Max value 100 is too small. Need a coefficient of applied to controls. By default, the schematic (xbox one controller) applies the stronger force to aiming. Or need acceleration for axis. Sorry if is a offtop. Sorry for my English.
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Apr 21 2018
Just did some extra checking. Left gunner shoots at a Quilin (open topped car, doesn't matter if it is armed), so in the case of ifrits and striders the problem might be that the gunner either doesn't see the driver/passengers or "knows" that he shoot at him effectively.
Looking farward too it :)
Sit inside a CSAT Sochor for exemple or RHino in gunner seat (must be on a position where he can turn out). Enter UAV Terminal and click gunner on uav and zoom in on the tank. For me he turns out instantly when i look on the Artillery/RHino every time without pressing anything. Im not using any mods.. I simply dont get this. Remember test it again please and make sure your sitting on a position you can turn out on (if u sit on commander for exemple on sochor where you cant turn out it wont happend). What can the problem be? Could it be a key mapping problem? Whats odd though is im not pressing anything is as soon as i go on manual gunner on uav the player automatically turns out every time. Im using ctrl + q and e to turn out and in (default keys). Could it be a mapping problem? Never had this problem before tank dlc ever
@bclaws01
Could you let us know what the faulty module was? We're seeing similar warning messages on our server in the .rpt files along the lines of
Apr 20 2018
I created those tracker :
http://feedback.rhsmods.org/view.php?id=4115
https://dev.cup-arma3.org/T2489
Thank you for the report, we will have a look at it.
Thank you for the report, we are aware of this issue.
Thank you for the report. Well this is odd. It would be great if there was a 100% repro if it is random it will be harder to pinpoint.
Interesting, followed your repro and my character does not turn out at all. Tested it in the stable build as well as dev and it works as it should.
The mission file places two soldiers and a Zeus. You're locked into Zeus. Rise straight up about 10 meters for the best view. The first soldier will attempt to visit every building position of the House_F closest to it via waypointAttachObject and setWaypointHousePosition. The second soldier will attempt to visit every building position of the House_F closest to it via coordinate. The second is provided as a sanity check as well as for contrast.
Could you please upload the test mission here?
Closing.
As you mentioned in the additional information. This in my opinion should not be considered a bug. You are tinkering with the file rather than using settings via the in game Options. In that case there is a possibility that issues might occur.
I pushed it forward to our Programmers so we will see what can be done. Did you try contacting the mod makers of the mods that cause the crashes for you? Might be worth to know what their take on the issue is.
Want to add more info to the report
Apr 19 2018
My findings with this issue is that removing cannon ammo will make the gunner use the AT missiles. I also noticed that switching the AT missile control from gunner to pilot will make chopper use them. I noticed this on Greyhawk/Ababil too where gunner won't target ground units but switching the guided missiles to the "pilot" will make the drone engaging targets.
I have noticed that any mod that is saying uninstalled, but downloaded by steam is quickly flashing green and then reverting back to a black bar. I have no clue as to why it started or how to fix it. At a loss with this one unfortunately.
@Chubbs i dont know if it was mentioned before. The current system works as followed.
Yes it seems to related to mod.
Thank you for the report and the mission. We will have a look at it.
So, what you guys can try; the tool DIView (http://www.leobodnar.com/shop/index.php?main_page=page&id=12 or just google it) allows to view all axes of all game controllers and change saturation, deadzone and min/centre/max values for each axes of each device individually. It automatically saves those changed values in the windows registry for each device, thus you don't need to start or run DIView or a service each time you want to play.
Do you mean Combat mode?
Hmm, are you able to reproduce this without any mods? Because this might actually be an issue with the mods not the game itself. We will try looking into it, but without a repro without mods it is highly likely that it might be caused by the mods.
Could you please post a repro? Also by Danger mode what do you mean? Do you mean Combat mode?
Yeah once I figured out why it actually happened, I guessed that too.
I am afraid we can't do much here. Since it is a modded item and Arsenal was not created with this in mind.
Sure thing. However I am more than certain, than in one of patches prior to Tanks DLC release, turret rings were changed, at least in Scorcher and Sochor. It seems that Sochor kept it's enlarged turret ring, while Scorcher was returned to the model prior this turret ring modification. I am not 100% certain about the Kuma, but it was also said to be affected by this change in one of the prior patch notes, that turret ring was enlarged.
Thank you for the clarification. However, I doubt that the models will be changed.
That's great to hear! Thnak you for letting us know. :)
Ok, thank you for letting us know.
Great! Thank you for letting us know.
@Damian1990 Keep in mind the the Kuma is basically a Leopard 2 with additional armor on top, known as MBT Revolution.
So it uses the same base hull, turret and turret ring as the Leopard 2. The turret ring for the Leo 2 is 1980mm or roughly 2 meters.
Apr 18 2018
Try verifying integrity via Steam or reinstalling the game. Let us know if that fixed the issue for you.
Yeah sure, the problem is that the turret race ring is too narrow, it's not realistic as race rings in general must be very wide (over the width of the hull itself) so crew and the main gun (in max elevation) will fit inside.
BIS! For this reason it is impossible to play Arma 3 Tanks DLC | Showcase Tank Destroyers. I played 6 times this mission, only 3 times my vehicle was destroyed and in the three cases my Rhino is fully stuck on this small fences!
Hi there.
@Wulf this is false alarm.
"A3_Data_F_Tank_Loadorder" at requiredAddons fix my addon.
Before 1.82 "a3_ui_f" were enough.
For me the new files fixed it
Thank you for the report, we are aware of the issue. One of our devs has dropped a fixed version on the Bohemia forum for feedback, but none have returned could you please have a look at it. It might help your problem.
Thank you for the report, we will have a look at it.
Then I am afraid we can't do much. Since they are modded we have no idea how they were made and what they use. It would be good if you tried contacting the mod makers to let them know.
hm..i tried it again. Looks like the problem is only with modded vehicles
Thank you for the report. I tested this, but I was not able to reproduce this issue. What objects did you use? Could you please upload a test mission here?
Could you please explain as I am not sure what exactly you mean. The models weren't changed only interiors were added in the DLC.
Have you tried verifying integritz of game cache via Steam?
Thank you for letting us know.
Wasn't able to reproduce this so far. it seems rather rare.
By radio and backpack gets reset, what do you mean? As there are different objects or some settings are changed? Please explain.
Thank you for the report, we will have a look at it.
I think it simply comes down to "If I can carry a launcher on my back, then keeping in mind weight and size, how come I can't carry a lighter and smaller AR". Just make the slot able to put whatever in there and the players can choose how to use it - realistic or not.
Could you please upload the test mission you used?
Interesting if -config had any problems then our own Official servers wouldn't work. Are you sure it isn't a local issue?
Thank you for the report. When does the crash occur? When you launch the game?
Hmm this being random will be hard to pinpoint, we will see what can be done.
Thank you for the report, we will have a look at it.
Thank you for the report, we will have a look at it.
Thank you for the report, we will have a look at it.
Thank you for the report, we will have a look at it.
Please create separate tickets for each issue since some issue we are aware of and others are not related to one another.
It is the same as you were doing in the editor.