I actually fixed it with a forced disconnect while running against the wall! problem solved

May 11 2016, 6:20 AM · DayZ
MarkHollis edited Steps To Reproduce on T112284: Logged out in a green house, now stuck in the floor.
May 11 2016, 6:20 AM · DayZ
MarkHollis added a comment to T112176: A lot of items that should come with the update are not spawning - some examples:.

Either way, the UMP will be coming with the next stable and the VSS was put on hold for whatever reason.

Will we ever get an official statement on the m4 mistery? :P

May 11 2016, 6:16 AM · DayZ