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Magazine capacity is wrong for ACP-C2
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The magazine capacity for the ACP-C2 is wrong. It is 16, when it should be 7.

When reloading, the avatar can clearly be seen placing a standard single-stack 1911-derivative magazine. These magazines have a capacity of 7. {F20256} {F20257}


Legacy ID
Steps To Reproduce

1.) Equip the ACP-C2.
2.) Note the magazine capacity of 16.
3.) It should actually be 7.

Event Timeline

Laqueesha edited Additional Information. (Show Details)
Laqueesha set Category to Config.
Laqueesha set Reproducibility to Always.
Laqueesha set Severity to None.
Laqueesha set Resolution to Fixed.
Laqueesha set Legacy ID to 857358319.May 7 2016, 2:53 PM
KDN added a subscriber: KDN.May 7 2016, 2:53 PM
KDN added a comment.Jun 25 2013, 7:01 PM

It is still using 9mm ammo. I am wondering if this is the way the meant to have it or they act as placeholders of code for now.

KDN, if you look on the slide of the ACP-C2 in-game, it says ".45 ACP" on it.

The 9mm is place holder, and was confirmed so by the devs, this weapons is still work in progress.
Also why is this listed under balance, rather than a bug or something like that?

Goose added a subscriber: Goose.May 7 2016, 2:53 PM
Goose added a comment.Jun 27 2013, 1:54 AM

Depending on the magazine they choose, it could also be 8 rounds which is fairly common to see these days, in the 2030s I imagine probably more so. I haven't looked at the magazine model.

AD2001 added a subscriber: AD2001.May 7 2016, 2:53 PM

This shouldn't be hard now that they changed the Vermin to .45.

The magazine capacity is now 9 rounds and uses .45 ACP. The thing is, from what I've read, there are 9-round 1911 mags, but they are very rare to come by.

It is possible to have an 8 round mag in the well plus one round in the chamber for a total of 9 rounds. Having a 9 round mag is a sort of work-around, I think.

Well, if that's the case, then the magazine should be 8-rounds and an animation of the player putting the round in the chamber would be nice.

Fixed in dev build.