when using animateBay to open and close the bays, when returning to the 'engine state' it must be forced.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Visual-Weapons
Steps To Reproduce
- vehicle player animateBay [1, 1, false];
- vehicle player animateBay [1, -1, false];
- switch to said bay and watch it not open. :'(
Additional Information
works fine when forced. e.g. vehicle player animateBay [1, -1, true];
unsure if this is supposed to be intentional.