If you need my logs: BasebuildingCrashReport.zip
And as allways: rVn has the login Data
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Jun 13 2019
Since the last update 1.03.151658 we did not encounter the Problem again. If we have more information on that, I will tell you
@Geez hi.
May be close this ticket like resolved ;)
I wanna know the same thing. It’s a huge part of the game and i can’t toggle it on nothing changed accounts and still wouldn’t work
Jun 12 2019
Seems to be that mod, i removed it from my server and now it's gone. You can close this.
Thanks
Any news on this?
Any ideas how I can find more info on the problem?
Any chance of actually getting any support from you company for a bug that is ruining the whole game experience for me?
Any chance you actually care about your paying customers that you will actually respond to me at all?
Further bug fixing regarding key binding done in 1.04, use examples should come some time after exp release
Hello Dallebull85.
Do you experience this issue on modded servers only (possibly servers with Build Anywhere Mod) or does this issue occur on non modded servers as well? (Or servers without the Build Anywhere mod).
Regards,
Geez
Hello Zombo and thank you for the report.
The issue is currently being looked in to.
Regards,
Geez
Hello everyone.
There are plans for tweaks for the basebuilding in the future. However, we do not have any estimates as to when this will take place.
Regards,
Geez
i can run dayz without mods just fine but the server my friends are playing is modded
Jun 11 2019
I am think, what this is nedde for Actualled information for player
Hello FoxxSon.
Have you shot the infected with multiple shots or a single shot? As the way the game currently works, multiple shots even from suppressed weapon can alert nearby infected.
Regards,
Geez
Hello RedStar.
The issue has been fixed internally and will be fixed on Steam in one of the future updates.
Regards,
Geez
Hello raxto.
This is an issue that has been known for a while and is being worked on already - https://feedback.bistudio.com/T125188.
Regards,
Geez
@Geez please, are you saw this, or you skipped it ?
ps4 dayz
@Geez please check this ticket
Same problem for me too, shovel is too rare and impossible to repair.
@Geez please check this ticket
Jun 10 2019
In T140510#1884933, @Lex wrote:@thatasianguy Hi. There is a ticket T139932 where you need to collect all the problems of incorrect weight counting when merging equipment items.
I totally support this thread. Devs need to fix this as soon as possible.
Just letting know if you could look into xbox controls settings for windows pc and that the quick reload for shotguns and rifles are not working.
Agree. The amount of time to break down a wall is ridiculously short and should be changed. Weeks of building and collecting items destroyed by 60 seconds knocking a wall with common tools is far away from being balanced.
Bug is back at 1.03.151658
Hello aaronlands and thank you for the report.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez
As for the rest, serverMod and proper mod verification is done in 1.04
I have split these into two tasks, the server browser mod part is now here https://feedback.bistudio.com/T140571
Adding only the key to server wont work anymore with the new verification
Optional mods such as sound changes or texture changes should be possible though by just adding the key to the server key folder. A player could then connect and be allowed onto the server because the key is recognized. Even if not, if the server also loads the mod it would not hurt anything either, because the server does not care about textures, or sounds or anything like that. Clientside optional mods with custom logic are not a thing really anyway since most gameplay elements require the server for providing data anyway.
There is a difference between optional mods and server only mods. The latter would be a mod running only on the server while the former would be a mod that client may or may not use while connecting to the server. Optional mods are not planned currently (the way it worked in arma had its own issues)
I would like to see that as well, current system is VERY VERY limited and I have created few tickets regarding this as well.
@Lex
Seeing the points you've brought up, and also considering that they have committed to making smaller details matter (e.g. when they said brighter/whiter clothes will be more visually obvious to zombies), it is entirely possible that the devs have added such attention to detail. In earlier builds (early access) pistol suppressors would entirely mask the gunshots from zombie detection, as if they'd not existed, and rifle suppressors acted pretty much the same as current builds.
Jun 9 2019
@thatasianguy Hi. There is a ticket T139932 where you need to collect all the problems of incorrect weight counting when merging equipment items.
Jun 8 2019
@ChawDinky Many other servers had this issue at 1.03's release (Including DayZ Underground and Usonia). They found it to be related to opening base gates that had been built prior to 1.03.
I can confirm that on ps4. After server restart the code i set before doesnt work anymore. That makes the base kinda senseless.
You can't use it on floats, only integers.
<3 Cheers rVn Whoop Whoop :)
Dont press play .. click change server .. you will then see list of the servers .. if you still don't. Verify ur files in steam