You are somehow allowed to "pseudo ADS" during reloading, which dramatically slows you down, putting you to ADS walk speed. Doing so accidentally might get you killed.
I get that the ADS is queued to proceed after the reload, but the walk speed slowdown is triggered instantly, instead of with the ADS animation that occurs after the reload
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- Controls
- Have gun
- Reload gun
- Press RMB while in animation
- Character is now slowed down to ADS speed
Event Timeline
mods, can you ban @evamilton ? spambot, probably posting phishing links. the link he posted leads to a non-legitimate copycat version of a website for some browser game
Hello MarkHollis.
We went over this and it does not seem like an issue to us. Currently this behaves consistently, since the same behaviour would be there if you reloaded while being in ADS.
Regards,
Geez
With all due respect, this behaviour is clearly unintentional. It's irrelevant if the same behaviour is there while you ADS - noone remains in ADS for that very reason when they reload their gun, it's a disadvantage. You are able to sprint while reloading and encouraged to do so in order to stay alive in a firefight.
Are you seriously suggesting buggy behaviour is fine because it happens consistently? That is disappointing to hear.
The movement speed slowdown modifier is only intended to be present when you are aiming down your sights and nothing else, yet here it is applied while you are doing a completely different action and NOT aiming down your sights - an action that normally allows you to sprint, no less. That is the definition of a bug.
The movement speed slowdown modifier is only intended to be present when you are aiming down your sights and nothing else, yet here it is applied while you are doing a completely different action and NOT aiming down your sights - an action that normally allows you to sprint, no less. That is the definition of a bug.
If you are holding down the ADS key after you start reloading, the character is counted as if in ADS state. The solution to your problem is to start holding down ADS after the reloading is complete. Unless we have missed something?
You would be right, however in a heated moment you might press the key accidentally, which might cost you your characters life due to an unintended mechanic.
Wouldn't it be preferrable for gameplays sake if the character would not be counted as if in ADS state, unless he actually was?