This might be wrong, it seems like other vehicles do have this sound....sometimes. When I initially tested it, only the CUCV (Radio) had this sound, but now others do. Weird, may not actually be a bug.
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Jun 17 2021
Jun 1 2021
In T158302#2196637, @krzychuzokecia wrote:DLC objects should retain their duplicates, so that people won't need to buy other DLCs to play SOG:PF.
May 25 2021
Some modules do have area and rotation, like the Covermap, Hide Object, and Civilian Presence area modules. It seems like it would be most intuitive to make the sector modules work like that.
May 20 2021
Is there any chance of this being looked at now that there's UI work being done on the options menu for other stuff?
May 12 2021
Same as https://feedback.bistudio.com/T158465 (didn't see this one when creating mine because of the wrong category :U )
May 11 2021
This seems to be intended behaviour, but it would be pretty cool if attachTo could override this function. It would allow some pretty creative uses of turrets.
May 10 2021
This is also true of the GM bicycle. I believe it's a consequence of bicycles having to use a semi-deprecated pre-PhysX vehicle class that dates back to, like, Arma 2. The GM devs have indicated it's not really fixable without BI themselves making some major changes to that vehicle type.
May 9 2021
It may be intended behaviour but not showing them in the Editor arsenal seems kind of counterintuitive
May 7 2021
Probably the same as https://feedback.bistudio.com/T158321
May 6 2021
I support this. It would be convenient to be able to make the UI less inconvenient.
May 1 2021
This has already happened. It's now controlled by the VON slider.
Apr 21 2021
It could be worth testing this with the laser guided cruise missiles too. I had an incident a while ago where a missile was supposed to overfly my position en route to a laser target, but landed on me instead. I wrote it off as a fluke at the time, but this issue would perfectly explain it.
Apr 17 2021
Interesting that you should choose now to complain about it, right after BI releases an RC branch adding the ability to choose the audio device in the game settings.
Apr 12 2021
Feb 24 2021
In T154335#2162486, @Fourty7 wrote:Direct chat is affected by both VON & the Effects volume slider. You can think of it as a multiplier. If you set VON or Effects volume to 0%, direct chat will not come through. If you set both to 50%, direct would be at 25%, if you one to 100% and the other to 50%, direct would be at 50%, etc.
This was fixed and can be marked as resolved.
This was fixed at some point and can be marked as resolved.
Feb 23 2021
Feb 5 2021
Feb 3 2021
In T156158#2154183, @dedmen wrote:Easy to implement, pretty annoying to add to options menu though. So probably won't be done.
Feb 1 2021
Jan 24 2021
Jan 13 2021
Aug 23 2018
Still occurs in main branch 1.84.144923. And, as noted by Vdauphin, now also occurs when changing camouflage on the Prowler (Armed) and Prowler (Unarmed), with any camouflage. Oddly, does not occur on the Prowler (AT).
Aug 22 2018
Mar 25 2018
Mar 9 2018
I really hope that "as designed" just means "there is going to be a sound but we deliberately haven't put it on dev branch yet" - because if the SPG-9 is supposed to be literally dead silent, then someone has made a poor decision. It's bad for balance and extremely bad for immersion and realism.
Sep 9 2017
Reproduced on Windows 10 x64.