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animateBay reset is not functioning and will not open to fire ordinance
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Description

After opening a bay set to 1, then using -1 closes the bay works as expected. However, when the ordinance is fired, the bay does not open as expected. When using the command to re-open the bay, the ordinance is then fired.

It would appear after reseting the animateBay to -1 does not restore full engine functionality.

"will force bay to animate to given position, use -1 reset to default (engine driven) state"
https://community.bistudio.com/wiki/Arma_3_Vehicle_Loadouts#Scripting

vehicle AnimateBay [1,-1,false]

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Engine
Steps To Reproduce

use commands to open and close the bay

vehicle AnimateBay [1,1,false];
vehicle AnimateBay [1,-1,false];

then attempt to fire ordinance.

using vehicle AnimateBay [1,1,false] to reopen the bay will lead to a surprise.

Event Timeline

roy86 created this task.May 27 2017, 4:04 AM
roy86 changed Severity from None to Minor.Jun 4 2017, 4:46 AM
Syr3L added a subscriber: Syr3L.May 2 2018, 11:57 PM

as seen here there is a possible solution to the problem by forceing it to instant (true)

https://feedback.bistudio.com/T124187