As most of you already noticed the physics in the game are quite buggy. Even do this is beta this is somthing you really need to put time and effort in solving most of it. Some of you might know but im talking about the Physics in the game engine. Its stable regarding collisions with objects the only problem is that impacts aren't generated like they are seposed to. I mean if i shoot someone with a large calliber rifle the energy must add a visible effect to the carracters movement. Also try hitting someone with a car the engine needs about 1 sec to start rendering the impact effects and the physics caused by the collision when hitting a human object.
I gues its not really such biggy but it would make things interesting for instance: You'd have to shoot an enemy in the right place to make his boddy fall where no one will see it making a stealth mission even more realistic.
I hope you people understand what im talking about.