Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group.
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Lex, Oct 10 2016

Description

During game many groups of players and AI are created. The problem appears after 2-4 hours of game. Possibility of creation of group disappears.

  • Players, at an entrance on the server get, in the general group.
  • AI don't appear which have to appear on defense of the cities.
  • There is no opportunity to be connected to the UAV.
  • In the city protection of VEHICLE without AI is born.
  • Players who were on the server before emergence of a problem, can buy AI in the group. But can't create new group.
  • If to continue to play mission, through any time, players who try to be connected to the server, speak that can't will be connected, or are in expectation of the birth (the black screen).

I can't precisely tell, earlier to version 1.42 or 1.48 of this problem wasn't.

Restriction of number of creation of groups in game 144 each party?

In game so many groups in real time aren't created. But on everything, in 2-4 hours of game lost and killed groups lose opportunity to be used again, empty groups, something like this aren't removed.

In game three parties, red, blue and green. The problem doesn't appear at once at all. At each party of group , cease to work with a gap on time 30-40 minutes at different times.

Help to solve a problem.

Mission of CTI. There is No Mod.

https://www.dropbox.com/s/wvl8x0a8edhays9/becti_0097_z1321A3.Altis.zip?dl=0

Details

Severity
Tweak
Resolution
Fixed
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Arma3Apex 1.64 \ DEV
Category
Multiplayer
Steps To Reproduce

Error of creation of groups in the editor.
-Create 144 groups
-Create one more group (mistake)
-Clean 4 groups
-Create 1 group - it is impossible to create (mistake)
-Clean 70 groups
-Add 70 groups, empty groups are created

https://youtu.be/QwLj1Z37HLQ

Actions for the following attempt to create and clean groups
lead to an error of creation of groups or creates their empty. I didn't try it to do more long, than on video,
but also it is so visible that in a certain step, I lose opportunity to create more than 70 groups.
Following test.
I reached a limit of creation of groups, it is more than 40 I can't create.
Exit from the editor, loading of the kept mission doesn't correct an error.
https://youtu.be/OJ5uZT6JJZ4
If not to try to create the 145th group, the problem won't appear.
In game the situation of attempt of creation of the 145th group isn't controlled, it leads to a problem of loss of the maximum creation of groups to 40. It brings at emergence of a problem into missions.

Additional Information
Lex created this task.Oct 10 2016, 1:24 PM
Lex edited the task description. (Show Details)Oct 11 2016, 12:03 PM
Lex changed Category from Scripting to Multiplayer.
Lex edited Additional Information. (Show Details)Oct 11 2016, 2:28 PM
Lex edited Additional Information. (Show Details)
Lex edited Additional Information. (Show Details)Oct 11 2016, 2:36 PM
Lex edited Additional Information. (Show Details)Oct 11 2016, 3:03 PM
Lex changed the title from "Dynamic groups in mission. Help to find and solve a problem." to "Dynamic groups in mission. Limit of 40 groups in the editor. Where 104 groups vanish?".Oct 11 2016, 3:18 PM
Lex edited Additional Information. (Show Details)Oct 11 2016, 4:29 PM
Lex edited Additional Information. (Show Details)Oct 12 2016, 10:26 AM
Lex edited the task description. (Show Details)
Lex edited Steps To Reproduce. (Show Details)Oct 12 2016, 10:45 AM
Lex edited Additional Information. (Show Details)
Lex edited Steps To Reproduce. (Show Details)
razazel claimed this task.Oct 19 2016, 1:14 PM
razazel changed the task status from "New" to "Need More Info".
razazel added a subscriber: razazel.

Hello,

would you mind posting proper link for the repro missions? The shortened link you copied unfortunately does not work.

Thanks

Lex added a comment.Oct 20 2016, 5:38 PM

Has corrected the reference. But has faced a problem of groups in the editor.
Did all actions on video in the editor (section Steps To Reproduce).
In any way, there is no return of the free slot of the lost unit or the UAV.
When the problem appears in a mission, I can buy the UAV, but I can't connect the terminal to it, the UAV seems not on my party, in yellow group (empty). AI won't appear in a mission (not players) where have to appear.

Lex edited the task description. (Show Details)Oct 20 2016, 5:40 PM
Lex added a comment.EditedOct 23 2016, 3:23 PM

On video I use to allocate the "left button of a mouse" groups, to copy "Ctrl+C", to insert "Ctrl+V" and to remove the allocated Del groups.
On video - I have lost an opportunity to create group in the editor. Regression of creation of groups in the editor when has received the message in the editor - "about a limit in number of 144 groups".
https://youtu.be/O9m3_dKw-vc

Lex added a comment.Oct 24 2016, 11:57 AM

Option of receiving a problem of creation of groups in the editor.

  • create 144 groups
  • allocate and copy everything
  • remove everything
  • create one group
  • insert 144 groups of the buffer
  • remove everything
  • insert 144 groups of the buffer
  • try to create one group

https://youtu.be/p4uvOTuyhxc

Are you able to observe same issues on the Development branch?

Lex added a comment.EditedOct 24 2016, 1:37 PM

Has played the last video on DEV.
It occurs for all fractions, except rabbits. It is possible to create rabbits infinitely much.

Lex changed the title from "Dynamic groups in mission. Limit of 40 groups in the editor. Where 104 groups vanish?" to "Dynamic groups in mission. Limit of 0 groups in the editor. Where 144 groups vanish?".Nov 4 2016, 5:37 AM
Lex added a comment.Nov 4 2016, 5:40 AM

This problem is present at DEV of the version. Restriction "144" units regress in "0" units.
https://youtu.be/v1iWzxIuONs

Lex changed the title from "Dynamic groups in mission. Limit of 0 groups in the editor. Where 144 groups vanish?" to "The statistics of number of the created groups works. A problem of system of recalculation of statistics of the existing groups.".Nov 7 2016, 5:34 PM
Lex changed the title from "The statistics of number of the created groups works. A problem of system of recalculation of statistics of the existing groups." to "Error of recalculation of groups in Arma3. A problem of system of recalculation of statistics of the existing groups.".Nov 9 2016, 11:03 AM
Lex added a comment.EditedNov 9 2016, 11:09 AM

Are you able to observe same issues on the Development branch?

The error of recalculation of groups in Dev is made.
In Arma 3, after an error of creation of the 145th group.
After this blocking, there is a problem with groups, with creation of new groups.

Lex changed the title from "Error of recalculation of groups in Arma3. A problem of system of recalculation of statistics of the existing groups." to "Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group.".Nov 9 2016, 11:11 AM
razazel changed the task status from "Need More Info" to "Feedback".Nov 10 2016, 5:11 PM

What about the latest Steam Dev update? Should be fixed (1.67.139238)

I have tried the repro steps you provided, appears to be fine, Warning message about group limits appears only when trying to create 145th group.
If you encounter the issue, please include new repro steps in the comment so I can check that out.

Lex added a comment.EditedNov 10 2016, 6:03 PM

Mission for the editor
144%201.Tanoa.zip

Make actions with any number of groups = X. Rule of X=2-144.

Algorithm such:

  • Create 144 groups.
  • Allocate and copy groups, quantity = X. Rule X=2-144.
  • Allocate and remove groups, quantity = with X-1.
  • Insert the copied groups = X.
  • Add 1 group.
  • Remove yellow groups.
  • Add 1 group.

Repeat an algorithm with the remained groups.

  • Allocate and copy groups, quantity = X. Rule X=2-144.
  • Allocate and remove groups, quantity = with X-1.
  • Insert the copied groups = X.
  • Add 1 group.
  • Remove yellow groups.
  • Add 1 group.

If X=2, it is possible to repeat 144 times an algorithm.
Result - the number of groups =0, you won't be able to create even 1 group.

Algorithm No. 2 :

  • Create 72 groups
  • Allocate and copy 72 groups
  • Add 1 group
  • Insert 72 groups

Actions for bystry result on video.
https://youtu.be/VQa_5lsf4mo

You are using the darters for the repro, are you able to do similar thing with infantry units?

Lex added a comment.EditedNov 11 2016, 12:55 PM

Groups of UAVs getting to yellow fraction reduce the number of the main group.
It has been noticed from the very beginning. For this reason, I have shown you a problem of groups of UAVs. If in the mixed groups not to use UAVs, with calculation of groups there is no problem.
But in missions UAVs are used, and there is an emergence of a problem, in the form of loss of creation of the main (living) groups.
https://youtu.be/HcOd-O-oWwo
Removal of yellow groups doesn't renew an opportunity to return all 144 living groups.
https://youtu.be/tj8nMN2SpMI
The mission for the editor, is only 1 group.
144 bug group Tanoa.zip

This problem in our mission will arise not at once. More precisely, it isn't noticeable within 2-3 hours of a game. While there are living groups, all it seems well. But when vanishes, the last living group, all symptoms of a problem on a surface.

Now we have reduced the number of groups which at the same time appear in the cities, on activation of the trigger. It seems gives chance to increase time for a mission, but the problem appears later.
If to continue reduction of groups, emergence on the trigger, it does easy occupation of places in a game.
I will be to test still as conduct groups from the operator of UAV.

Lex added a comment.Nov 15 2016, 9:29 AM

On DEV it is reproduced, as before.

Lex changed Operating System Version from Arma3Apex 1.64 to Arma3Apex 1.64 \ DEV.Nov 16 2016, 7:35 AM
Lex added a comment.Nov 16 2016, 11:05 AM

There are options of UAV group of recalculation?

Issue is still in progress so no fix available yet.

Lex added a comment.Dec 7 2016, 4:12 PM

Thank you very much.
In the DEV EXE Rev. 139546 problem solved.
https://forums.bistudio.com/topic/140837-development-branch-changelog/?p=3126484
Please close the ticket.

Lex added a comment.Mar 17 2017, 6:52 AM

Many thanks. Close the ticket.

razazel closed this task as "Resolved".Mar 17 2017, 10:56 AM
razazel changed Resolution from Open to Fixed.
Lex removed a subscriber: Lex.Mar 17 2017, 12:08 PM

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