the wiki page (https://community.bistudio.com/wiki/setPos) says this command uses positionAGL when in reality it uses positionAGLS. There doesn't seem to be a command for setPosAGL either.
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
stand under a tall building and execute
player setPos [getPos player select 0, getPos player select 1, 95];
compare that to what happens on an open field and check the real height with
ASLToAGL getPosASL player
depending on the height of the building you should see how the coordinates are taken from the surface of the building rather than terrain.
Event Timeline
Comment Actions
what is the bug or feature request or what here? What is this ticket supposed to tell me?
That the wiki is wrong and wrote AGL instead of AGLS?
Comment Actions
that there is no setPosAGL when there should be and that the wiki page for setpos tells you that it sets postionAGL when it really sets postionAGLS.