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May 10 2016

AD2001 added a comment to T68739: Railgun / coilgun tank availability.

@ProGamer

http://blogs.scientificamerican.com/observations/2012/02/28/navy-unleashes-its-electromagnetic-railgun-outside-of-the-lab-video/

Quote:
"Navy says that the railgun project, initiated in 2005, will yield a 20- to 32-megajoule weapon that shoots a distance of 50 to 100 nautical miles (roughly 90 to 185 kilometers)."

So, this means that you could literally shoot someone who's on the other side of Altis with this tank. Now please tell me that isn't OP.

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

Let me start from the beginning:

For years have I been looking for a realistic military game. Then I finally found Arma. I first played the Arma 3 Alpha and I loved it. No one-man-armies, no driving and gunning a tank (or any vehicles with a gun), support for mods, the editor...just the realism...and much, much more. That's what made Arma special to me. And now, how realistic is a railgun on a tank? Do you even know how much power a railgun needs? And you also want no bullet drop and no travel time, don't you?

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

No. Just no.

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68729: Join Game - Join Friends - Join Server in Steam.

I can join my friends' servers.
/downvoted

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68710: Export map to image.

Isn't .jpg also HD?

May 10 2016, 4:05 AM · Arma 3
AD2001 added a comment to T68710: Export map to image.

Upvoted, but only if it will be for non-BI maps. I payed for the digital deluxe version for a reason.

May 10 2016, 4:05 AM · Arma 3
AD2001 added a comment to T68707: picked up "Rangefinder" won't work.

You're German, right?
/upvoted

May 10 2016, 4:05 AM · Arma 3
AD2001 added a comment to T68693: Aiming Up While Prone.

@Killzone_Kid

The high prone/sitting stance is okay for shooting up.

May 10 2016, 4:05 AM · Arma 3
AD2001 added a comment to T68693: Aiming Up While Prone.

That's what St.Jimmy said ^^

May 10 2016, 4:05 AM · Arma 3
AD2001 added a comment to T68693: Aiming Up While Prone.

Probably very long.

May 10 2016, 4:05 AM · Arma 3
AD2001 added a comment to T68693: Aiming Up While Prone.

Yes, it should ^^

May 10 2016, 4:05 AM · Arma 3
AD2001 added a comment to T68683: The community's definite suggestion for better heli immersion and guided weapon FCS.

It's the same with the missiles on the Kamysh.

May 10 2016, 4:04 AM · Arma 3
AD2001 added a comment to T68683: The community's definite suggestion for better heli immersion and guided weapon FCS.

Sounds good.

Btw, bump!

May 10 2016, 4:04 AM · Arma 3
AD2001 added a comment to T68683: The community's definite suggestion for better heli immersion and guided weapon FCS.

Why couldn't autonomous missiles be used?

May 10 2016, 4:04 AM · Arma 3
AD2001 added a comment to T68640: FUTURE REQUEST: WingSuits..

@zumzum

NO HANGGLIDERS!!!!!!!!!!!!

May 10 2016, 4:01 AM · Arma 3
AD2001 added a comment to T68640: FUTURE REQUEST: WingSuits..

There aren't any positions where wingsuits would be useful and there's probably going to be a mod.
/downvoted

May 10 2016, 4:01 AM · Arma 3
AD2001 added a comment to T68637: Please issue soldiers with TWO lungs.

Dat summary.
/upvoted

May 10 2016, 4:01 AM · Arma 3
AD2001 added a comment to T68624: ArmA 3 Better bullet physics for Physicx.

The bullet doesn't impact on body movement. I'll upvote for the rest of the ticket.

May 10 2016, 4:01 AM · Arma 3
AD2001 added a comment to T68623: Typo in editor: "Outro Loose [sic]".

Would you look at that...
/upvoted

May 10 2016, 4:01 AM · Arma 3
AD2001 added a comment to T68623: Typo in editor: "Outro Loose [sic]".

I don't understand what's the problem.

May 10 2016, 4:01 AM · Arma 3
AD2001 added a comment to T68620: Shift-tab no longer brings up Steam menu..

F11 works for me. Try that.

May 10 2016, 4:01 AM · Arma 3
AD2001 added a comment to T68616: MI-48 (Hind?) - nose diving into ground doesn't destroy heli.

I think it's a Havoc, not a Hind.
/upvoted

May 10 2016, 4:01 AM · Arma 3
AD2001 added a comment to T68614: Trophy system for applicable vehicles.

I dare you to make a feature request for Metal storm.

May 10 2016, 4:01 AM · Arma 3
AD2001 added a comment to T68614: Trophy system for applicable vehicles.

Imagine all those bullets/missiles fired at the same time. It would give my PC a heart attack.

May 10 2016, 4:01 AM · Arma 3
AD2001 added a comment to T68614: Trophy system for applicable vehicles.

Metal storm is OP (lightly said).

May 10 2016, 4:01 AM · Arma 3
AD2001 added a comment to T68614: Trophy system for applicable vehicles.

It would be kind of overpowered if all the vehicles had it.

May 10 2016, 4:00 AM · Arma 3
AD2001 added a comment to T68614: Trophy system for applicable vehicles.

I think the Merkavas will have it.

May 10 2016, 4:00 AM · Arma 3
AD2001 added a comment to T68614: Trophy system for applicable vehicles.

Agreed with Lehmann, at least make some limitations to the Trophy system.

May 10 2016, 4:00 AM · Arma 3
AD2001 added a comment to T68607: Submarine - Switching engine off on-land gurgles lol....

Please change the summary to reflect the issue itself.
/upvoted

May 10 2016, 4:00 AM · Arma 3
AD2001 added a comment to T68606: UH-80 Ghosthawk door gunner freelook.

You can't use freelook when aiming and sitting in a gunner position is considered aiming.
/upvoted

May 10 2016, 4:00 AM · Arma 3
AD2001 added a comment to T68597: Night Vision Goggles are not visible.

But, they looked cool on your helmet :( .

May 10 2016, 4:00 AM · Arma 3
AD2001 added a comment to T68585: Soldiers shout: "Changing mags!" when reloading a rocket launcher..

"rocket launchers typically do not have magazines" Do you know what typically means?
/upvoted

May 10 2016, 3:59 AM · Arma 3
AD2001 added a comment to T68569: Error Message "Add on DM_Light requires Add on ...".

I can't find this in the Arma 3 addons folder so I suppose this is 3rd party addon. Bohemia is not responsible for 3rd party addons.
/downvoted

May 10 2016, 3:59 AM · Arma 3
AD2001 added a comment to T68562: screech when braking on dirt....

This is a duplicate of issue 0000591. Moderator, please close this ticket.

May 10 2016, 3:59 AM · Arma 3
AD2001 added a comment to T68554: 3D magazine models lack bullets.

Not really important.
/downvoted

May 10 2016, 3:58 AM · Arma 3
AD2001 added a comment to T68550: Magazine capacity is wrong for ACP-C2.

This shouldn't be hard now that they changed the Vermin to .45.

May 10 2016, 3:58 AM · Arma 3
AD2001 added a comment to T68548: Where is Altis?.

Just fuck you Gumgum, you are just fuckin' boring!

May 10 2016, 3:58 AM · Arma 3
AD2001 added a comment to T68542: adding a captive unit to each sides classes?.

Do you mean add an unarmed unit?

May 10 2016, 3:58 AM · Arma 3
AD2001 added a comment to T68532: Mines don't explode, when you shooting on it..

I don't think it should be that much. Make the mine either explode by one or two 5.56 shots or make it not explode at all.

May 10 2016, 3:58 AM · Arma 3
AD2001 added a comment to T68532: Mines don't explode, when you shooting on it..

The APERS mines explode when shot, but tripwire mines don't. I'm not sure if this is a bug or is it intended.

May 10 2016, 3:58 AM · Arma 3
AD2001 added a comment to T68532: Mines don't explode, when you shooting on it..

English?

May 10 2016, 3:58 AM · Arma 3
AD2001 added a comment to T68521: More Pilots.

Do you even understand that those are community made missions? BI doesn't have anything to do with them.

Moderator, please close this as a no-bug.

May 10 2016, 3:57 AM · Arma 3
AD2001 added a comment to T68521: More Pilots.

What do you mean by "more pilot slots"?

May 10 2016, 3:57 AM · Arma 3
AD2001 added a comment to T68481: Add interiors for buildings: "diesel powerplant factory (small)", "transformer", and "radar station"..

The Diesel powerplant factory (small) is the only non-enterable building in the game. There's one at the fuel-station near Agia Marina.

May 10 2016, 3:55 AM · Arma 3
AD2001 added a comment to T68468: ARCO AND OTHER SCOPES ZOOM INSIDE AND OUTSIDE SCOPE..

Moderator, please close this ticket as a duplicate of 0008592.

May 10 2016, 3:55 AM · Arma 3
AD2001 added a comment to T68464: Gunner 3rd person camera stuck in turrect direction after taking controls.

This is really annoying. The solution would be to reset the camera position.

May 10 2016, 3:55 AM · Arma 3
AD2001 added a comment to T68454: Game crashes when exiting camera mode in editor.

Duplicate of 0008194. Please search before posting.

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68448: Add a nationality tab in the profile customization.

Agreed.

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68448: Add a nationality tab in the profile customization.

Well, now that I think about it, it could be useful. But, a little idea: make the mission maker have the ability to choose a nationality.

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68448: Add a nationality tab in the profile customization.

That's true. But, I meant what if someone who's not from a NATO member country plays Arma?

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68448: Add a nationality tab in the profile customization.

Although, some people could feel left out that way, but, still, having the flags of all nations would be kind of unrealistic. I'm really not sure...

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68448: Add a nationality tab in the profile customization.

Not really sure about this. It should probably only be for the NATO and you could only pick NATO member countries.

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68445: Comms captions/subtitles missing.

It's not a problem, it's supposed to be like that with the Stream friendly UI.

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68445: Comms captions/subtitles missing.

They work for me, but I'll still upvote.

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68445: Comms captions/subtitles missing.

Do you mean the custom subtitles are missing (for example "This is Alpha, proceeding with the attack") or the ones built-in into the game ("2, Gunner - get in Hunter")?

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68445: Comms captions/subtitles missing.

What mission were you playing?

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68443: Units.

@meinsweeper

Vryoffbtdrummr already made a ticket for that. http://feedback.arma3.com/view.php?id=10087

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68443: Units.

@Dr Death

So, what's your point?

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68443: Units.

No. Just no.

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68443: Units.

@vryoffbtdrummr

Yes, that's a lot better that what the OP suggested because just creating every country's unit would be time consuming.

@OP

Have a look a this http://feedback.arma3.com/view.php?id=10087 and this http://www.armaholic.com/list.php?c=arma3_files_addons_units&s=title&w=asc&d=0 .

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68442: CLOSE THIS.

Moderator, please close this ticket as a duplicate of issue number 0008468.

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68442: CLOSE THIS.

I think this is related to 0008468.

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68441: Missing bullet traces.

Did you mean the tracer mags are missing traces or the regular mags?

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68441: Missing bullet traces.

Only the last 5 bullets are tracers.
/downvoted

May 10 2016, 3:54 AM · Arma 3
AD2001 added a comment to T68407: AMV-7 / MSE-3 Wheels Spin Indefinitely in Water.

Nice name.
/upvoted

May 10 2016, 3:53 AM · Arma 3
AD2001 added a comment to T68394: Take your Time Bohemia!.

And also, add a hang glider.<sarcasm and reference to the OP posting a feature request for parachutes

What the f*** is wrong with you!? This feedback tracker is used to report issues. If you want to say something to the Devs make a thread on the BI forums or something. And again, WTF is wrong with you? Do you realise that this is spamming?

May 10 2016, 3:52 AM · Arma 3
AD2001 added a comment to T68388: bug in stand´s.

Then, you can reconfigure the controls.

May 10 2016, 3:52 AM · Arma 3
AD2001 added a comment to T68388: bug in stand´s.

The Y is a toggle, and since the sitting position is high PRONE it toggles it to the standing position.

May 10 2016, 3:52 AM · Arma 3
AD2001 added a comment to T68388: bug in stand´s.

The sitting/high prone is a variation of the prone and Y is the prone toggle. Still, this is expected behaviour.

May 10 2016, 3:52 AM · Arma 3
AD2001 added a comment to T68388: bug in stand´s.

If you lay down and press Shift+W your character will fast crawl. Pressing Y again results in the character standing up. This is intended behaviour and there is no change needed.
/downvoted

May 10 2016, 3:52 AM · Arma 3
AD2001 added a comment to T68367: Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control.

Should or will?

May 10 2016, 3:52 AM · Arma 3
AD2001 added a comment to T68364: Every time I start vehicle Challenge or create my own Multiplayer game, can't join any servers.

Oh, you meant the vehicle showcase, okay.

So...what graphics card do you have and does your CPU have an integrated graphics card? And, btw, the devs will probably need DxDiag to solve your problem, so please upload it.

May 10 2016, 3:52 AM · Arma 3
AD2001 added a comment to T68364: Every time I start vehicle Challenge or create my own Multiplayer game, can't join any servers.

Not sure, but it could the graphics card.

May 10 2016, 3:52 AM · Arma 3
AD2001 added a comment to T68364: Every time I start vehicle Challenge or create my own Multiplayer game, can't join any servers.

May I ask, what's the "vehicle challenge"?

May 10 2016, 3:52 AM · Arma 3
AD2001 added a comment to T68335: CH-49 Mohawk's back ramp not working.

The doors are already animated and the animation can be scripted.

May 10 2016, 3:51 AM · Arma 3
AD2001 added a comment to T68320: [BETA] CAS Helicopter is flying in circles instead of making strafing runs.

The 20mm gun can actually fire to the side. But, when I'm a gunner and I have an AI pilot the pilot makes fly-overs and doesn't circle around the target.

May 10 2016, 3:50 AM · Arma 3
AD2001 added a comment to T68306: SDV PIP & periscope misaligned, 3d periscope head misaligned with sea-level, periscope viewpoint to high vs. 3d periscope..

And what is the one pointed out in the picture supposed to be?

May 10 2016, 3:50 AM · Arma 3
AD2001 added a comment to T68303: Helicopters feel weightless, magnetize to the ground.

The lock-on warning part is already covered in 0009890.

May 10 2016, 3:50 AM · Arma 3
AD2001 added a comment to T68297: ARMA 3 won't start or will crash my computer.

What card is it? 2000, 2500, 4000?

May 10 2016, 3:50 AM · Arma 3
AD2001 added a comment to T68297: ARMA 3 won't start or will crash my computer.

Could you be more specific? And you should probably upload DxDiag.

May 10 2016, 3:50 AM · Arma 3
AD2001 added a comment to T68297: ARMA 3 won't start or will crash my computer.

What graphics card?

May 10 2016, 3:50 AM · Arma 3
AD2001 added a comment to T68282: Damageable rotors on vehicles.

No they can't. This happens to me, too. I report an issue and somebody downvotes and won't say why. :(

May 10 2016, 3:49 AM · Arma 3
AD2001 added a comment to T68282: Damageable rotors on vehicles.

Agreed. This is necessary for realism and balancing.

May 10 2016, 3:49 AM · Arma 3
AD2001 added a comment to T68276: Moon does not illuminate.

I don't know if it makes any difference, but did you try and get the full moon dates for Greece?

May 10 2016, 3:49 AM · Arma 3
AD2001 added a comment to T68268: Both the 9mm Submachineguns have no recoil when fired full auto .

Confirmed. Both have recoil in the latest Dev build.

May 10 2016, 3:49 AM · Arma 3
AD2001 added a comment to T68264: SDV lights don't work properly in 1st person.

What's your PiP quality?

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68251: Aerial vehicles need audible warning warning system for AA missiles.

I think this has been resolved on the Dev build. Can anyone confirm?

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68251: Aerial vehicles need audible warning warning system for AA missiles.

I think the chopper can detect a launch.

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68251: Aerial vehicles need audible warning warning system for AA missiles.

This is necessary.
/upvoted

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68247: Commanche (RAH 99 Blackfoot) has no anti-armor weapons.

DAGR missiles are lock-ons. I think that's enough.

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68244: Example missions in the editor.

I thought of this, too. At least some showcases.

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68241: Invisible night vision goggles, again.

That could be a good solution.

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68241: Invisible night vision goggles, again.

@Bis

Please, bring the NVGs back.

https://www.google.hr/search?q=begging&source=lnms&tbm=isch&sa=X&ei=5qPMUdTCGIXYtAbo7YDICA&ved=0CAkQ_AUoAQ&biw=1920&bih=993

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68241: Invisible night vision goggles, again.

If TWO moderators don't get it...

Btw, I tested it today, and the NVGs take up less than half of your uniform (not your vest, your uniform) so it's not really hard to keep them in the inventory. You can just drop the (useless) chemlights.

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68241: Invisible night vision goggles, again.

Did you mean not to be equipped with them as in not have them on your head or do you mean not have them at all? I understood that you wanted the second option, but you probably wanted the first one. Yes, that would be a good idea.

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68241: Invisible night vision goggles, again.

@Dave Zember

It could work, but if it's a 2 hour mission that starts at 7 and ends at about nine P.M. it would be impractical.

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68241: Invisible night vision goggles, again.

I think so. Why, Bohemia, why?

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68241: Invisible night vision goggles, again.

I agree with Deceiver. It's really not hard to put your NVGs in your vest or something. Or if it's a daytime mission just drop them on the ground.

May 10 2016, 3:48 AM · Arma 3
AD2001 added a comment to T68241: Invisible night vision goggles, again.

I was looking at the Beta changelog ( http://beta.arma3.com/spotrep-00006 ) and found this:
Removed binocular body from inactive NVG model

I think this is it.

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68241: Invisible night vision goggles, again.

I saw this and thought it was a design decision, but yes it looks stupid that the NVGs appear out of nowhere.

May 10 2016, 3:47 AM · Arma 3