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Apr 21 2018

GambaDendy added a comment to T82431: Gamepad or Joystick analogue input max value smaller than keyboard input.

Max value 100 is too small. Need a coefficient of applied to controls. By default, the schematic (xbox one controller) applies the stronger force to aiming. Or need acceleration for axis. Sorry if is a offtop. Sorry for my English.

Apr 21 2018, 12:56 PM · Arma 3
Akibuua-FIN- added a comment to T128228: AI controlled miniguns will not engage cars that have closed cabins .

Just did some extra checking. Left gunner shoots at a Quilin (open topped car, doesn't matter if it is armed), so in the case of ifrits and striders the problem might be that the gunner either doesn't see the driver/passengers or "knows" that he shoot at him effectively.

Apr 21 2018, 7:32 AM · Arma 3
Akibuua-FIN- created T128228: AI controlled miniguns will not engage cars that have closed cabins .
Apr 21 2018, 7:13 AM · Arma 3
DoctorVanilla added a watcher for Arma 3: DoctorVanilla.
Apr 21 2018, 2:45 AM
Riettler created T128227: Prowler LSV Driver's head position is slghtly off center.
Apr 21 2018, 1:12 AM · Arma 3
Riettler created T128226: Mora Commander's MFD Shows wrong weapon on bottom status display..
Apr 21 2018, 1:06 AM · Arma 3
alacazain added a comment to T128215: Reactive Armor (ERA) Not working on Rhino MGS UP.

Looking farward too it :)

Apr 21 2018, 1:05 AM · Arma 3
alacazain added a comment to T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.

Sit inside a CSAT Sochor for exemple or RHino in gunner seat (must be on a position where he can turn out). Enter UAV Terminal and click gunner on uav and zoom in on the tank. For me he turns out instantly when i look on the Artillery/RHino every time without pressing anything. Im not using any mods.. I simply dont get this. Remember test it again please and make sure your sitting on a position you can turn out on (if u sit on commander for exemple on sochor where you cant turn out it wont happend). What can the problem be? Could it be a key mapping problem? Whats odd though is im not pressing anything is as soon as i go on manual gunner on uav the player automatically turns out every time. Im using ctrl + q and e to turn out and in (default keys). Could it be a mapping problem? Never had this problem before tank dlc ever

Apr 21 2018, 12:59 AM · Arma 3
SPS_Steve added a comment to T128180: Server Randomdly crash after update C0000005 ACCESS_VIOLATION .

@bclaws01
Could you let us know what the faulty module was? We're seeing similar warning messages on our server in the .rpt files along the lines of

Apr 21 2018, 12:49 AM · Arma 3

Apr 20 2018

Elia added a comment to T128171: Since Tanks, game crash.

I created those tracker :
http://feedback.rhsmods.org/view.php?id=4115
https://dev.cup-arma3.org/T2489

Apr 20 2018, 11:01 PM · Arma 3
Wulf changed the status of T128215: Reactive Armor (ERA) Not working on Rhino MGS UP from New to Reviewed.

Thank you for the report, we will have a look at it.

Apr 20 2018, 5:16 PM · Arma 3
Wulf changed the status of T128222: AI crew returning to last way point when switching seats from New to Reviewed.

Thank you for the report, we are aware of this issue.

Apr 20 2018, 4:38 PM · Arma 3
Wulf added a comment to T128223: Performance problems while playing MP-Missions for a longer time (about 2-3 hours) which can only be resolved by restarting the game.

Thank you for the report. Well this is odd. It would be great if there was a 100% repro if it is random it will be harder to pinpoint.

Apr 20 2018, 4:31 PM · Arma 3
Wulf added a comment to T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.

Interesting, followed your repro and my character does not turn out at all. Tested it in the stable build as well as dev and it works as it should.

Apr 20 2018, 4:26 PM · Arma 3
mickeymen updated the task description for T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..
Apr 20 2018, 3:50 PM · Arma 3
mickeymen created T128224: After 1.82 the sound of the track-collision with the small stone fences disappeared..
Apr 20 2018, 3:49 PM · Arma 3
JB47394 added a comment to T128205: Unable to create building waypoints.

The mission file places two soldiers and a Zeus. You're locked into Zeus. Rise straight up about 10 meters for the best view. The first soldier will attempt to visit every building position of the House_F closest to it via waypointAttachObject and setWaypointHousePosition. The second soldier will attempt to visit every building position of the House_F closest to it via coordinate. The second is provided as a sanity check as well as for contrast.

Apr 20 2018, 2:58 PM · Arma 3
Wulf added a comment to T128205: Unable to create building waypoints.

Could you please upload the test mission here?

Apr 20 2018, 1:32 PM · Arma 3
Wulf closed T128196: In game text changes size when using a modified FoV as Resolved.

Closing.

Apr 20 2018, 12:55 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:nobug on T128196: In game text changes size when using a modified FoV.
Apr 20 2018, 12:55 PM · Arma 3
Wulf added a comment to T128196: In game text changes size when using a modified FoV.

As you mentioned in the additional information. This in my opinion should not be considered a bug. You are tinkering with the file rather than using settings via the in game Options. In that case there is a possibility that issues might occur.

Apr 20 2018, 12:55 PM · Arma 3
alacazain edited Steps To Reproduce on T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.
Apr 20 2018, 11:51 AM · Arma 3
alacazain renamed T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone from Rhino MGs UP commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone to (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.
Apr 20 2018, 11:50 AM · Arma 3
Karuko created T128223: Performance problems while playing MP-Missions for a longer time (about 2-3 hours) which can only be resolved by restarting the game.
Apr 20 2018, 11:35 AM · Arma 3
Yoshi_E updated the task description for T128222: AI crew returning to last way point when switching seats .
Apr 20 2018, 11:32 AM · Arma 3
Yoshi_E updated the task description for T128222: AI crew returning to last way point when switching seats .
Apr 20 2018, 11:29 AM · Arma 3
Yoshi_E created T128222: AI crew returning to last way point when switching seats .
Apr 20 2018, 11:27 AM · Arma 3
Wulf changed Resolution from resolution:open to resolution:nobug on T128136: Delete this.
Apr 20 2018, 11:03 AM · Arma 3
Wulf closed T128136: Delete this as Resolved.
Apr 20 2018, 11:03 AM · Arma 3
Wulf added a comment to T128171: Since Tanks, game crash.

I pushed it forward to our Programmers so we will see what can be done. Did you try contacting the mod makers of the mods that cause the crashes for you? Might be worth to know what their take on the issue is.

Apr 20 2018, 9:24 AM · Arma 3
oukej closed T81298: Hatchback sports RPM fluctuates and max speed lower as Resolved.
Apr 20 2018, 2:48 AM · Arma 3
alacazain added a comment to T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.

Want to add more info to the report

Apr 20 2018, 2:44 AM · Arma 3
gen_henry_arnold renamed T128136: Delete this from Hatchback Model/UV Texture change in 1.82 to Delete this.
Apr 20 2018, 1:17 AM · Arma 3

Apr 19 2018

mickeymen edited Steps To Reproduce on T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Apr 19 2018, 11:18 PM · Arma 3
mickeymen changed Reproducibility from reproducibility:none to reproducibility:always on T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Apr 19 2018, 11:16 PM · Arma 3
mickeymen created T128220: After 1.82 the radio-status "Ready" for AI-subordinate drivers disappeared..
Apr 19 2018, 11:13 PM · Arma 3
Krycek added a comment to T128103: Helicopter gunners do not use Anti Ground Missiles.

My findings with this issue is that removing cannon ammo will make the gunner use the AT missiles. I also noticed that switching the AT missile control from gunner to pilot will make chopper use them. I noticed this on Greyhawk/Ababil too where gunner won't target ground units but switching the guided missiles to the "pilot" will make the drone engaging targets.

Apr 19 2018, 10:56 PM · Arma 3
railgame1 added a comment to T128128: Can't Download Workshop Content.

I have noticed that any mod that is saying uninstalled, but downloaded by steam is quickly flashing green and then reverting back to a black bar. I have no clue as to why it started or how to fix it. At a loss with this one unfortunately.

Apr 19 2018, 10:13 PM · Arma 3
TheMasterofBlubb added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

@Chubbs i dont know if it was mentioned before. The current system works as followed.

Apr 19 2018, 9:53 PM · Arma 3
madpat3 added a comment to T71386: Titan WFOV and NFOV indicators not correct.

still no changes after v.1.82:
WFOV


NFOV

Apr 19 2018, 7:08 PM · Arma 3
Elia added a comment to T128171: Since Tanks, game crash.

Yes it seems to related to mod.

Apr 19 2018, 6:17 PM · Arma 3
Wulf changed the status of T128199: Rhino's ATGM has bad missile path from New to Reviewed.

Thank you for the report and the mission. We will have a look at it.

Apr 19 2018, 4:07 PM · Arma 3
sc_neo added a comment to T82394: Re mapping controls binds Joystick and key.

So, what you guys can try; the tool DIView (http://www.leobodnar.com/shop/index.php?main_page=page&id=12 or just google it) allows to view all axes of all game controllers and change saturation, deadzone and min/centre/max values for each axes of each device individually. It automatically saves those changed values in the windows registry for each device, thus you don't need to start or run DIView or a service each time you want to play.

Apr 19 2018, 2:43 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:23 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:18 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:16 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:14 PM · Arma 3
mickeymen added a comment to T128212: AI-commanding bug: Looping the Get Out / Get In commands.

Do you mean Combat mode?

Apr 19 2018, 2:10 PM · Arma 3
mickeymen edited Steps To Reproduce on T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 19 2018, 2:09 PM · Arma 3
alacazain created T128215: Reactive Armor (ERA) Not working on Rhino MGS UP.
Apr 19 2018, 12:56 PM · Arma 3
Wulf added a comment to T128171: Since Tanks, game crash.

Hmm, are you able to reproduce this without any mods? Because this might actually be an issue with the mods not the game itself. We will try looking into it, but without a repro without mods it is highly likely that it might be caused by the mods.

Apr 19 2018, 12:51 PM · Arma 3
alacazain created T128214: (All vehicles that can be turned out on) commander/driver/gunner automatically turns out when watching on UAV Darter/Tayran drone.
Apr 19 2018, 12:47 PM · Arma 3
Wulf added a comment to T128212: AI-commanding bug: Looping the Get Out / Get In commands.

Could you please post a repro? Also by Danger mode what do you mean? Do you mean Combat mode?

Apr 19 2018, 12:31 PM · Arma 3
Dyzalonius added a comment to T128188: When using 'LOAD LOADOUT' in the virtual arsenal, Items reset..

Yeah once I figured out why it actually happened, I guessed that too.

Apr 19 2018, 11:43 AM · Arma 3
Wulf added a comment to T128188: When using 'LOAD LOADOUT' in the virtual arsenal, Items reset..

I am afraid we can't do much here. Since it is a modded item and Arsenal was not created with this in mind.

Apr 19 2018, 11:41 AM · Arma 3
Damian1990 added a comment to T128210: MBT-52 Kuma turret ring size..

Sure thing. However I am more than certain, than in one of patches prior to Tanks DLC release, turret rings were changed, at least in Scorcher and Sochor. It seems that Sochor kept it's enlarged turret ring, while Scorcher was returned to the model prior this turret ring modification. I am not 100% certain about the Kuma, but it was also said to be affected by this change in one of the prior patch notes, that turret ring was enlarged.

Apr 19 2018, 11:34 AM · Arma 3
Wulf added a comment to T128210: MBT-52 Kuma turret ring size..

Thank you for the clarification. However, I doubt that the models will be changed.

Apr 19 2018, 11:30 AM · Arma 3
Wulf closed T128168: Showcase Tank Destroyer as Resolved.

That's great to hear! Thnak you for letting us know. :)

Apr 19 2018, 10:40 AM · Arma 3
Wulf closed T128206: RscChat*** classes are in ReadAndCreate access mode since 1.82 as Resolved.

Ok, thank you for letting us know.

Apr 19 2018, 10:39 AM · Arma 3
Wulf added a comment to T128204: "workdrive.exe /extractGameData" does not extract base game data, only DLC game data.

Great! Thank you for letting us know.

Apr 19 2018, 10:36 AM · Arma 3
Yoshi_E added a comment to T128210: MBT-52 Kuma turret ring size..

@Damian1990 Keep in mind the the Kuma is basically a Leopard 2 with additional armor on top, known as MBT Revolution.
So it uses the same base hull, turret and turret ring as the Leopard 2. The turret ring for the Leo 2 is 1980mm or roughly 2 meters.

Apr 19 2018, 12:17 AM · Arma 3

Apr 18 2018

Mudokony added a comment to T128168: Showcase Tank Destroyer.

Try verifying integrity via Steam or reinstalling the game. Let us know if that fixed the issue for you.

Apr 18 2018, 10:56 PM · Arma 3
mickeymen created T128212: AI-commanding bug: Looping the Get Out / Get In commands.
Apr 18 2018, 10:44 PM · Arma 3
Damian1990 added a comment to T128210: MBT-52 Kuma turret ring size..

Yeah sure, the problem is that the turret race ring is too narrow, it's not realistic as race rings in general must be very wide (over the width of the hull itself) so crew and the main gun (in max elevation) will fit inside.

Apr 18 2018, 9:36 PM · Arma 3
mickeymen updated the task description for T128181: Devs, please make a ubiquitous small stone fences destructible.
Apr 18 2018, 9:12 PM · Arma 3
mickeymen added a comment to T128181: Devs, please make a ubiquitous small stone fences destructible.

BIS! For this reason it is impossible to play Arma 3 Tanks DLC | Showcase Tank Destroyers. I played 6 times this mission, only 3 times my vehicle was destroyed and in the three cases my Rhino is fully stuck on this small fences!

Apr 18 2018, 8:53 PM · Arma 3
Dyzalonius added a comment to T128188: When using 'LOAD LOADOUT' in the virtual arsenal, Items reset..

Hi there.

Apr 18 2018, 8:32 PM · Arma 3
severgun added a comment to T128206: RscChat*** classes are in ReadAndCreate access mode since 1.82.

@Wulf this is false alarm.
"A3_Data_F_Tank_Loadorder" at requiredAddons fix my addon.
Before 1.82 "a3_ui_f" were enough.

Apr 18 2018, 7:47 PM · Arma 3
C0kkie added a comment to T128204: "workdrive.exe /extractGameData" does not extract base game data, only DLC game data.

For me the new files fixed it

Apr 18 2018, 7:08 PM · Arma 3
Wulf added a comment to T128204: "workdrive.exe /extractGameData" does not extract base game data, only DLC game data.

Thank you for the report, we are aware of the issue. One of our devs has dropped a fixed version on the Bohemia forum for feedback, but none have returned could you please have a look at it. It might help your problem.

Apr 18 2018, 7:01 PM · Arma 3
Wulf changed the status of T128206: RscChat*** classes are in ReadAndCreate access mode since 1.82 from New to Reviewed.

Thank you for the report, we will have a look at it.

Apr 18 2018, 6:59 PM · Arma 3
Riettler changed Severity from severity:tweak to severity:trivial on T128025: Blackfish HUD Attitude/Pitch Ladder Mismatch.
Apr 18 2018, 6:25 PM · Arma 3
Wulf added a comment to T128154: Eden Editor Simpleobjects.

Then I am afraid we can't do much. Since they are modded we have no idea how they were made and what they use. It would be good if you tried contacting the mod makers to let them know.

Apr 18 2018, 5:53 PM · Arma 3
mickeymen added a comment to T128198: FIXED.
Apr 18 2018, 5:32 PM · Arma 3
C0kkie added a comment to T128154: Eden Editor Simpleobjects.

hm..i tried it again. Looks like the problem is only with modded vehicles

Apr 18 2018, 5:30 PM · Arma 3
Wulf changed the status of T128154: Eden Editor Simpleobjects from New to Need More Info.

Thank you for the report. I tested this, but I was not able to reproduce this issue. What objects did you use? Could you please upload a test mission here?

Apr 18 2018, 5:17 PM · Arma 3
Wulf changed the status of T128210: MBT-52 Kuma turret ring size. from New to Need More Info.

Could you please explain as I am not sure what exactly you mean. The models weren't changed only interiors were added in the DLC.

Apr 18 2018, 4:56 PM · Arma 3
Wulf added a comment to T128187: Bad Module ( I think).

Have you tried verifying integritz of game cache via Steam?

Apr 18 2018, 4:45 PM · Arma 3
Wulf closed T128180: Server Randomdly crash after update C0000005 ACCESS_VIOLATION as Resolved.

Thank you for letting us know.

Apr 18 2018, 4:26 PM · Arma 3
Wulf changed the status of T128194: Not fitting animation and object from New to Acknowledged.
Apr 18 2018, 4:21 PM · Arma 3
Wulf added a comment to T128198: FIXED.

Wasn't able to reproduce this so far. it seems rather rare.

Apr 18 2018, 4:20 PM · Arma 3
Wulf changed the status of T128188: When using 'LOAD LOADOUT' in the virtual arsenal, Items reset. from New to Need More Info.

By radio and backpack gets reset, what do you mean? As there are different objects or some settings are changed? Please explain.

Apr 18 2018, 3:36 PM · Arma 3
Wulf changed the status of T128133: doSuppressiveFire not work from New to Reviewed.

Thank you for the report, we will have a look at it.

Apr 18 2018, 3:27 PM · Arma 3
Chubbs added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

I think it simply comes down to "If I can carry a launcher on my back, then keeping in mind weight and size, how come I can't carry a lighter and smaller AR". Just make the slot able to put whatever in there and the players can choose how to use it - realistic or not.

Apr 18 2018, 3:27 PM · Arma 3
Wulf changed the status of T128167: Offroad (HMG) Gunner 3rd person camera misplaced from New to Acknowledged.
Apr 18 2018, 2:19 PM · Arma 3
Wulf added a comment to T127588: createVehicle ModuleCurator_F - Duplicate Dialogs.

Could you please upload the test mission you used?

Apr 18 2018, 1:35 PM · Arma 3
Wulf changed the status of T128165: Server doesn't read from -config=<path> parameter from New to Need More Info.
Apr 18 2018, 1:31 PM · Arma 3
Wulf added a comment to T128165: Server doesn't read from -config=<path> parameter.

Interesting if -config had any problems then our own Official servers wouldn't work. Are you sure it isn't a local issue?

Apr 18 2018, 1:31 PM · Arma 3
Wulf changed the status of T128189: Arma 3 Troubleshooting Report from New to Need More Info.
Apr 18 2018, 1:19 PM · Arma 3
Wulf added a comment to T128189: Arma 3 Troubleshooting Report.

Thank you for the report. When does the crash occur? When you launch the game?

Apr 18 2018, 1:19 PM · Arma 3
Wulf changed the status of T128190: Crash on bad_module_error from New to Reviewed.

Hmm this being random will be hard to pinpoint, we will see what can be done.

Apr 18 2018, 1:18 PM · Arma 3
Wulf changed the status of T128191: To-199 MFD Naming Error from New to Confirmed Internally.

Thank you for the report, we will have a look at it.

Apr 18 2018, 12:52 PM · Arma 3
Wulf changed the status of T128192: Slammer Commander's MFD lazed distance error from New to Reviewed.

Thank you for the report, we will have a look at it.

Apr 18 2018, 12:42 PM · Arma 3
Wulf changed the status of T128193: CSAT mechanized compositions use old variant of Marid APC from New to Reviewed.

Thank you for the report, we will have a look at it.

Apr 18 2018, 11:52 AM · Arma 3
Wulf changed the status of T128155: Unable to get "Olive" camo on MB 4WD from New to Reviewed.

Thank you for the report, we will have a look at it.

Apr 18 2018, 10:57 AM · Arma 3
Wulf added a comment to T128182: bugs and issues.

Please create separate tickets for each issue since some issue we are aware of and others are not related to one another.

Apr 18 2018, 10:22 AM · Arma 3
Wulf added a comment to T128121: DLC Watermarks When Not Using DLC Items.

It is the same as you were doing in the editor.

Apr 18 2018, 10:14 AM · Arma 3
Damian1990 updated the task description for T128209: M4 Scorcher turret race ring size problem..
Apr 18 2018, 8:33 AM · Arma 3
Damian1990 renamed T128209: M4 Scorcher turret race ring size problem. from M4 Scorcher, 2S9 Sochor turret race ring size problem. to M4 Scorcher turret race ring size problem..
Apr 18 2018, 8:33 AM · Arma 3
Damian1990 updated the task description for T128210: MBT-52 Kuma turret ring size..
Apr 18 2018, 8:32 AM · Arma 3