Hi,
I see read file errors in your rpt.
9:01:09 File read error: addons\structures_f_wrecks.pbo,17: Datafeil (sirkulerende overflřdighetskontroll, CRC).
9:01:16 File read recovery from error 17 has failed with error 17: Datafeil (sirkulerende overflřdighetskontroll, CRC).
9:01:16 Error 17 reading file 'addons\structures_f_wrecks.pbo'
9:01:16 ErrorMessage: Datafeil (sirkulerende overflødighetskontroll, CRC).
9:01:16 Application terminated intentionally
ErrorMessage: Datafeil (sirkulerende overflødighetskontroll, CRC).
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Jun 26 2019
Hi,
attached logs are from very old version so I am not able to track your problem from logs. Could you please try verify your ingame data? https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Could you please try switch on devbranch or RC build if you have same issue in latest builds? https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Overview
Hi,
unfortunately I am not able reproduce your issue in actual devbranch build. Does it happen on Livonia only? Does it happen without mods?
Hi,
do you have this issue in devbranch only or it happens in main as well?
Could you please try without mods?
Do you have all drivers up to date?
Hi,
thx for the report. We will look on it.
Thx for the report. We will look on it.
Issue seems to be fixed in Dev Branch rev. 1.95.145.798 from today's date (26/06/2019).
Jun 25 2019
The arms now show the correct skin tone on the dev branch, but the arm model still appears to be really skinny compared to other outfits, the wrists seem to clip into the arms
Here's some videos for better reference concerning the AI handling. I suppose after testing multiple vehicles together, the wheeled ones do fair better than the BMP, which seems like the only one that gets stuck. The M-113 might be the same as well. Maybe because of the tracks? I also tested the RHS BMPs to see if maybe its an ARMA problem, but they seem mostly fine.
Vanilla Control
GM Vehicles
BMP-1
Given that this happens in vanilla arma buildings too... might be something that can be fixed more widely. Assuming BI cooperates...
Same issue with the M113, and to a lesser extent the Fuchs. Vanilla vehicles do show a similar behaviour, but the difference is that they have a tighter turn radius which makes it more controllable. Note that boats seem to handle very differently to amphibious vehicles.
Jun 24 2019
what i would like to see is ex-soviet equipment, like BMP-1/2 (one or both) T-72, MI-17 and MI-24 Gunship, SVD Dragunov and PKP machinegun for Spetznaz, as well as 5.45 AK-12 (or better AK-15) versions and variants.
and most importantly:
Jun 23 2019
Same issue
@Astaroth hi :)
Found a closed tracker on this issue here:
https://feedback.bistudio.com/T127652
Getting these crashes at the end of the gunship showcase mission, just before landing at the helipad there. It's reproducable, at least when resuming from last autosave atop the hill where you pick up the soldiers. Running Vanilla with only official DLCs enabled.
Jun 22 2019
So after unsubscribing to all mods and then uninstalling and then reinstalling I have my audio back. It wasn't enough to not load the mods the culprit mod persisted even though unloaded. Thank you Astaroth for responding. I'll be much more careful using mods in the future and try one at a time.
Nice post Healthfusion Login
Jun 21 2019
i see it everyday . When players switch seat of a vehicle (Modded Version)
The video is self-explanatory.
After doing more investigation, the engine sound quality of the Zamak weakens as my third person camera moves away from the vehicle (in third person). But when I force my camera to come close to the Zamak's front side, the sound quality returns to normal.
Hi,
could you please attach video of this issue? Thx.
Hi,
I cannot reproduce this issue. Could you please attach video of this issue? Thx
Hi,
thx for the report. We will look on it.
Hi,
I need more logs. Is it possible please? Do you have this issue on any server? Could you please try connect to some our official server if you have this issue there too? Thx.
Hi,
thx for the report. We will look on it.
I haven't found something suspicious in your logs. Could you please try create another game profile a try with it? Could you please try switch to devbranch or RC branch if problem still persists in newer version of the game? https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3
Hi,
thx for the report. We will look on it.
Hi,
it should be fixed in devbranch.
This needs to be looked at, M320's accuracy after 2k is now off. I was hitting at 2.6k, now it is on at 2k, and 2.1 drop is off. I thought it was the Server I was on, so I tried Vanilla, the same thing.
Recoil is not off...the Intervention weighs in at 26 lbs, but its weight should affect what you can carry.
It should be fixed in devbranch and 1.94 RC.
Confirmed the issue
Jun 20 2019
This is going to be changed in the next CBA mod update (whatever is released after CBA_A3 v3.11.2.190515)
Jun 19 2019
Hi,
could you please attach your logs?
Easiest way to get them is through the Launcher
Launcher > Options > Prepare Arma 3 Troubleshooting report
Wait for the application to gather the files, then hit Save Report
Save the ZIP file somewhere where you will be able to find it
Upload the file to your ticket (see below: Creating Ticket)
Thanks
Hi, after further testing I've found that removeWeapon works. Although it still might be a good idea to have the ability to unlink and unassign binoculars, as it is returned in the assigned items.
Further investigation trying other DLC modes etc no sound. I've tried updating audio drivers, switching audio devices, etc.
Jun 18 2019
Hi,
I added the crash log to additional information. Hope it can help.