i spotted that there is no captive units?
im currently using the competitor as a captive as he has no weapon :)
are you guys going to add any captive units? (hostages, injured hostages etc...)
i spotted that there is no captive units?
im currently using the competitor as a captive as he has no weapon :)
are you guys going to add any captive units? (hostages, injured hostages etc...)
n/a
Just use the remove all weapons etc commands and the setCaptive command in the units initialization box, if they are captive from the start, or via a trigger if not
i.e.
removeAllAssignedItems unit; removeAllContainers unit; removeAllItems unit; removeAllWeapons unit; unit setCaptive true;
unit = the name you gave them in the editor.
If you set their damage via the slider, they should appear injured or use “unit setDamage #” on the end of the above i.e.
Whare # = a number >0 to <1, 0 = fully healthy
on all the other series there were units named "captive" which had no gear, no vests, backpacks, helmets
so the work was already done for you.
:)
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.