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Inaccurate physics collisions occur when stopping ahead of a vehicle on high latency / load servers
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Description

When playing MP on high latency / load servers, the physics collisions being determined by the server differs from the client profoundly. For example, stopping a tank going 40 km/h 5 m away toward a stationary truck will ram the truck without touching it and damage it to the degree that it explodes.

I can understand this kind of experience with the system of lag compensation that Arma 3 MP has if the truck had been following the tank and with the tank suddenly stopping. But this one is beyond an acceptable issue.

Details

Legacy ID
1161685545
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
Multiplayer
Steps To Reproduce

Play on high latency / load server (around 200 ms ping)
Drive a tank 40 km/h toward a stationary truck
Stop 5 m away from it
The truck gets rammed and explodes
EXPECTED: The truck is untouched

Event Timeline

Vitdom edited Steps To Reproduce. (Show Details)Jan 25 2015, 9:15 AM
Vitdom edited Additional Information. (Show Details)
Vitdom set Category to Multiplayer.
Vitdom set Reproducibility to Sometimes.
Vitdom set Severity to None.
Vitdom set Resolution to Open.
Vitdom set Legacy ID to 1161685545.May 7 2016, 8:09 PM