Missions are competitive tasks.
Training firing:
Red course 1
- Hindrance - the snake's corridor
Blue Course 1
- Low position, plywood corridor-box
- Low position, plywood opening
These obstacles (objects), on the path of movement, can not be circumvented. Textures of objects capture and hold the doll of the character, this leads to a considerable loss of time for the course.
Blue Course 3 and Purple Course.
I get penalties even if I chose:
- the right weapon
- the position of the character doll is correct
- the position of the character doll is correct.
- Check the account of the choice of weapons, taking into account the position of the arrow and taking into account the position of the doll.
- Great loss of time on the movement between control points.
Perhaps, when there was no parameter of fatigue in Arma3, the current time parameters of the records - were acceptable.
Targets:
This type of target is often set in a position where it can not fall from hit by a bullet.
This is distracting, since the instructor late reports that the target is struck
Purple Course 1
I easily pass without a penalty of # 1-4, and have a good time.
A lot of fine for the last two, # 5 and # 6:
- Wrong position for shooting
- Wrong place for shooting
I perform the position lying, in the place where the position is indicated, but always get penalties for the wrong position. Sometimes, on the fifth do not get a fine, but on the sixth one almost always.
A lot of targets at # 6. Even if I resort to # 6 without penalty, I have time to put 2-3 targets when the time for gold ends. And there are about 15 targets on the range. This is something is not right.