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Convoy vehicles return to their point of origin when convoy is attacked.
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Description

When vehicles driving in a convoy are attacked, they, as a rule, try to drive back towards the point of origin of their route.

The following video shows the effect:
https://www.youtube.com/watch?v=vwApnDDACbI

Expected behavior would be to continue driving, trying to get away from the attack. Turning around is counter intuitive since it takes way longer than just driving onwards. Also, in the example video, on several occasions the convoy turns left at the next intersection even though they already passed the ambush site.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
AI Pathfinding / Motion
Steps To Reproduce
  • Place a convoy, for example, four prowlers.
  • Give them a waypoint somewhere on the road
  • Place an enemy group next to the road
  • watch

Event Timeline

Alwarren created this task.Jul 28 2017, 9:11 PM


Test mission for this problem

Wulf added a subscriber: Wulf.May 11 2018, 5:55 PM

Hello.

This is more random and more often the AI gets stucked than returns to its point of origin. Have you tried altering the AIs behaviour to suite your needs?

Well AI gets stuck because they have trouble turning around on the road. I have, however, seen the same problem multiple times in missions. Every time a convoy gets attacked, they try to get back to their point of origin. That behavior is pretty consistent.

About modifying AI behavior, there isn't much wiggle room. The AI is set to safe and column. The only thing I could change would be to put them on Careless, but that is not a viable option since they will not do anything, and e.g. tanks will turn out and not use their turret.