Bases are too easily/quickly destroyed. This, combined with the time it takes to collect materials and build makes for a lot of demoralised players.
The current building mechanic punishes dedicated players who try to do things and rewards griefers.
This has been discussed a lot in the Barely Infected Village community discord where large build projects are constantly being stripped to the posts when the base owner is offline/even away for 30 minutes. The general consensus is that it's not worth building anything. This is a shame because the ingredients are all there and bases promote great interactions and good PVP - all the things that make us love this game. To clarify, we are not concerned with breaking a wall to raid a base. The problem is in how easy it is for one person to delete a base entirely.
Some possible fixes included:
- making walls much harder to destroy
- limiting base destruction tools and increasing their rarity
The current base build balancing feels unfair. Not in the good DayZ way where you can lose everything in an instant - it feels unbalanced.