GetScale function crash directly when using it.
SetScale function doesn't crash but make nothing on the object
GetScale function crash directly when using it.
SetScale function doesn't crash but make nothing on the object
Object house = GetGame().CreateObject("Land_House_1W03", GetGame().GetPlayer().GetPosition() + "0.5 5 0.5"); /*Print("house GetScale : " + house.GetScale()); //This line crash the game */ house.SetScale(100.0); //This line doesn't do nothing on the object