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Nov 14 2016

George0 added a comment to T120466: Squad.xml does not appear in the map.

Hi, can someone confirm the issue still there? I've done some testing but can't reproduce it on current DEV branch.

Nov 14 2016, 8:19 PM · Arma 3
razazel closed T121306: Hook waypoint as Resolved.

I used the repro steps provided and tried Taru + Ifrit, seems to work fine.

Nov 14 2016, 7:18 PM · Arma 3
Alconchloe added a comment to T121140: Arma 3 fps drop and texture bugs.

Seems to be a video memory issue on my end. Close please

Nov 14 2016, 6:10 PM · Arma 3
Dardo added a comment to T121306: Hook waypoint.

Hi,thank you for the answer.
Actually I was trying to use a taru and an ifrit,and then tried with Huron + Ifrit,with no luck.
This is the mission i'm using

Nov 14 2016, 5:52 PM · Arma 3
papyrabbit08 created T121318: Official Apex server, never get beyond 01 Keystone.
Nov 14 2016, 5:44 PM · Arma 3
razazel changed the status of T121314: Kicked from game minutes after joining server from New to Need More Info.

thank you for the feedback.

Nov 14 2016, 5:38 PM · Arma 3
razazel closed T121214: request: Different reloading type (see description) as Resolved.
Nov 14 2016, 5:35 PM · Arma 3
razazel changed the status of T120964: Game crash - vanilla - MP server 77th JSOC from New to Reviewed.
Nov 14 2016, 5:18 PM · Arma 3
razazel closed T121165: BUG REPORT as Resolved.
Nov 14 2016, 5:16 PM · Arma 3
razazel changed the status of T121099: Pád hry from New to Need More Info.

čili, problém s padáním hry, kdy přesně se to stává? Při nějaké akci, nebo po určité době nebo se hra vůbec nespustí?
V každém případě by se hodil crash report.
Ten lze získat v Launcheru > Nastavení >Vyexportovat report
Toto vygeneruje ZIP soubor, který stačí přetáhnout do comment boxu.

Nov 14 2016, 5:16 PM · Arma 3
razazel added a comment to T121157: Arma 3 Constantly crashing..

thank you for the report,

Nov 14 2016, 4:57 PM · Arma 3
razazel changed the status of T121157: Arma 3 Constantly crashing. from New to Need More Info.
Nov 14 2016, 4:54 PM · Arma 3
reekoj changed Severity from severity:feature to severity:major on T120853: Can not rotate the camera while playing as animals.
Nov 14 2016, 4:46 PM · Arma 3
razazel changed the status of T121272: Constant Crash from New to Need More Info.
Nov 14 2016, 4:44 PM · Arma 3
razazel changed the status of T121306: Hook waypoint from New to Need More Info.

thank you for the feedback.

Nov 14 2016, 4:43 PM · Arma 3
razazel changed the visibility for T121306: Hook waypoint.
Nov 14 2016, 4:21 PM · Arma 3
BIS_fnc_KK added a comment to T80863: Introduce ctrlGroup and ctrlGroupControls commands.

ctrlParent returns the parent display, regardless if the control is in a group or not.

Nov 14 2016, 2:19 PM · Arma 3
Allibaba added a comment to T120603: Arma 3 crash on startup ;(.

Sure! I went into the task manager and changed the priority for arma there.

Nov 14 2016, 2:08 PM · Arma 3
Zectbumo added a comment to T121119: Respawn on Position of Death not working when Select Respawn Location is active.

Reproduced in Arma V1.66rc

Nov 14 2016, 12:13 PM · Arma 3
Zectbumo updated the task description for T121119: Respawn on Position of Death not working when Select Respawn Location is active.
Nov 14 2016, 12:13 PM · Arma 3
Zectbumo added a comment to T121117: Respawn for all sides is not showing when selecting a respawn point.

Reproduced in Arma V1.66rc

Nov 14 2016, 12:10 PM · Arma 3
Zectbumo added a comment to T121116: Spectate does not work with select respawn position active.

Reproduced in Arma V1.66rc

Nov 14 2016, 12:09 PM · Arma 3
tom_48_97 added a comment to T120647: Work Drive crashes when trying to create p drive.

Can you try the following version but this time by running it directly and upload the log somewhere?
http://tom4897.info/workdrived_1-0-11/

Nov 14 2016, 11:07 AM · Arma 3
Ethan_F created T121314: Kicked from game minutes after joining server.
Nov 14 2016, 10:56 AM · Arma 3
TheMasterofBlubb added a comment to T121214: request: Different reloading type (see description).

The devs stated that the engine cant handle the bullet in chamber. Thats why there actually is no need for a different animation since there shouldnt be a bullet in the chamber.

Nov 14 2016, 9:31 AM · Arma 3
TheMasterofBlubb added a comment to T121293: ZEUS CAS MODULE.

Sre you placing 1 or more modules?

Nov 14 2016, 9:25 AM · Arma 3
razazel added a comment to T120603: Arma 3 crash on startup ;(.

Interesting, could you please tell me where exactly did you change the priority of the program? Thank you

Nov 14 2016, 9:06 AM · Arma 3
Jawsh added a comment to T120518: Keep getting Kicked in Arma 3.

ArmaReport_Log_20161114T030804_Rene - Shortcut

[...]

Nov 14 2016, 4:46 AM · Arma 3
rread added a comment to T120518: Keep getting Kicked in Arma 3.

Please review report and correct any issues needed.

Nov 14 2016, 4:42 AM · Arma 3
Jawsh added a comment to T121303: 0X0000DEAD -.

@Malborn, verify the integrity of the game cache and try again. If it is still an issue then could you prepare and upload a troubleshooting report for the developers to review?

Nov 14 2016, 4:08 AM · Arma 3

Nov 13 2016

Dardo changed Reproducibility from reproducibility:none to reproducibility:always on T121306: Hook waypoint.
Nov 13 2016, 10:36 PM · Arma 3
Dardo created T121306: Hook waypoint.
Nov 13 2016, 10:35 PM · Arma 3
56curious added a comment to T121286: Arma 3 launcher crash.

It kept happening (I tried atleast 4 or 5 times) untill I restarted my entire computer. I've had this issue, or something similar, in the past as well but never thought it would come back again.

Nov 13 2016, 10:19 PM · Arma 3
BISWizard changed the status of T121286: Arma 3 launcher crash from New to Assigned.

Hello 56curious,
sorry about the issue. I'd like to ask if that issue occurs repeatedly or it happened only once?

Nov 13 2016, 10:04 PM · Arma 3
BISWizard updated the task description for T121286: Arma 3 launcher crash.
Nov 13 2016, 9:55 PM · Arma 3
Malborn created T121303: 0X0000DEAD -.
Nov 13 2016, 8:05 PM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

HE and HEAT are slower round so their trajectory is much higher and shorter than the SABOT ones.
For long shots SABOT is better.
About effective range 2.5km frontal hit on kuma is not deadly. Side shot about 3km.

Nov 13 2016, 7:36 PM · Arma 3
Gwynbleidd updated the task description for T120308: AI can see through some bushes on Tanoa (check video).
Nov 13 2016, 6:24 PM · Arma 3
dean95c created T121296: Zeus Object Issues.
Nov 13 2016, 4:29 PM · Arma 3
dean95c created T121295: Zeus Medic Role Issue.
Nov 13 2016, 4:27 PM · Arma 3
dean95c changed Category from category:general to category:zeusgeneral on T121293: ZEUS CAS MODULE.
Nov 13 2016, 4:23 PM · Arma 3
dean95c created T121294: Zeus Initial Spawn Error.
Nov 13 2016, 4:22 PM · Arma 3
dean95c created T121293: ZEUS CAS MODULE.
Nov 13 2016, 4:18 PM · Arma 3
dean95c added a watcher for Arma 3: dean95c.
Nov 13 2016, 4:11 PM
Allibaba added a comment to T120603: Arma 3 crash on startup ;(.

I now finnaly solved the problem myself. thx for your help, but i managed to fix it myself.
I only changed priority for the program and then it worked.. Nice...

Nov 13 2016, 3:50 PM · Arma 3
56curious added a comment to T121286: Arma 3 launcher crash.

Log copied and pasted:

Nov 13 2016, 2:41 PM · Arma 3
Jawsh added a comment to T121286: Arma 3 launcher crash.

@56curious, could you please upload the launcher log itself by dragging and dropping into the comment box? Pasting the contents can cause some of the log entries to be missing due to exceeding the character limit. Also try verifying the integrity of the game cache.

Nov 13 2016, 1:22 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Well, this is easy fixable (RHS have done same as ACE) - player should be able to lase everything, just like laser designator work for now, Bohemia try to implement this. Lasing target (ground, building, infatry, vehicle) and measured range is putted into FCS, then correction for range should be taken. No need for squares (vanilla target lock signature) on screen, player will know where he is aiming to.

Nov 13 2016, 1:04 PM · Arma 3
Delta_44 added a comment to T121214: request: Different reloading type (see description).

it's possible to do? the engine can do this?

Nov 13 2016, 12:51 PM · Arma 3
Delta_44 added a comment to T121215: request: round in the chamber feature.

it's possible to do?

Nov 13 2016, 12:51 PM · Arma 3
56curious added a comment to T121286: Arma 3 launcher crash.

Hope this else BI <3

Nov 13 2016, 12:39 PM · Arma 3
56curious created T121286: Arma 3 launcher crash.
Nov 13 2016, 12:38 PM · Arma 3
Stroggo created T121284: Editor module descriptions needs to be re-introduced.
Nov 13 2016, 11:53 AM · Arma 3
Xeno added a comment to T77325: AutoSpot=0 in difficulty settings has no effect in MP.

The problem that autoReport = 0 does nothing with custom difficulty still exists! Please fix this for 1.66.

Nov 13 2016, 11:53 AM · Restricted Project, Arma 3
alef added a watcher for Arma 3: alef.
Nov 13 2016, 10:49 AM
Jawsh added a comment to T121272: Constant Crash.

@Killerdawg17, could you try verifying the integrity of the game cache. If you are using third-party mods then disable them. If neither of those suggestions fixes the issue then please prepare and upload a troubleshooting report for the developers to review.

Nov 13 2016, 10:00 AM · Arma 3
Killerdawg17 updated the task description for T121272: Constant Crash.
Nov 13 2016, 3:33 AM · Arma 3
Killerdawg17 created T121272: Constant Crash.
Nov 13 2016, 3:33 AM · Arma 3
LordJakucha renamed T120175: Campfire/fireplace lighting issue from Fireplace/campfire lightsource is incorrectly positioned to Fireplace/campfire lightsource is incorrectly positioned.
Nov 13 2016, 2:47 AM · Arma 3

Nov 12 2016

Marshal added a comment to T120734: Recent crashes.

These are the last couple of bluescreens from today

Nov 12 2016, 11:16 PM · Arma 3
Marshal added a comment to T120734: Recent crashes.

https://www.dropbox.com/s/334fvviasfz0b5p/ArmaReport_Log_20161030T040326_Marshal.zip?dl=0

Nov 12 2016, 11:16 PM · Arma 3
ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 10:54 PM · Arma 3
omar2205 created T121256: A way to add/take more ammo [Eden/inventory] .
Nov 12 2016, 6:50 PM · Arma 3
d3nn16 updated the task description for T121254: Some Arsenal saved profiles can be loaded even tough they do not match BIS_ADDVIRTUALWEAPONCARGO_CARGO variable (hacking issue).
Nov 12 2016, 6:36 PM · Arma 3
d3nn16 created T121254: Some Arsenal saved profiles can be loaded even tough they do not match BIS_ADDVIRTUALWEAPONCARGO_CARGO variable (hacking issue).
Nov 12 2016, 6:34 PM · Arma 3
Alwarren created T121253: Allow PNG as images for workshop upload.
Nov 12 2016, 4:46 PM · Arma 3
Xeno created T121250: AI helicopter makes full stop instead of moving to the next waypoint.
Nov 12 2016, 2:45 PM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:21 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:20 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:20 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:15 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:11 AM · Arma 3
ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:57 AM · Arma 3
ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:45 AM · Arma 3
ceeeb renamed T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances. from AI can suppress and fire precisely at target without line of sight in some circumstances. to AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:35 AM · Arma 3
ceeeb renamed T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances. from AI can fire precisely at target without line of sight after hearing the target unit to AI can suppress and fire precisely at target without line of sight in some circumstances..
Nov 12 2016, 2:35 AM · Arma 3
ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:26 AM · Arma 3
ceeeb created T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:24 AM · Arma 3
Lex updated the task description for T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..
Nov 12 2016, 1:24 AM · Arma 3
Lex created T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..
Nov 12 2016, 1:24 AM · Arma 3
ceeeb added a comment to T117851: Combo Box: Unable to select any item in drop down item lists with mouse in Eden Editor.

Duplicate of assigned T119921, but this report has much more detail and repro steps.

Nov 12 2016, 12:23 AM · Arma 3
ceeeb added a comment to T119921: Eden Editor triggering.

Issue persists in dev build 1.67.139263

Nov 12 2016, 12:22 AM · Arma 3
ceeeb added a comment to T117851: Combo Box: Unable to select any item in drop down item lists with mouse in Eden Editor.

Issue persists in dev build 1.67.139263

Nov 12 2016, 12:21 AM · Arma 3
ceeeb added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

In current Dev build 1.67.139.263,
AI artillery now do not shoot multiple rounds straight forward after their target is destroyed. Progress : )

Nov 12 2016, 12:16 AM · Arma 3

Nov 11 2016

Larrow added a comment to T80863: Introduce ctrlGroup and ctrlGroupControls commands.

An allControlsGroupControls would be extremely helpful seeing as currently allControls is only for displays.

Nov 11 2016, 11:33 PM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Its not a bug. In any modern tank range is not calculated utomaticly, you need to lase the target, THEN range correction is done.

Put infantry of AT on 2500 meters from the tank. Try that that to generate to include AUTO and to shoot.
At you it won't turn out to include AUTO for firing at infantry or at the building. There is no button of inclusion of AUTO. The maximum distance of 1900 meters on the optical center. Everything that further than 1900 meters, to shoot as will turn out.

Nov 11 2016, 7:02 PM · Arma 3
Renz created T121217: Friendly Fire Bug with Zeus Controlled Unit since 1.64.
Nov 11 2016, 6:26 PM · Arma 3
Delta_44 created T121215: request: round in the chamber feature.
Nov 11 2016, 5:32 PM · Arma 3
Delta_44 created T121214: request: Different reloading type (see description).
Nov 11 2016, 5:27 PM · Arma 3
bebs added a comment to T120565: Severe performance deficiency on AMD's polaris architecture (RX 400 series).

SITREP #00180 mentions a clean sweep of the game which performance is one of its targets. I hope devs are looking into optimisations for polaris 10 too which has been released for almost 5 months now and the low performance issues mentioned in the op persists. Owners of RX-470, RX-480 GPUs will be grateful of 1.66 as a Christmas present.

Nov 11 2016, 4:06 PM · Arma 3
LiveD created T121213: Can you add it now?.
Nov 11 2016, 3:59 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Its not a bug. In any modern tank range is not calculated utomaticly, you need to lase the target, THEN range correction is done.

Nov 11 2016, 3:16 PM · Arma 3
jshear95 created T121211: typeOf on nearestObjects returns an empty string for most objects.
Nov 11 2016, 1:23 PM · Arma 3
Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

Groups of UAVs getting to yellow fraction reduce the number of the main group.
It has been noticed from the very beginning. For this reason, I have shown you a problem of groups of UAVs. If in the mixed groups not to use UAVs, with calculation of groups there is no problem.
But in missions UAVs are used, and there is an emergence of a problem, in the form of loss of creation of the main (living) groups.
https://youtu.be/HcOd-O-oWwo
Removal of yellow groups doesn't renew an opportunity to return all 144 living groups.
https://youtu.be/tj8nMN2SpMI
The mission for the editor, is only 1 group.

Nov 11 2016, 12:55 PM · Arma 3
mickeymen added a comment to T119268: APEX: Language of player, not has proper language (new factions).

@Bis, you sell Apex DLC with this shameful bug since the release. already for four months! Any player who bought Arma Apex, cannot play normal for factions - OPFOR PACIFIC, SINDYCAT, POLICE. Why you don't care about it I can't understand.

Nov 11 2016, 11:15 AM · Arma 3
mickeymen updated the task description for T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Nov 11 2016, 11:01 AM · Arma 3
mickeymen updated the task description for T120612: AI-Commander of tanks, cannot finish his voice command. (stuck record).
Nov 11 2016, 10:59 AM · Arma 3
razazel added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

You are using the darters for the repro, are you able to do similar thing with infantry units?

Nov 11 2016, 8:41 AM · Arma 3
Lex renamed T121189: Remote Designator. Effect of jolting. from Remote Designator. to Remote Designator. Effect of jolting..
Nov 11 2016, 8:19 AM · Arma 3
Nelthon edited Additional Information on T121203: Zone Restriction Module BROKEN.
Nov 11 2016, 7:59 AM · Arma 3