The offending code appears to be on lines 376-392 in fn_WLInit.sqf in functions_f_warlords.pbo. The code gets a list of all vehicles every 30 seconds and delete those that have a Z value less than -0.4 meters below terrain level.
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Nov 6 2020
Nov 5 2020
getPosATL command, which is used in vehicle removal loop, in some cases can return altitude values below -0.4
The code i used to check that:
Profiling build v4, today or tomorrow or early next week
Hey Rey,
Nov 4 2020
I started a new game about a week ago, after v2.0 was released. I am experiencing this issue as well; from a new player perspective, this seems to be a big problem when I'm playing the single player scenario (Old Man). Radios started duplicating inside the Home of the player and the ambient radio sound growing larger for each additional radio spawned. I now have reached ~15 to 20 radios on and around the little coffee table in front of the couch (all radios turned off in all vehicles). I have not found an in game work around for this yet and this bug is still problematic for me and possibly many other players as well. It is not game breaking at this time but a very obtrusive game play experience. Take a look at my screen shot:
You missed the solution of using profiling branch which has everything fixed.
kju didn't mean the old post from 2013, but the lastest posts in the thread with the changelog
Don't want to do this. Serverside only could be a thing I guess. But no clientside
Hi, a year later I have another idea. What if the game could read specific config entries, upon which it could decide scheduler's time frame? It solves the problem of exposing this functionality to SQF and cheaters.
How toxic, thanks for the video
Nov 3 2020
Won't be fixed.
After the 2.00 update.
Turrets can be placed next to a building, and after destroying this building, they become unkillable.
Nov 2 2020
fixed in 2.00
@BIS_fnc_KK I think it's related to: T153368
But please do not revert that change. If it's possible, fix this one.