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Dec 12 2017

Arimc69 added a comment to T127019: Game launch error.

Hi. I have the same problem, I have the joystick TRUST GXT 555. I try to disconnect the joystick and the game works. Any solution?

Dec 12 2017, 11:10 PM · Arma 3
Red created T127325: Sound for different surfaces for tanks..
Dec 12 2017, 11:10 PM · Arma 3
Red created T127324: Different sound for track tanks..
Dec 12 2017, 11:09 PM · Arma 3
Hashtag added a comment to T127320: Exception Processing Message 0xc0000135.

It seems to work now.

Dec 12 2017, 11:09 PM · Arma 3
miguel93041 added a comment to T127228: bad_module_info.

It happens to all of my testers so i can´t test anything.
Also object builder camera is screwed.

Dec 12 2017, 11:09 PM · Arma 3
JSRS-Studios_LordJarhead created T127322: Annoying Turret Crackling.
Dec 12 2017, 11:09 PM · Arma 3
lowoshie added a comment to T127271: 0xC0000005 - STATUS_ACCESS_VIOLATION Bad_Module_Info and server crashes.

I get that shit too. YOU GUYS NEED TO REVERT BACK YOUR DAMN UPDATE. WE PAID FOR A PRODUCT WE ASK THAT IT WORKS!!!!!! ONE FULL WEEK AND NO RESULT YOU SHOULD BE ASHAMED.

Dec 12 2017, 11:09 PM · Arma 3
HeroesandvillainsOS created T127321: Profiles stopped being recognized in game.
Dec 12 2017, 11:08 PM · Arma 3
SteveStevenson added a comment to T124855: Sound bug with plane.

I found a bug report on a similar issue with an included youtube video here: RC 1.70.141503 : Jet sound pops in very late. I noticed the same problem during my own testing, where the Gryphon and Black Wasp would zip past at about 100 meters away and the distant sound would pop in about 12 seconds later, with no sound for when it was up close.

Dec 12 2017, 11:08 PM · Arma 3
SteveStevenson added a comment to T124855: Sound bug with plane.

I have confirmed the problem and narrowed down the aircraft and circumstances where the problems occur. I encountered problems with the Black Wasp and Gryphon, Wipeout and UCAV Sentinel at speed settings faster than limited. I tested aircraft with the AI flying first at full speed and then at normal and finally limited speed (using group speed settings). All other aircraft besides those four sounded normal at all speeds, and all of the aircraft sounded normal at limited speed.

Dec 12 2017, 11:08 PM · Arma 3
Wulf changed the status of T127320: Exception Processing Message 0xc0000135 from New to Need More Info.

Thank you for the report. The OS is unable to load a file that is required to run the game. A missing DLL may belong to the game, the OS or one of the required components (DirectX e.g.). Possible solutions:

Dec 12 2017, 11:08 PM · Arma 3
Wulf added a comment to T127312: Missions Training firing..

Just wen through the Blue Course 1 and I can get gold it just takes a bit more practice.

Dec 12 2017, 11:08 PM · Arma 3
Hashtag created T127320: Exception Processing Message 0xc0000135.
Dec 12 2017, 11:08 PM · Arma 3
Hashtag added a comment to T127275: Arma3: error 0xc000007b when starting the game.

Update 3...

Dec 12 2017, 11:07 PM · Arma 3
Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

This video has a problem that was recently solved
https://youtu.be/2zJBqQmidHE
About what I thought. Perhaps at speed, we do not have time to see, bushes manage to damage the machine before the bush itself breaks down.

Dec 12 2017, 11:07 PM · Arma 3
Lex added a comment to T127260: BUSHES....

Ticket for this issue
https://feedback.bistudio.com/T63264
Forums
https://forums.bistudio.com/forums/topic/189687-wrought-iron-bushes/#comment-3005302
Video from the ticket
https://youtu.be/Ab44ulXO9_s

Dec 12 2017, 11:07 PM · Arma 3
Mihal190 added a comment to T127260: BUSHES....

THAT bush is really deadly

Dec 12 2017, 11:06 PM · Arma 3
Wulf closed T127236: BattlEye kick everybody with "Client not responding" since 1.78 as Resolved.

That is great to hear.

Dec 12 2017, 11:06 PM · Arma 3
Belbo added a comment to T127309: New direct control of vehicles renders mouse controls useless.

Car more left and Car more right have a distinctly different behaviour than car right and car left. I state again: I know that it's intended behaviour - I'm not that daft.
The problem is that this intention is in the way of the direct control system to work properly if Car Left and Car Right are used for mouse steering.

Dec 12 2017, 11:06 PM · Arma 3
Wulf added a comment to T127309: New direct control of vehicles renders mouse controls useless.

"You can now either control your vehicle with the mouse or your turret - but you can't have both."

Dec 12 2017, 11:06 PM · Arma 3
Wulf added a comment to T127315: 0*0000DEAD-.

All of your rpts have this error "ErrorMessage: Out of memory".

Dec 12 2017, 11:05 PM · Arma 3
Wulf added a comment to T127302: A3_Plants_F trailing spaces in named property 'explosionshielding '.

There should be a fix in our development version of the game. Could you please test it out and let us know if the issue still persists?

Dec 12 2017, 11:05 PM · Arma 3
dedmen added a comment to T127266: Entirely unplayable lag/chugging, issues all over the place.

This is known as the 3-FPS bug. Are you running 32bit Arma?

Dec 12 2017, 11:05 PM · Arma 3
Wulf added a comment to T127314: Still Battleye initialization failed after 1.80 Hotfix.

Hmm, does the issue occur with both 64 and 32 bit version? Could you please test it and let us know?

Dec 12 2017, 11:05 PM · Arma 3
dedmen added a comment to T127268: Playing GrandTheftArma get this crash.

Also please upload your RPT file instead of copy-pasting it's contents. You copied all the stuff from the RPT that contains useless information and left out the actually useful stuff because of the length limitation.

Dec 12 2017, 11:04 PM · Arma 3
dedmen added a comment to T127296: Enrich this useless RTP entries.

There is no line of code that causes these. Besides the last one and the last one can only possibly be caused by a script. Still mostly caused by engine code.

Dec 12 2017, 11:04 PM · Arma 3
dedmen added a comment to T127314: Still Battleye initialization failed after 1.80 Hotfix.

Try disabling/reenabling Battleye in Arma 3 Launcher. It could also be the server's fault that you are trying to join.

Dec 12 2017, 11:04 PM · Arma 3
dedmen added a comment to T127315: 0*0000DEAD-.

ErrorMessage: Out of memory
Physical memory free 308 MiB
You don't have enough RAM to run Arma.

Dec 12 2017, 11:04 PM · Arma 3
Sirmyself_FTW added a comment to T127306: Game freezes randomly.

Hello.

Thank you for the report. Does the game just freeze or does it freeze and subsequently it crashes?

Dec 12 2017, 11:04 PM · Arma 3
DoDGaming added a comment to T127271: 0xC0000005 - STATUS_ACCESS_VIOLATION Bad_Module_Info and server crashes.

No, it didnt fix any of the problems for my server. I still am getting the same exact issues as the guy who made this post to begin with. I run the Lythium map as well. I sure hope a fix comes soon.

Dec 12 2017, 11:03 PM · Arma 3
Belbo added a comment to T127309: New direct control of vehicles renders mouse controls useless.

It's been no problem to control vehicles with your mouse before. There's no conflict between controls (as the problem is the intended behaviour - "Car Left" and "Car Right" are part of the direct control system).
The problem is that controlling your vehicles with a mouse (i.e. the steering) is now no longer possible without a major hassle, as turrets are controlled with the mouse as well.
You can now either control your vehicle with the mouse or your turret - but you can't have both, because you will automatically steer your vehicle when you move your commander or gunner turret with the mouse.

Dec 12 2017, 11:03 PM · Arma 3
Belbo edited Steps To Reproduce on T127309: New direct control of vehicles renders mouse controls useless.
Dec 12 2017, 11:03 PM · Arma 3
Lex updated the task description for T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Dec 12 2017, 11:03 PM · Arma 3
Lex updated the task description for T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Dec 12 2017, 11:03 PM · Arma 3
Lex updated the task description for T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Dec 12 2017, 11:02 PM · Arma 3
Lex updated the task description for T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Dec 12 2017, 11:02 PM · Arma 3
charlie04777 created T127315: 0*0000DEAD-.
Dec 12 2017, 11:02 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:02 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:01 PM · Arma 3
Manzarek added a comment to T127225: setUnitLoadout command entities creation.

This cause massive performance issue in multiplayer.
Fix plz

Dec 12 2017, 11:01 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:01 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from The Completion Radius settings not works for AI, but for player it will work! to The Completion Radius settings works only for player for AI, it does not work at all!.
Dec 12 2017, 11:01 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:00 PM · Arma 3
Riskzone created T127314: Still Battleye initialization failed after 1.80 Hotfix.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from AI units will ignore the Completion Radius settings in the waypoint options [!2 Repro-Missions] to The Completion Radius settings not works for AI, but for player it will work!.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T119865: RESOLVED in 1.78 from Reloading animation for UGL, not works properly, when weapon deployed! to RESOLVED in 1.78.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen renamed T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this from When the player vehicle damaged, in the action menu status "Damaged" missing. to There is no way to report damage to the vehicle.
Dec 12 2017, 11:00 PM · Arma 3
mickeymen updated the task description for T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen updated the task description for T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen renamed T119297: hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100% from APEX Update: Left hand of player character not holding properly AK-12 to hand animation of the AK-12 rifle (https://feedback.bistudio.com/T126900)- still not fixed by 100%.
Dec 12 2017, 10:59 PM · Arma 3
mickeymen added a comment to T126900: AK12 handling.

Still, this error was not fixed by 100%. @Bis look at the left hand when you are wearing a CSAT uniform -

Dec 12 2017, 10:59 PM · Arma 3
Lex created T127312: Missions Training firing..
Dec 12 2017, 10:59 PM · Arma 3
Lex created T127313: Karts DLC - speed race is destroyed by new physics..
Dec 12 2017, 10:59 PM · Arma 3
Lex updated the task description for T127312: Missions Training firing..
Dec 12 2017, 10:59 PM · Arma 3
Wulf merged T127311: Stone House (Brown) is not rendering correctly. into T127270: Corrupt/invalid texture causing i_Stone_HouseSmall_V# to be invisible when last LOD is displayed.
Dec 12 2017, 10:59 PM · Arma 3
Wulf merged task T127311: Stone House (Brown) is not rendering correctly. into T127270: Corrupt/invalid texture causing i_Stone_HouseSmall_V# to be invisible when last LOD is displayed.
Dec 12 2017, 10:59 PM · Arma 3
POLPOX added a comment to T127270: Corrupt/invalid texture causing i_Stone_HouseSmall_V# to be invisible when last LOD is displayed.

Ah sorry, I didn't notice that and I thought I failed to create that task - I recreated same task.
Please remove T127311 .

Dec 12 2017, 10:58 PM · Arma 3
Wulf added a comment to T127311: Stone House (Brown) is not rendering correctly..

Thank you for the report, but please stop creating duplicated tickets. There is already a ticket with this issue and I merged your previous ticket with it.

Dec 12 2017, 10:58 PM · Arma 3
China added a comment to T127263: Arma 3 in {windows10 1709version}can not be used Chinese Input Method!resulting in game collapse Flash back Chinese Input Method in{windows10 1709version}Not compatible! can not be used I am in China.

Dec 12 2017, 10:58 PM · Arma 3
China added a comment to T127263: Arma 3 in {windows10 1709version}can not be used Chinese Input Method!resulting in game collapse Flash back Chinese Input Method in{windows10 1709version}Not compatible! can not be used I am in China.

(2)second question
In Chinese language games Exit the game server The game ended when you ended the game(This may be caused by the game Chinese language

Dec 12 2017, 10:58 PM · Arma 3
China added a comment to T127263: Arma 3 in {windows10 1709version}can not be used Chinese Input Method!resulting in game collapse Flash back Chinese Input Method in{windows10 1709version}Not compatible! can not be used I am in China.

Dec 12 2017, 10:58 PM · Arma 3
China added a comment to T127263: Arma 3 in {windows10 1709version}can not be used Chinese Input Method!resulting in game collapse Flash back Chinese Input Method in{windows10 1709version}Not compatible! can not be used I am in China.

Open the Chinese input method under full screen game will be forced to exit to the desktop

Dec 12 2017, 10:58 PM · Arma 3
China added a comment to T127263: Arma 3 in {windows10 1709version}can not be used Chinese Input Method!resulting in game collapse Flash back Chinese Input Method in{windows10 1709version}Not compatible! can not be used I am in China.

Chinese input method is forced to the desktop problem hope Next time Game update can solve this problem!Open Chinese input method{F95542}

Dec 12 2017, 10:58 PM · Arma 3
Wulf added a comment to T127271: 0xC0000005 - STATUS_ACCESS_VIOLATION Bad_Module_Info and server crashes.

We published a new fix regarding ports and BattlEye issues, did it fix at least some of your problems? Please let us know.

Dec 12 2017, 10:57 PM · Arma 3
POLPOX updated the task description for T127311: Stone House (Brown) is not rendering correctly..
Dec 12 2017, 10:57 PM · Arma 3
Wulf added a comment to T127309: New direct control of vehicles renders mouse controls useless.

You do understand that your controls are probably in conflict with other controls of the game. When you change one control you must make sure that other aren't in conflict with it.

Dec 12 2017, 10:57 PM · Arma 3
Wulf changed the status of T127302: A3_Plants_F trailing spaces in named property 'explosionshielding ' from New to Reviewed.

We will have a look at it and see what we can do.

Dec 12 2017, 10:57 PM · Arma 3
Wulf added a comment to T127306: Game freezes randomly.

Thank you for the report. Does the game just freeze or does it freeze and subsequently it crashes?

Dec 12 2017, 10:57 PM · Arma 3
DARK_LORD_SHADE added a comment to T127109: Zeus bug.

Dec 12 2017, 10:57 PM · Arma 3
Lex edited Steps To Reproduce on T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Dec 12 2017, 10:56 PM · Arma 3
Desert_Foxtrot added a comment to T127309: New direct control of vehicles renders mouse controls useless.

Dec 12 2017, 10:56 PM · Arma 3
Lex updated the task description for T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Dec 12 2017, 10:56 PM · Arma 3
Lex updated the task description for T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Dec 12 2017, 10:56 PM · Arma 3
Lex created T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Dec 12 2017, 10:56 PM · Arma 3
Wulf changed the status of T127307: 1.78 + 1.80 no idle engine sound for offroad from New to Reviewed.

Thank you for the report, we will have a look and see what can be done about it.

Dec 12 2017, 10:56 PM · Arma 3
Hashtag added a comment to T127275: Arma3: error 0xc000007b when starting the game.

I was able to fix the xinput1_3.dll, but there is a new error-code now:

Dec 12 2017, 10:56 PM · Arma 3
Belbo created T127309: New direct control of vehicles renders mouse controls useless.
Dec 12 2017, 10:55 PM · Arma 3
Wulf added a comment to T127304: Error Code: Access_Violation.

Thank you for the report. Have you tried the possible solutions listed here?

Dec 12 2017, 10:55 PM · Arma 3
oukej added a comment to T74732: Zamak vehicle suspension.

Should be fixed in 1.78

Dec 12 2017, 10:55 PM · Arma 3
rhyder_morra updated the task description for T127277: Weird 1st person look of ctrg stealth form.
Dec 12 2017, 10:55 PM · Arma 3
drats666 added a comment to T127286: crash to desktop.

Yes, they do occur still without mods.

Dec 12 2017, 10:55 PM · Arma 3
Ulanthorn changed Severity from severity:none to severity:minor on T127307: 1.78 + 1.80 no idle engine sound for offroad.
Dec 12 2017, 10:54 PM · Arma 3
Ulanthorn created T127307: 1.78 + 1.80 no idle engine sound for offroad.
Dec 12 2017, 10:54 PM · Arma 3
Sirmyself_FTW updated the task description for T127306: Game freezes randomly.
Dec 12 2017, 10:54 PM · Arma 3
Sirmyself_FTW created T127306: Game freezes randomly.
Dec 12 2017, 10:54 PM · Arma 3
Sirmyself_FTW edited Additional Information on T127306: Game freezes randomly.
Dec 12 2017, 10:54 PM · Arma 3
Sirmyself_FTW added a watcher for Arma 3: Sirmyself_FTW.
Dec 12 2017, 10:54 PM
SageNTitled changed Severity from severity:none to severity:major on T127303: Launcher's server browser fails at receiving more than 15-20 mods.
Dec 12 2017, 10:53 PM · Arma 3
nick.kueper created T127304: Error Code: Access_Violation.
Dec 12 2017, 10:53 PM · Arma 3
SageNTitled created T127303: Launcher's server browser fails at receiving more than 15-20 mods.
Dec 12 2017, 10:53 PM · Arma 3
Neology added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..

So, GTA never had the issue, they re-coded their mission so much, they cant pinpoint what fixed it because they never had it.

Dec 12 2017, 10:53 PM · Arma 3
SCAR_ added a comment to T127302: A3_Plants_F trailing spaces in named property 'explosionshielding '.

I confirm that the complete list is:

Dec 12 2017, 10:53 PM · Arma 3
Uro updated the task description for T127302: A3_Plants_F trailing spaces in named property 'explosionshielding '.
Dec 12 2017, 10:53 PM · Arma 3
Uro updated the task description for T127302: A3_Plants_F trailing spaces in named property 'explosionshielding '.
Dec 12 2017, 10:53 PM · Arma 3
Uro updated the task description for T127302: A3_Plants_F trailing spaces in named property 'explosionshielding '.
Dec 12 2017, 10:53 PM · Arma 3
Uro created T127302: A3_Plants_F trailing spaces in named property 'explosionshielding '.
Dec 12 2017, 10:53 PM · Arma 3
BrezZZz added a comment to T127236: BattlEye kick everybody with "Client not responding" since 1.78.

Hotfix is out and everything is working again :)

Dec 12 2017, 10:52 PM · Arma 3