None of the latest patches have done anything about my crashes. I cannot play anything right now. Please give me a status update on the cause of tham and any potential fixes that I can help with.
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Nov 11 2016
any update
Nov 10 2016
Mission for the editor
Occurrence is in Vanilla (no mods).
What about the latest Steam Dev update? Should be fixed (1.67.139238)
Nobody knows in BIS what parameter in the "client settings" setup of the server causes damages from bushes?
See also T121157.
@ZackHood, could you prepare and upload a troubleshooting report for the developers to review?
Nov 9 2016
I use stable, Thanks in advance
In Dev of the version there is a correction. Thanks.
In Dev of the version there is a correction. Thanks.
issue should be fixed in the current Development branch and later in Main/Stable branch update.
Should be already fixed in Dev branch.
Should be fixed in dev branch already.
#00180
The development team is now fully focusing on a clean sweep of the game. This means that for the next couple of weeks we're solely fixing bugs, focusing on performance and minor, yet long-standing issues, and polishing the game
I think i'm gonna cry for happyness, switching to devbranch. (thanks Dwarden)
There say its still present
In T120533#1518148, @razazel wrote:Are you able to observe same issues on the Development branch?
Should be fixed in the Development branch already and should be also included in the next Stable/Main branch update
I created a ticket on this from the first video, but I lost my account with the feedback number.
It is still possible to cross inside the wall.
Nov 8 2016
Fixed: AI would continue firing even after their target was eliminated in some cases (https://feedback.bistudio.com/T71576)
Will i ever be able to create a p drive? :'(
In Dev of the version the problem isn't reproduced
In Dev of the version the problem isn't reproduced
Close the ticket.
The first thing I did with the development version was load up the tank showcase (which usually crashes the fastest) and didn't even make it past the loading screen. Not promising. My next move was to re-verify the cache integrity with all validated. Whatever is crashing my game was either not affected or intensified by the switch. I will continue testing; let me know if you need more crash reports (I have plenty of them). All my other games run normally.
Nov 7 2016
remarks on direct damage
Wouldn't it be funny if the APEX non-owners didn't see vehicle assets as well. Every time someone drives in a new vehicle they would just see players in a seated position floating through the air.
On our server there is DLC Apex objects, weapon and cars as a part of the Altis card.
In the list of the required additions there is DLC Apex.
But as not all have this addition, on the server strict check on MOD is turned off, it allows players to play without DLS on the server. Lack of check is bad for all too, players can use the forbidden MOD.
For players without DLC Apex, the message in a game has to be realized - "you can't use this object....", as it has been made in former DLC.
Lack of such realization, inclusion of strict check of MOD of many causes the necessity. It makes protection of players with DLC Apex from collisions in a game against players without DLC Apex, emergence of problems of Stels vision.
I don't welcome such realization of DLC from BIS as it razedinyat people on players from DLS and players without DLS.
All have to see APEX objects, use them могкт only owners of DLC.
Too I hope that it will be corrected. Otherwise loss of players because of inclusion of strict check on MOD is necessary to us to exclude use of the forbidden MOD.
Yes. Nothing wrong with the paths.
does this happen in vanilla game (no mods)?
I will upload a Video With me and Another car on a small Road today or tomorrow With 2 Sport backs
Why now parameter and a launcher is necessary maxVRAM = 256 - 2049 and maxMem = 256 - 16384 ?
What tasks they carry out, it is more than doubts in their application?
For all that that restriction of maxMem = ~ 1000, about it or less really works.
In a launcher any restriction less than admissible works.
The 2GB is the user-defined amount you can control yourself. It doesn't mean the game won't use more. And it will, around 3GB is normal.
I hope that it is correct. But in the ambassador of the last update, often, completion of work of process of arma3.exe comes to the end with a mistake.
When I press the exit button in the main menu of a game.
The instruction of no anpecy 0x0000000001C7792D has addressed memory of no to the address OxOOOOOOOO7E1CAAC4. Memory can't be written.
http://imgur.com/9bwD8WM
Restriction of maxMem=2048 doesn't work. Process easily goes beyond this restriction through 5-10minut after start.
http://imgur.com/RFiCqWZ
The following paths look weird, are they correct?
F:\_\proons\steam\steamapps\common\Arma 3 Tools\
F:\spil\}}}}}}\SteamLibrary\steamapps\common\Arma 3\
Can you share the PBO or some converted texture files?
The maxmem limit in the launcher was wrong before. 2047 is the correct max as you can see in the post Wizard linked.