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May 10 2016

Vitdom added a comment to T98530: [Proposal] Possible fix for 'Panic Quitting' and 'Server Hopping'.

dup 0004926

May 10 2016, 10:16 PM · DayZ
Vitdom added a comment to T98488: Not able to prone.

In case this only occurs for some people, upload your .RPT log file in %APPDATA%\..\Local\DayZ\

May 10 2016, 10:14 PM · DayZ
Vitdom added a comment to T98166: Cant Receive Messages From Other Players.

Are you playing through a wireless connection? If you do, what is the average packet loss value?

0.44 is supposed to have "Server: New guaranteed messaging system for network traffic". Maybe the Client was forgotten by the developers?

May 10 2016, 10:04 PM · DayZ
Vitdom added a comment to T98166: Cant Receive Messages From Other Players.

Verify game cache integrity through Steam's game properties manager and upload the .RPT log from %APPDATA%\..\Local\DayZ

May 10 2016, 10:04 PM · DayZ
Vitdom added a comment to T98072: Remove bandwidth feature.

Yep, Ping and Desync is enough information. Bandwidth isn't necessary and gives away when you are close to other players.

May 10 2016, 10:01 PM · DayZ
Vitdom added a comment to T97751: Day 1.62 patch install.

This is DayZ the game and costs 24€, http://store.steampowered.com/app/221100/.
It sounds like your son is playing the old free fan-made mod version of ArmA 2, DayZMod, http://store.steampowered.com/app/224580/ http://www.dayzmod.com/.

The latest version of DayZMod can be downloaded and played from Steam directly for free if you own a copy of ArmA 2:CO on the same account, from http://store.steampowered.com/app/224580/

The latest version can also be downloaded and installed manually to an existing installment of ArmA 2:CO, and the latest ArmA 2 Beta patch respectively from:
http://cdn.armafiles.info/latest/1.8.1-4cf6dbd/
http://www.arma2.com/beta-patch.php

Hope it works well for you!

May 10 2016, 9:50 PM · DayZ
Vitdom edited Steps To Reproduce on T84992: Aiming in sights while a Post-Processing template is in use breaks dark visuals.
May 10 2016, 12:23 PM · Arma 3
Vitdom added a comment to T84984: RC 1.54.133479 - Graphics driver crash.

I just experienced an additional crash of the same type but this time shortly after the game was launched in the editor.

May 10 2016, 12:22 PM · Arma 3
Vitdom edited Steps To Reproduce on T84984: RC 1.54.133479 - Graphics driver crash.
May 10 2016, 12:22 PM · Arma 3
Vitdom added a comment to T84672: To-199 Neophrone: No panel/gauge lights at night..

This note is not related to the issue.

rogerx I wonder if you can give some advice about where to find reference to scripting in Arma 3, where do you find all the functions and object members?

I also want to learn the syntax, operators etc. Does the scripting language in Arma 3 have a name or a project descriptor that I can lookup to get to know more about the language?

May 10 2016, 12:13 PM · Arma 3
Vitdom edited Steps To Reproduce on T84645: MP crash C0000005 ACCESS_VIOLATION at 0156296B.
May 10 2016, 12:13 PM · Arma 3
Vitdom added a comment to T84048: RC 1.52.132483 - C0000005 ACCESS_VIOLATION at 1000100D 01:0000000D tbb4malloc_bi.dll.

I did as you said running RC 1.52.132483 and managed to generate a whole bunch of crashes. You can download them with this link: https://www.dropbox.com/s/owbkww4dmaemz37/crash_reports.zip?dl=1

I managed to get a crash with all 1.52 allocators including "system".
Of the 1.50 allocators, all crashed except for tbb4malloc_bi (2 attempts).
Note that the 1.52 tbb4 allocator also did not crash until several attempts were made.

The tcmalloc_bi crashes were different but the following crashed at a specific point of the last Bootcamp mission:
tbb3malloc_bi (could not write memory / exception 0x00000e4b)
nedmalloc_bi (exception thrown)
jemalloc_bi (application freeze)
system (exception thrown)
tbb4malloc_bi (old original issue report)

The point in the last Bootcamp mission where the crashes occurred is depicted in "crashcampaign.jpg".

May 10 2016, 11:55 AM · Arma 3
Vitdom set Category to category:gamecrash on T84048: RC 1.52.132483 - C0000005 ACCESS_VIOLATION at 1000100D 01:0000000D tbb4malloc_bi.dll.
May 10 2016, 11:55 AM · Arma 3
Vitdom added a comment to T84048: RC 1.52.132483 - C0000005 ACCESS_VIOLATION at 1000100D 01:0000000D tbb4malloc_bi.dll.

Yeah I'm reporting this crash on the new RC 1.52 version so that they won't release the changed allocator like planned. Hopefully they'll quickly fix this issue and the update doesn't get delayed again.

May 10 2016, 11:55 AM · Arma 3
Vitdom edited Steps To Reproduce on T84045: RC 1.52.132483 - Mortar reload sound is rapidly replaying w/o finish during reload.
May 10 2016, 11:55 AM · Arma 3
Vitdom edited Steps To Reproduce on T83266: Aiming / Looking above/below horizon level while flying a helicopter causes FPS to drop below 1.
May 10 2016, 11:32 AM · Arma 3
Vitdom edited Steps To Reproduce on T83151: RC 1.48.131504 Insert Group FIA Support Team (EOD) places 2 Riflemen instead of Explosive Specialists.
May 10 2016, 11:27 AM · Arma 3
Vitdom set Category to category:bootcamp on T83055: RC 1.48.131429 - an AAF soldier in the "Damage Control"-mission is inanimate.
May 10 2016, 11:24 AM · Arma 3
Vitdom added a comment to T82093: Optics mil-dot spacing is incorrect.

I can see it now. Apparently they've changed the FOV-zoom of the optical sights, so that the mildot spacings are improperly scaled.

This should be simple to fix, either scale the optics' zoom-FOV or extend the optics's distance from the screen.

May 10 2016, 10:52 AM · Arma 3
Vitdom added a comment to T82093: Optics mil-dot spacing is incorrect.

After exact pixel-measurement, I found the soldier at 300m range to fill an angle of 6.54 mildots. I have attached the sample picture to this issue. Using your formula, s = d*a/1000:

300 * 6.54 / 1000 = 1.96 m

In my opinion, this is a realistic size of the Target size.

I found the soldier at 600m range to fill an angle of 3.27 mildots. This yields 600 * 3.27 / 1000 = 1.96 m.

So my conclusion is that the mildot angle spacing in the video is very accurate, consistent and realistic.

May 10 2016, 10:52 AM · Arma 3
Vitdom set Category to category:gamecrash on T82086: Crash on return to menu after MP game.
May 10 2016, 10:51 AM · Arma 3
Vitdom added a comment to T82086: Crash on return to menu after MP game.

I have attached a new archive without the RAR5 format.

May 10 2016, 10:51 AM · Arma 3
Vitdom added a comment to T82075: Game Crash in the Multiplayer lobby after disconnecting the server (1.42).

I got the exact same issue: #0023719

Arma 3 Version 1.42.130246 (142v1)
C0000005 ACCESS_VIOLATION at 61C6484C 01:001A384C S:\games\steamapps\common\Arma 3\PhysX3_x86.dll

May 10 2016, 10:51 AM · Arma 3
Vitdom added a comment to T82049: BSoD VIDEO_SCHEDULER_INTERNAL_ERROR.

No further dump or log files were generated.

May 10 2016, 10:50 AM · Arma 3
Vitdom set Category to category:gamecrash on T82049: BSoD VIDEO_SCHEDULER_INTERNAL_ERROR.
May 10 2016, 10:50 AM · Arma 3
Vitdom added a comment to T81951: Add High Command functionality to Zeus.

This is an excellent idea. We need further integration of High Command into the rest of Arma 3's features, and tweaking HC accordingly for a fluid experience.

May 10 2016, 10:47 AM · Arma 3
Vitdom added a comment to T81941: Some Showcases need to be reworked (SPOILERS).

I played the Infantry showcase in the Marksmen RC and completed it a lot easier than past versions.

I tried out the Scuba-showcase and 2 seconds on the surface got the adversaries' attention and they immediately sent the helicopter to assert their territory, skimming the waters, and shifting one of their sentries to the shore who took me out on my next rise to the surface.

Unless you were pointing at specific matters that do not belong in the way Arma 3 is to be played, I found nothing out of the ordinary here. Please explain further how what you described does not fit into the gameplay of Arma 3.

May 10 2016, 10:46 AM · Arma 3
Vitdom added a comment to T81924: [MEDIC] add the heal at medic in action menu again..

Either this or make all injured soldiers visible in the medic's action menu, not just 1.

May 10 2016, 10:46 AM · Arma 3
Vitdom added a comment to T81923: Arma III has stopped working.

A major update is due tomorrow. Please switch to the RC-branch and test it, so that you are certain you'll have no issues with it. If you crash, make another issue report. Make sure to avoid disable logging, using custom allocators or community addons.

If you crash, upload the .RPT, .BIDMP and .MDMP files from your AppData\Local\Arma 3 directory.

Steam>Arma 3>Properties>Betas>Enter "Arma3Marksmen142RC".

May 10 2016, 10:46 AM · Arma 3
Vitdom added a comment to T81875: 142RC VR - Missing Marksmen Symbol/Icon for NATO Laser Designator.

The NATO Laser Designator is not part of the Marksmen DLC. It has been usable in the game since the release of Arma 3 over a year ago.

Only the additional laser designators included with the Marksmen DLC will be restricted to premium purchasers.

May 10 2016, 10:44 AM · Arma 3
Vitdom added a comment to T81847: The Cyrus rifle is god-like powerfull.

I think you've misunderstood the reason for the wide variety of rifles and weapons. They are not supposed to be balanced, but to give you an advantage over your adversaries.

If you see a whole team wielding a Cyrus, you better disengage with your infantry team and bring something else like an APC/IFV/MBT or long range sniper team.

May 10 2016, 10:44 AM · Arma 3
Vitdom added a comment to T81824: Squad 'disengage' command has no effect.

I confirm this. Currently Disengage only revokes any Engage at Will command you give.

May 10 2016, 10:43 AM · Arma 3
Vitdom added a comment to T81823: [RESOLVED] [Video] Using free look and/or TrackIR while having a weapon deployed causes weapon sights to be off centre.

I confirm this by using Free Look, moving the sights left will still fire at the original position (restored by releasing Alt).

May 10 2016, 10:43 AM · Arma 3
Vitdom added a comment to T81822: Bug commanding IA and gruond.

Unless you can supply reproduction steps I'd say you are using game-breaking addons or don't know how to do what you are having issues with.

May 10 2016, 10:43 AM · Arma 3
Vitdom edited Steps To Reproduce on T81819: RC 1.42.129967 Katiba GL has weird cube floating in front of the rifle.
May 10 2016, 10:43 AM · Arma 3
Vitdom added a comment to T81754: RCO rectile flickers Arma 3 Markemen DLC RC.

I also experienced this issue when testing the RCO sight on the latest RC. The zeroing bars flicker depending on how you move the sight and will in some angles appear invisible. See my screenshot.

I used the following graphics settings:
sampling 100%
1152x648
16x9 - wide
Normal interface size

It gets a little bit better with FSAA and PPAA. The screenshot was taking with both Disabled.

Tried to confirm with others online playing the RC but some guy "YesYoa" just harassed me and became really rude telling me to Alt+F4. How did I manage that? I told him off but I don't think the understood the emotional damage he induced in me. Hopefully it got reciprocal in the end.

May 10 2016, 10:40 AM · Arma 3
Vitdom added a comment to T81752: RC 1.42.129940 crash DXGI_ERROR_DEVICE_HUNG.

I have Not been able to replicate the crash nor the graphics glitches with the latest RCs and standard allocator. Resolved?

May 10 2016, 10:40 AM · Arma 3
Vitdom added a comment to T81752: RC 1.42.129940 crash DXGI_ERROR_DEVICE_HUNG.

Only the RPT and BIDMP files were generated on the crash. They are attached in the crash.zip file.

May 10 2016, 10:40 AM · Arma 3
Vitdom edited Steps To Reproduce on T81752: RC 1.42.129940 crash DXGI_ERROR_DEVICE_HUNG.
May 10 2016, 10:40 AM · Arma 3
Vitdom added a comment to T81687: RESOLVED - You are able to use freelook if you deployed your weapon and use the weapon optics.

Disproving this issue for 1.40.129.533

May 10 2016, 10:38 AM · Arma 3
Vitdom added a comment to T81564: Foregrips.

Yes bipods are being added but why do you want foregrip-attachments? You are already grabbing the rifles with your other arm. It won't really introduce anything new to the game.

May 10 2016, 10:34 AM · Arma 3
Vitdom added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

Perhaps you are meaning that statically-zeroed optics don't have dynamic visual zeroing, adjusted to the newly added feature called "Init speeds"? Because I can zero in the ASP-1 Kir with any adjustable zeroing optics sight with 100% reliability.

If so, the issue you are experiencing is not about the ASP-1 Kir specifically. We need further integration of the new "Init speeds" feature into the optics sights in Arma 3.

May 10 2016, 10:31 AM · Arma 3
Vitdom added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

Tested this today on the latest Release Candidate of 1.42 and my shots hit perfectly at both 500 and 300 m range when zeroed with any Sniper-optics scope using the ASP-1 Kir.

May 10 2016, 10:31 AM · Arma 3
Vitdom edited Additional Information on T81265: 1.40.129525 RC Arma3.exe in-game crash.
May 10 2016, 10:25 AM · Arma 3
Vitdom added a comment to T81184: RC 1.40.129430 crash on exit "PRIV_INSTRUCTION".

I reexperienced the crash with the latest RC 1.40.129493. I have uploaded an additional dump.

May 10 2016, 10:22 AM · Arma 3
Vitdom added a comment to T81184: RC 1.40.129430 crash on exit "PRIV_INSTRUCTION".

I tried to replicate this issue twice with the new RC, but it appears fixed. (Nope, crashed again)

May 10 2016, 10:22 AM · Arma 3
Vitdom added a comment to T81184: RC 1.40.129430 crash on exit "PRIV_INSTRUCTION".

I just experienced an additional identical crash, suggesting it is not random, changing to Sometimes.

May 10 2016, 10:22 AM · Arma 3
Vitdom edited Steps To Reproduce on T81184: RC 1.40.129430 crash on exit "PRIV_INSTRUCTION".
May 10 2016, 10:22 AM · Arma 3
Vitdom added a comment to T81017: Taru take damage (ATRQ) when transporting cars [VIDEO].

I do not believe this is a bug. It is intentional and it is the loadmaster's responsibility to ensure the load is behaving in a safe way to keep it from damaging the helicopter when stressing the helicopter.

After looking at the video, this looks more like an issue with the sling-ropes and their inconsistent physics that damage the helicopter when they shouldn't have.

May 10 2016, 10:17 AM · Arma 3
Vitdom edited Steps To Reproduce on T80833: Crash when exiting browser after played on server.
May 10 2016, 10:11 AM · Arma 3
Vitdom edited Steps To Reproduce on T80821: Blue screen of death when switching to third person view while driving a Slammer.
May 10 2016, 10:11 AM · Arma 3
Vitdom edited Steps To Reproduce on T80820: Crash when throwing chemlights in the dark.
May 10 2016, 10:11 AM · Arma 3
Vitdom edited Steps To Reproduce on T80792: Inaccurate physics collisions occur when stopping ahead of a vehicle on high latency / load servers.
May 10 2016, 10:10 AM · Arma 3
Vitdom added a comment to T80672: Can't connect to any servers.

Never do a reinstall, click the game in Steam->Right click Game->Properties->Local files->Verify integrity of game cache.

Try disabling your firewall and see if it works.

May 10 2016, 10:01 AM · Arma 3
Vitdom edited Steps To Reproduce on T80667: ModuleZoneRestriction_F does not synchronize properly with a trigger.
May 10 2016, 10:00 AM · Arma 3
Vitdom edited Steps To Reproduce on T80661: AI can not be ordered to board a helicopter as Commander.
May 10 2016, 10:00 AM · Arma 3
Vitdom added a comment to T80633: Camp Maxwell bug.

Could you try deleting the following folder?

C:\Users\USER\Documents\Arma 3 - Other Profiles\NICKNAME\Saved\a3\Missions_F_EPA\

May 10 2016, 9:59 AM · Arma 3
Vitdom added a comment to T79980: While in Stealth mode the voice over for command "Flank right" is saying "Flank left" instead..

Confirmed. He says Flank Left when you command Flank Right. However the AI aren't stupid so they actually Flank Right as intended.

May 10 2016, 9:38 AM · Arma 3
Vitdom added a comment to T79206: (Optional) Visual fatigue & health gauge....

I entirely agree. We need a linear health / fatigue indicator on your character that increases the realism of the simulated experience.

Squad members already has a binary health communication protocol, if they go below a certain health value, they report as Injured with a red mark visible to the Leader, this is good and doesn't require change.

It should be available as a difficulty setting that is turned off in Veteran/Elite but enabled in Recruit/Regular.

May 10 2016, 9:13 AM · Arma 3
Vitdom edited Steps To Reproduce on T78866: A player operating a mortar, which is deleted by the server, causes the player to crash to desktop.
May 10 2016, 9:03 AM · Arma 3
Vitdom added a comment to T78862: Server Browser freeze and crash. 98% CPU usage.

You should try to verify the game integrity through Steam>Arma 3>Properties>Local files>Verify integrity of game cache.

May 10 2016, 9:02 AM · Arma 3
Vitdom added a comment to T78860: Arma 3 launches but no window pops up, still visible in task manager!.

DX11 - Initializing DX11 engine.
DX11 error : Failed to create DXGI factory. : E_NOINTERFACE

This means you either do not have a DX10/DX11 graphics card,
that your graphics driver is too old,
that your driver is set to use the integrated GPU in your CPU
or that the DX interface bundled with Arma 3 is not installed.

Do the following until it works:

  1. Install ...\Steam\steamapps\common\Arma 3\DirectX\DXSETUP.exe
  2. Update your graphics driver
  3. Make sure your driver is set to use your graphics card
  4. Your graphics card does not meet the minimum system requirements, get one that does.
May 10 2016, 9:02 AM · Arma 3
Vitdom added a comment to T78853: Game Crashes when I press the Multiplayer tab without any error..

You should try to verify the game integrity through Steam>Arma 3>Properties>Local files>Verify integrity of game cache.

May 10 2016, 9:02 AM · Arma 3
Vitdom added a comment to T77000: Game sometimes crashes mid-game / on join in multiplayer.

I had a bluescreen on 1.18 so far but didn't manage to find anything in the RPT, without dumps. It's definitely not the same kind of crash though.

Once I manage to get hold of some dumplogs I will submit another report.

May 10 2016, 8:15 AM · Arma 3
Vitdom edited Steps To Reproduce on T77000: Game sometimes crashes mid-game / on join in multiplayer.
May 10 2016, 8:15 AM · Arma 3
Vitdom added a comment to T76355: UI control bugs.

Arma 3 + Zeus version 1.15.116.219

May 10 2016, 7:58 AM · Arma 3
Vitdom edited Steps To Reproduce on T76355: UI control bugs.
May 10 2016, 7:58 AM · Arma 3
Vitdom edited Steps To Reproduce on T75178: Speed indicator of Helicopters do not take perpendicular motion into account.
May 10 2016, 7:29 AM · Arma 3
Vitdom added a comment to T75176: Add mounted weapon version of the AR-2 Darter.

You do realize that a machine gun weighs A LOT, + at least the same weight in ammunition? In reality, the Darter wouldn't even be able to take off.

May 10 2016, 7:29 AM · Arma 3
Vitdom added a comment to T75174: Some peoples Arma 3 have their game stopped working. We on server sees: Steam ticket check failed..

This happens when the Server checks with Steam if the Client is who it says it is. If Steam fails to respond, the client is kicked.

This is protection against game piracy.

May 10 2016, 7:29 AM · Arma 3
Vitdom edited Steps To Reproduce on T75151: Random crashes of different types + DUMPS.
May 10 2016, 7:29 AM · Arma 3
Vitdom added a comment to T75143: Accuracy of fire in sitting and standing identical.

Sitting is by default accomplished by going Prone and holding Ctrl while pressing W.

May 10 2016, 7:28 AM · Arma 3
Vitdom added a comment to T75032: Game freezes on startup at the ArmA 3 logo after splash screen.

Very strange. The issue disappeared for me too, one day later.

May 10 2016, 7:26 AM · Arma 3
Vitdom edited Steps To Reproduce on T75032: Game freezes on startup at the ArmA 3 logo after splash screen.
May 10 2016, 7:26 AM · Arma 3
Vitdom added a comment to T74677: Really disturbing bug for some scopes.

Are you talking about the peripheral view blur? I didn't think it was a bug :o

May 10 2016, 7:17 AM · Arma 3
Vitdom added a comment to T74671: 1.06 crashes randomly 1 hr in, multiple reasons.

No, 1.08 fixed it. Thank you!

May 10 2016, 7:17 AM · Arma 3
Vitdom edited Steps To Reproduce on T74671: 1.06 crashes randomly 1 hr in, multiple reasons.
May 10 2016, 7:17 AM · Arma 3
Vitdom added a comment to T74671: 1.06 crashes randomly 1 hr in, multiple reasons.

Attached 1 additional crash dump

May 10 2016, 7:17 AM · Arma 3
Vitdom added a comment to T74671: 1.06 crashes randomly 1 hr in, multiple reasons.

Managed to consistently reproduce at least 1 crash type by attempting to access the inventory of the Mohawk helicopter on a multiplayer server.

May 10 2016, 7:17 AM · Arma 3
Vitdom added a comment to T74624: Multiplayer game crash.

Try using www.solidfiles.com instead, much better

" File hosting without the bullshit. " =D

May 10 2016, 7:16 AM · Arma 3
Vitdom added a comment to T74438: Cannot use addon sounds in mission CfgSounds.

I am not good at scripting but I think click2 is the classname and "Click" is the sound name.

Does it work if you execute playSound "Click2" and rename the sound to "Click2"?

May 10 2016, 7:12 AM · Arma 3
Vitdom added a comment to T72006: Top Down attack profile for Titan AT Missiles.

Has this feature been added to the game yet?

May 10 2016, 6:01 AM · Arma 3
Vitdom added a comment to T70016: VSync limits frame rate to 30.

Sorry everyone but there is no 30 fps or 60 fps cap in this game.

If your monitor is at 60 Hz and the game can not render that fast but faster than 30 fps you will only see 30 fps if the game is set to draw the scene whenever the monitor is ready (V-sync).

If you have experienced other vsync lock-thresholds than 30 and 60 fps then your monitor or the game OpenGL / D3D interface would have used a different refresh rate from 60 Hz. If you experienced a lock on 45 fps the the most reasonable refresh rate you were using is 90 Hz.

If your monitor supports a broad range of refresh rates 60 - 120 Hz, you can select a different one with the refresh=N; setting in your Arma3.cfg file, effectively selecting a different v-sync half lock rate if your monitor supports it.

May 10 2016, 4:56 AM · Arma 3