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savingEnabled returns true even though it was disabled in Eden Editor or description.ext
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Description

As the title says. If saving is disabled through either Eden Editor attribute or description.ext entry saving = 0. The command savingEnabled will still return true.

It only returns false if enableSaving [false,false] was executed before.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Savegame/Loadgame
Steps To Reproduce
  1. Create Missions and save it
  2. Create a description.ext and put saving = 0 in it
  3. Preview the scenario and execute savingEnabled in the Debug Console
Additional Information

Version: 2.01

Event Timeline

R3vo created this task.Nov 6 2020, 11:07 AM
R3vo removed a subscriber: R3vo.Jul 21 2021, 6:11 PM