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[Proposal] Possible fix for 'Panic Quitting' and 'Server Hopping'
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Description

So quite a few times, hostile survivors uses the trick to disconnect from the server, join a new one, run to a new hideout or behind me, connect to original server to gain advantage.

Also players seem to disconnect when facing problems (Hunted by Zombies, spotted by other survivors etc...)

The solution could be: When a player disconnects, the Character is still in the game, for 1 minute (or less). In that time, the player is vulnerable, and can be killed by zombies and other players.

"BUT WHAT ABOUT US WHO DO NOT PANIC QUIT??" - Well, just like in real life, you have to find a safe place to "sleep" when it's time for that. Adds realism to the game.

Details

Legacy ID
1458488796
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Multiplayer
Steps To Reproduce
  1. Acquire a gun
  2. Find another player
  3. Aim at another survivor
  4. Watch as he disconnects

Event Timeline

Severin edited Steps To Reproduce. (Show Details)May 27 2014, 5:55 PM
Severin set Category to Multiplayer.
Severin set Reproducibility to N/A.
Severin set Severity to None.
Severin set Resolution to Open.
Severin set Legacy ID to 1458488796.May 8 2016, 6:22 PM

how about window :
relog in 30...29....28...

it could cause lot of misception... like... hey i want go to bed, ok so i relog here and then zombie kills you while you not even in game... > char wipe...

Vitdom added a subscriber: Vitdom.May 8 2016, 6:22 PM

dup 0004926