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(Optional) Visual fatigue & health gauge...
Acknowledged, WishlistPublic


In real life you can feel exactly how tired you are and you can also quickly assess the severity of a wound, but in a game this is impossible without some sort of metaphorical hint.
It would be useful to have a simple visual gauge showing the percentage of your fatigue & health (like in wasteland)

It would also help people understand the new fatigue system much better if they can actually see it working in front of their eyes :-)

Obviously make this optional in the settings so the hard core players can turn it off :-)


Legacy ID
Have Not Tried
Feature Request

Event Timeline

FeralCircus edited Additional Information. (Show Details)
FeralCircus set Category to Feature Request.
FeralCircus set Reproducibility to Have Not Tried.
FeralCircus set Severity to None.
FeralCircus set Resolution to Open.
FeralCircus set Legacy ID to 2698576170.May 7 2016, 7:28 PM
mik4409 added a subscriber: mik4409.May 7 2016, 7:28 PM

anyway,it's out of topic,I can't understand that I can't see my stance at highest difficulty
and,yeah they should add it,the only ways to know that how much character is tired is watching weapon sway,and heavy breath

Just out of curiosity, could whoever down voted please give a reason :-)

This is a military simulator, not Call of Duty.

Vitdom added a subscriber: Vitdom.May 7 2016, 7:28 PM

I entirely agree. We need a linear health / fatigue indicator on your character that increases the realism of the simulated experience.

Squad members already has a binary health communication protocol, if they go below a certain health value, they report as Injured with a red mark visible to the Leader, this is good and doesn't require change.

It should be available as a difficulty setting that is turned off in Veteran/Elite but enabled in Recruit/Regular.

lol yes I played Call Of Duty when it first came out and immediately reverted back to Tom Clancy's Rainbow Six. But then when Operation Flashpoint came out I was hooked to this day :-)

At the moment I'm using a mod called 'ShackTac Stamina Bar' and it gives a more realistic sense of how fatigued you are in game rather than having to guess based on random grunts, groans and heavy breathing which is extremely unrealistic for a 'simulator' :-s
I would recommend it to anyone who would like a more realistically simulated sense of your own fatigue level, just as you would naturally feel this in real life.

moridar added a subscriber: moridar.May 7 2016, 7:28 PM

I'm not a fan of the classic "health bar" (ex. it would be unrealistic to know you can take exactly 3 6.5mm rounds to the leg before you die), but it would definitely be nice to get some visual feedback as to where you've been shot. You'd feel it in real life, but since I'm not so inclined to feel the pain of being shot in real life every time I get shot in Arma (dear god my head would hurt), a little picture of your character somewhere on the HUD with something like a red area for somewhere you've been shot and an orange area for somewhere you've treated would really be nice.

I personally don't find the need for a stamina bar, but I do agree - it can be really hard to tell based solely on your character's grunts and weapon sway. I think it would make a good option, or something that is maybe enabled on the lower difficulties.

PiepMGI added a subscriber: PiepMGI.May 7 2016, 7:28 PM

Try my add-on and i'll take into account all positive comments.
I can split it into parts for your health purpose.
You should be aware, as all (alive) objects cars, planes,... units have a global damage and uncorrelated hitpoints damages. That's the reason why a show body parts and give the global damage by a colored text.
remaining blood is a odd function leading to nowhere without pertinent script.
oxygen works under water (if altitude < -2m), fatigue works (too much in my opinion). I show it by a blinking dot (near heart of my body picture) and a heart beat accelerating sound.
Thanks if you take time and comment.

Just tested the DEV branch and I'm loving the new stamina bar!
Very nice and subtle, just what it needed thank you :-)