Thank you for the report, we will have a look at it.
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May 9 2018
Your report only has one rpt. file were there no other files?
Thank you for the report. We will have a look at it.
May 8 2018
Yesterday I also tried to uninstall graphic driver and install one more time new one. For uninstallation I used DDU app and than I downloaded new radeon drivers from official page.
Unfortunately I'm still having same problem. "Device removed" crash and then Arma report bug shows reason DEAD 0x000000 or something like that :(
Finally, With BattlEye disabled.... I still Crash Hard & Fast.
Like all of the above, I get in to the game... get in to the Server ... play for 1-2mins and Crash to Desktop. This time without Bad_Module_Info ... Just a "Arma 3 has stopped working"
This is a report to compare to the Full Screen experience previously attached.
In this run i was in 32 Bit with Windowed mode etc.
I have the same issue.
I've currently done the following to try to fix the issue, but it still persists:
May 7 2018
In T128605#1682557, @Wulf wrote:Hello.
UNABLE TO INIT DXGI
Means that the game is unable to initialize a graphical subsystem. Possible solutions:
- Update the graphics card drivers to a newer version.
- Rollback the graphics card drivers to an older version.
- Check the temperature of your GPUs and CPUs.
- Disable the Steam Overlay.
Have you already tried the listed possible solutions I mentioned above?
UNABLE TO INIT DXGI
Have you tried launching the game in windowed mode to see if that lets you change settings?
May 6 2018
I'm crashing mostly in the MP, I usually play EUTW and Sa-Matra KOTH. Both 5/4 and 5/5 crashes were in the EUTW servers.
The problem is that I get the crash even on SP, but sometimes the launcher crashes when generating a log file too!
Arma3_x64_2018-05-04_21-12-08 and Arma3_x64_2018-05-05_13-45-15, the last two crash reports appears related.
Can you verify game files and tell us if any files were re-downloaded?
Check for updated drivers.
May 5 2018
As I have gotten complaints that this bug "doesn't work in vanilla" from some people -- here's proof that it works by simply proning under a tank and looking up: https://www.youtube.com/watch?v=aQNirSbl2iY
Still the same, in multiplayer, while running.
I'm having a similar issue. I don't see any of my controllers. I can see and manage them in Windows but ARMA 3 doesn't see any of them. It was working last week just fine. It started a few days ago. I was in a game, jumped in a helicopter and couldn't do anything. I went into the configuration and tried re-mapping the axis and nothing would happen. I went into Controller and the only device I see is the Track IR.
May 4 2018
Don't seem to be getting the optics/sight up as gunner in BMP & Tanks since the Tanks DLC. is there a special key combo? checked settings not seeing one.
Oh, another crash. This time I was still playing multiplayer, but I was standing still, not giving inputs.
Another crash of the same type, this time happened while opening the map and closing it fast on multiplayer.
This problem still persists. Switching to Direct3D helps some, but any mouse operation still seems to be broken.
Also supplied a video of the issue.
https://youtu.be/PJcSru4zdu4
Thank you for the report. We will see what can be done.
Test mission for this problem
Should be fixed in the next update. YOu can test this in the Dev branch.
"policeHorn" is vanilla and it is a siren. the police car and van use it by default (instead of a horn).
I tested this on a dedicated server and everything seems alright. Could you create a test mission and upload it here?
That is a siren not a horn. Are you by any chance using a mod to add police vehicles? Because the Van and Offroad vehicles that can have police beacons do not by default have a function that enables a siren.
So you were meaning the horn. Well in cars and vans it makes sense. Not sure about the boat. What use would the horn have for a boat of that size? We are ware that boat horns exist, but the most commno boat horns are used on larger ships which the police one is not.
Im getting 100% the same error. Intel i7 6700 32gigs of ram, GTX 1080 Founder.
Im getting the same thing. Connect to any MP server and I will crash at load or 1-2 min after load. Doesnt matter if I load without mods or with mods. Started on 5/2/2018 reinstalled Arma 3 redownloaded all mods still crash with nothing I can think of to fix it.
May 3 2018
the police cars and vans use an entry in their config like this:
Thank you for the report, but can you please send me a repro of what exactly you did?
Thank you for the report. We will have a look at it.
Update: if you place the mine at the marker and another mine at the location the tank stops, both mines will explode. So the Tank does not detect the one out of the marker.
Thank you for the report. Does this crash always occur?
By siren you mean? Normal police sirens or just car horn sound?
This time there was a new error (no mods).
These errors are raised when the EXE or DLLs, either in the game folder or in the system folders, are corrupted. Possible solutions:
May 2 2018
as seen here there is a possible solution to the problem by forceing it to instant (true)
Still experiencing the bug on Windows 8.1
Same issue here. Leaving the destroyed object's view geometry intact would help a lot.
You are unfortunately missing the point.
Changing operating system to get around an issue does not actually fix the issue.
Thank you for the report. I tested this specific T junction and perhaps the vehicle goes in a bit wide when it turns right, but it still manages to get to the assigned waypoint. Both in our stable and Dev build.
It would be awesome if you will fix the bug, because we will soon be celebrating his twentieth anniversary. <sadface>
Thank you for the report, we will have a look at it.
hello?
May 1 2018
I also have this problem, and its still not fixed :(
Yes, that's correct. And, there are no options to the right of the configure action box that relate to the controller. The only way to map the actions to the axes is to use the presets. But, all the presets for helicopter controls use Z-Rotate for the pedals. I believe Heli-Kit differs in that it uses Y-Rotate for the pedals. Everything works appropriately except for the pedals. The cyclic and collective inputs are correct when I use the Flight Link helicopter presets.