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animateBay bug
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Description

when using animateBay to open and close the bays, when returning to the 'engine state' it must be forced.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Visual-Weapons
Steps To Reproduce
  1. vehicle player animateBay [1, 1, false];
  2. vehicle player animateBay [1, -1, false];
  3. switch to said bay and watch it not open. :'(
Additional Information

works fine when forced. e.g. vehicle player animateBay [1, -1, true];
unsure if this is supposed to be intentional.

Event Timeline

Lala14 created this task.Apr 3 2017, 10:04 AM