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May 10 2016

AD2001 added a comment to T68241: Invisible night vision goggles, again.

Yes, I figured it out now. Earlier I thought they were some special NVGs (LOL) which don't have the tubes or whatever, but only the stand or whatever it's called.

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68237: There is no periscope stabilization.

I don't think it's possible to stabilize it in the sea because you can't just predict the water's behaviour.
/downvoted

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68237: There is no periscope stabilization.

It's okay for me.

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

@joostSidy

Openable doors on vehicles were removed because there were some issues which were difficult to solve. They will be added again after those issues are solved.

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

I think the devs said something like that is possible. Maybe it's only on the dev build.

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

You can already kill the crew with AP rounds, FYI.

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

What about the gunner?

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

Something like this with just a few gauges and stuff would be nice (for the driver): http://i.imgur.com/USzYqf2.png

Btw, the pic if from the Kamysh.

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

Well, let's upvote then. Who's the fagg*t that downvoted?

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

@twistking

F*g stop spamming!

In almost every ticket I see at least one if not even more of your notes with a link to one of your tickets.

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

This is a must-have.
/upvoted

May 10 2016, 3:47 AM · Arma 3
AD2001 added a comment to T68222: [feature request] SDV (special:start underwater).

You can already set the altitude or whatever it's called to -x where x is meters.

May 10 2016, 3:46 AM · Arma 3
AD2001 added a comment to T68221: Independent sniper doesn't have range finder.

Confirmed.
/upvoted

May 10 2016, 3:46 AM · Arma 3
AD2001 added a comment to T68208: A3 Beta: UH-80 Right search light always on.

@Dr_Death

Ever heard of the Dev build?

May 10 2016, 3:46 AM · Arma 3
AD2001 added a comment to T68196: Flooding land like Arma 2 ACR.

Because the engine doesn't support moving water.

May 10 2016, 3:46 AM · Arma 3
AD2001 added a comment to T68196: Flooding land like Arma 2 ACR.

Yes, I read about the 16-17 meter tides but 40m? That's bigger than a 10 story building.

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68196: Flooding land like Arma 2 ACR.

I think about 10-20 cm would be enough.

@ProGamer

40 m? Or 40 cm?

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68196: Flooding land like Arma 2 ACR.

Spam!

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68196: Flooding land like Arma 2 ACR.

"Another great point is that flooding would allow for tides to implemented."

Correction: tides would allow for flooding to be implemented.

/upvoted

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68196: Flooding land like Arma 2 ACR.

Yes, it's very well written. ;) Not that it matters, but you misspelled Altis.

And btw, I don't think the engine supports tides and water level changing.Could they just make 2 separate maps?

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68183: Mi-48 Kajman's copilot seat has no "Take controls" option or flight controls.

Well, that's what I've been saying the whole time. Those aren't temporary names. The KA-60 and EBR were temporary names. The PO-30 Orca and M18 ABR are permanent names.

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68183: Mi-48 Kajman's copilot seat has no "Take controls" option or flight controls.

Again, aren't placeholders temporary names?

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68183: Mi-48 Kajman's copilot seat has no "Take controls" option or flight controls.

Isn't a placeholder supposed to be a temporary name for something until they come up with an actual name? I thought the KA-60 and EBR were placeholders.

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68183: Mi-48 Kajman's copilot seat has no "Take controls" option or flight controls.

Those aren't placeholders. Do you know what a placeholder is? And EBR is the M14 EBR, it's a real life rifle. Unfortunately, in the Beta it has been renamed to "M18 ABR".

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68183: Mi-48 Kajman's copilot seat has no "Take controls" option or flight controls.

http://www.enemyforces.net/helicopters/mi28_2.jpg
http://blog-imgs-46.fc2.com/o/k/l/okla516/pic16_16471.jpg

I believe it's just a modified version or something. The nose and wings are completely the same.

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68183: Mi-48 Kajman's copilot seat has no "Take controls" option or flight controls.

What do you mean?

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68183: Mi-48 Kajman's copilot seat has no "Take controls" option or flight controls.

The Mi-48 is the Mi-28 Havoc IRL, so it's not a fictional helicopter.

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68181: Heal action symbol blocks view.

How about moving the icon while aiming?

May 10 2016, 3:45 AM · Arma 3
AD2001 added a comment to T68181: Heal action symbol blocks view.

Well, I like my icons where they are now, so adding a layout customization option for that would not be the perfect solution.

/upvoted the ticket, but I don't really like ProGamer's idea

May 10 2016, 3:45 AM · Arma 3
AD2001 edited Steps To Reproduce on T68153: [Feature request] Civilian version of the Zamak.
May 10 2016, 3:44 AM · Arma 3
AD2001 added a comment to T68152: [Feature request] Multiplayer editor.

So...you're making a multiplayer mission?

May 10 2016, 3:44 AM · Arma 3
AD2001 added a comment to T68152: [Feature request] Multiplayer editor.

Oh, I understand. You want to make a mission with a friend simultaneously to make it faster. It is possible. You can do this: each one of you makes half a mission, one of you uploads the unfinished mission somewhere, the other one downloads it and then the one who downloaded merges the missions. Is that good enough for you?
/upvoted

May 10 2016, 3:44 AM · Arma 3
AD2001 added a comment to T68152: [Feature request] Multiplayer editor.

What exactly do you mean? You can already save your missions as multiplayer scenarios.

May 10 2016, 3:44 AM · Arma 3
AD2001 added a comment to T68149: snow map and snow troops and vehicles.

Did you notice you used the word "snow" 5 times in 3 sentences. As vryoffbtdrummr, this has beem suggested.
/downvoted

May 10 2016, 3:44 AM · Arma 3
AD2001 added a comment to T68148: Beta helicopter physics.

@Scarecrow398

They did it okay in TOH, I don't know why can't they do it in Arma.

May 10 2016, 3:43 AM · Arma 3
AD2001 added a comment to T68148: Beta helicopter physics.

@DennisModem

I'd say it's only a Havoc and a Hokum.

May 10 2016, 3:43 AM · Arma 3
AD2001 added a comment to T68140: MX series weapons, do not show casings being ejected....

@m.frydenlund@gmail.com

I thought about this, but I'm not sure since the Katibas use caseless and the MX rifles use STANAG. So, is STANAG caseless?

May 10 2016, 3:43 AM · Arma 3
AD2001 added a comment to T68137: Cant shoot over Supply Crate.

/upvoted

May 10 2016, 3:43 AM · Arma 3
AD2001 added a comment to T68137: Cant shoot over Supply Crate.

Was this in a mission with spawn protection?

May 10 2016, 3:43 AM · Arma 3
AD2001 added a comment to T68124: [Feature request] Realistic tracer ammunition behavior....

It'll probably be resource demanding, so maybe only on the higher settings?
/upvoted

May 10 2016, 3:42 AM · Arma 3
AD2001 added a comment to T68120: Split gunner and pilot weapons in gunships.

If the DAGRs in the AH-99 were laser guided it would need ground troops to use them and to mark targets which would make unusable for SP missions, although it could work in MP missions. And, don't attack helicopters sometimes go solo, without infantry?

And, btw, the Skalpels in the Mi-48 are AT while the DAGRs are only AG, I think.

May 10 2016, 3:42 AM · Arma 3
AD2001 added a comment to T68120: Split gunner and pilot weapons in gunships.

Agreed with Byku. It's boring just flying the chopper. Everyone wants some action :D.

May 10 2016, 3:42 AM · Arma 3
AD2001 added a comment to T68120: Split gunner and pilot weapons in gunships.

The pilot should only have control over unguided missiles because the gunner can lock on to vehicles more easily.

May 10 2016, 3:42 AM · Arma 3
AD2001 added a comment to T68120: Split gunner and pilot weapons in gunships.

The Skyfires are unguided and that's the reason why they can't be laser guided. I think the Skyfires are based on the S-8 rockets which are unguided.

May 10 2016, 3:42 AM · Arma 3
AD2001 added a comment to T68120: Split gunner and pilot weapons in gunships.

The other one (I think they're called AASRAMs) are air-to-air missiles.

May 10 2016, 3:42 AM · Arma 3
AD2001 added a comment to T68120: Split gunner and pilot weapons in gunships.

I agree for the with the OP, the Skyfires should be guided by the pilot.

@Byku

What rockets do you want to be laser guided? The skyfires, can't be laser guided, but I think the DAGRs on the Rah-99 can be laser guided.

May 10 2016, 3:42 AM · Arma 3
AD2001 added a comment to T68120: Split gunner and pilot weapons in gunships.

I've got a question: are there any unguided rockets except the skyfires in the Kajman which the pilot doesn't have control of?

May 10 2016, 3:42 AM · Arma 3
AD2001 added a comment to T68096: Hand grenades are too easy to use.

@SuicideKing

Those are very good ideas, I hope they implement them.

May 10 2016, 3:41 AM · Arma 3
AD2001 added a comment to T68090: Rangefinder/Binocular.

Please change the title to reflect the content of the ticket.

I don't understand what exactly you want, so if you could explain in more detail that would be nice.

May 10 2016, 3:41 AM · Arma 3
AD2001 added a comment to T68087: Outdoor light sources will penetrate the houses walls/solid objects etc.

Happens with chemlights, too.
/upvoted

May 10 2016, 3:41 AM · Arma 3
AD2001 added a comment to T68084: Minor: Animals clip terrain on slopes.

Fish is for the same kind of fish (e.g. tuna), fishes is for different kinds fish.
/upvoted

May 10 2016, 3:41 AM · Arma 3
AD2001 added a comment to T68084: Minor: Animals clip terrain on slopes.

Duplicate of 0000999. And we all know fish die (plural is fish FYI) so remove it.

May 10 2016, 3:41 AM · Arma 3
AD2001 added a comment to T68078: Using Optics with red dot attached.

2 questions for the OP:
1.Is Robert's answer what you were looking for?
2.Is the ACOG a mod or did you mean the RCO and ARCO scopes?

May 10 2016, 3:41 AM · Arma 3
AD2001 added a comment to T68078: Using Optics with red dot attached.

Is the ACOG a mod?

May 10 2016, 3:41 AM · Arma 3
AD2001 added a comment to T68068: unarmed stance adjustment.

Duplicate of 0009678. Please search before posting.

May 10 2016, 3:41 AM · Arma 3
AD2001 added a comment to T68060: Rreduce ultimate offroad ability for wheeled vehicles.

The vehicles don't have "ultimate offroad capability". The Hunters can go uphill up to about 18 kph. Their max speed (on roads) is 120 kph. That's about one sixth (if that's even a word) of their road speed.

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68060: Rreduce ultimate offroad ability for wheeled vehicles.

The OP is talking about going uphill. And the offroad speed should be reduced a bit, although there's mainly grass in Arma 3. I don't think Altis is going to be as rough as Lemnos.

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68060: Rreduce ultimate offroad ability for wheeled vehicles.

@Grynia

All of the vehicles go under 20 kph (military around 18 kph, civilian around 10 kph, trucks around 5 kph) so it's okay uphill. When going downhill all vehicles are as fast as/slightly faster than on roads. It's okay.

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68060: Rreduce ultimate offroad ability for wheeled vehicles.

The offroad's offroad capability should be increased a bit. Now it can climb hills 5-10 kph.

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68060: Rreduce ultimate offroad ability for wheeled vehicles.

@Grniya

The terrain of Agios Efstratios is very rough IRL, but they made it less rough in the game. Since it's less rough, they shouldn't make the driving feel like on rough terrain.

@C4lv1n

Agreed.

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68055: Requesting Hangliders.

Why did you bump this? It was already in the top 10.

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68055: Requesting Hangliders.

@Dr_Death

I really don't know.

@everyone

http://i.imgur.com/LwjgASB.jpg

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68055: Requesting Hangliders.

@b101uk

http://i.imgur.com/1j4PyXJ.jpg

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68055: Requesting Hangliders.

@Dr_Death

I believe it's the second one.

@zumzum

The ticket has almost two times more downvotes than upvotes. Even if someone did create several accounts it wouldn't really matter.

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68055: Requesting Hangliders.

What choppers look like transformers?

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68055: Requesting Hangliders.

There's a hang glider mod already and it kinda sucks... I don't want anything like it in Arma 3.

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68055: Requesting Hangliders.

Here's how hang gliders would look in Arma 3 (in a night mission): http://i.imgur.com/OiTbL2k.png

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68055: Requesting Hangliders.

@zumzum

No, the indies aren't already implemented. They will be implemented in the beta and they will also be a military faction. The ones in wasteland are script-made.

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68055: Requesting Hangliders.

Does the military use hang gliders? I don't think so.
/downvoted

May 10 2016, 3:40 AM · Arma 3
AD2001 added a comment to T68042: Visual HUD Indicator for "OBSERVE THAT POSITION".

I don't think Arma is hard game. Noobs shouldn't be "out of control".

Btw, a little suggestion: if implementing the visual indicator, make it disappear after a few mins or something because with your own waypoint, the task waypoint and the "observe" indicator it'll probably get cramped on the screen.

May 10 2016, 3:39 AM · Arma 3
AD2001 added a comment to T68042: Visual HUD Indicator for "OBSERVE THAT POSITION".

First of all it should be "observe" instead of "observer". Secondly, if someone doesn't know what are bearings, teach them. Just say "it's those little numbers on your compass" or something like that. But an "observe" indicator is a good idea so I'll upvote.

May 10 2016, 3:39 AM · Arma 3
AD2001 added a comment to T68040: Unarmed characters can't use stance adjust, lean or crouch-sprint.

Added it to the ticket.

May 10 2016, 3:39 AM · Arma 3
AD2001 added a comment to T68040: Unarmed characters can't use stance adjust, lean or crouch-sprint.

Confirmed, with a weapon you can do all the things I mentioned in the ticket. But, you should be able to at least lean and crouch-sprint without a weapon.

May 10 2016, 3:39 AM · Arma 3
AD2001 edited Steps To Reproduce on T68040: Unarmed characters can't use stance adjust, lean or crouch-sprint.
May 10 2016, 3:39 AM · Arma 3
AD2001 added a comment to T68014: Damage/detonade/broke items, rucks, inventory, lanchers by taking damage.

Okay, it's related.

May 10 2016, 3:38 AM · Arma 3
AD2001 added a comment to T68014: Damage/detonade/broke items, rucks, inventory, lanchers by taking damage.

Part of this is a duplicate of 0009631.

May 10 2016, 3:38 AM · Arma 3
AD2001 added a comment to T68013: Please add rapid transition sights (AKA: angled/offset ironsights).

Nice idea. The red-dot on top of the RCO and ARCO is kind of too small for me.
/upvoted

May 10 2016, 3:38 AM · Arma 3
AD2001 added a comment to T68008: Trouble Leaning Sideways through Doorways.

Nice steps to reproduce.
/upvoted

May 10 2016, 3:38 AM · Arma 3
AD2001 added a comment to T68001: Rolling should be possible with binoculars.

Please report only one issue per ticket and when reporting refer to the how-to guide http://feedback.arma3.com/how-to-user.html.html .

May 10 2016, 3:38 AM · Arma 3
AD2001 added a comment to T67995: Mil-Dot.

Yeah, the binocs texture is really stupid.

May 10 2016, 3:38 AM · Arma 3
AD2001 added a comment to T67993: Allow firearms to become damaged by gunfire..

@vryoffbtdrummr

I'm not really sure, but it probably would. Maybe on some parts it would, but on others it wouldn't?

May 10 2016, 3:38 AM · Arma 3
AD2001 added a comment to T67993: Allow firearms to become damaged by gunfire..

I don't think it really needs a damage model. Maybe make it just so that when a weapon is hit by a certain amount of bullets (depending on caliber,range and weapon) the weapon becomes unusable.

May 10 2016, 3:38 AM · Arma 3
AD2001 added a comment to T67977: Rappell From Helicopters.

Duplicate of 0003909.

May 10 2016, 3:37 AM · Arma 3
AD2001 added a comment to T67975: Bi-pod should be brought to life.

You just had to search for "bipods". This is a duplicate of 0000432.

May 10 2016, 3:37 AM · Arma 3
AD2001 added a comment to T67953: before spawn gear choice.

This has been suggested several times, but it has been rejected because of the specific roles that someone picks on the start of the mission. For example, if you pick a marksman you can't just take a carryall backpack and 5 satchels.
/downvoted

May 10 2016, 3:37 AM · Arma 3
AD2001 added a comment to T67950: Military Police.

Doesn't military police punish war criminals or something like that?
/downvoted

May 10 2016, 3:37 AM · Arma 3
AD2001 added a comment to T67947: Bullet shells should not disappear..

Not necessary at all and probably resource demanding.
/downvoted

May 10 2016, 3:36 AM · Arma 3
AD2001 added a comment to T67936: MRAVs are same/less resistant to mines compared with civilian offroad.

The RPG works fine.

The mines are the problem. If a vehicle is called a Mine Resistant Armored Vehicle it should be mine resistant.

/upvoted

May 10 2016, 3:36 AM · Arma 3
AD2001 added a comment to T67934: ADD MORE WEAPONS.

Do you realise this is an alpha? Did you watch the beta livestreams? Did you see the Mk20 and the Zafir?
/downvoted

May 10 2016, 3:36 AM · Arma 3
AD2001 added a comment to T67923: Zooming and locking: a VERY EXTENSIVE solution to bugs, conflicts and inconsistencies!.

The thing with the helicopters is really annoying and I think it should be fixed immediately.
/upvoted

May 10 2016, 3:36 AM · Arma 3
AD2001 added a comment to T67897: searched words..AM6 ...Ghillie.. rifle sounds.

I don't understand what exactly you want. And were you talking about the GM6?

May 10 2016, 3:35 AM · Arma 3
AD2001 added a comment to T67896: Ability to create or edit maps.

Do you mean something simple like for example the terrain editor from the Sims series? Or do you want something more advanced than Visitor?

May 10 2016, 3:35 AM · Arma 3
AD2001 added a comment to T67892: Complete Campaign playable in COOP.

Please don't spam the update button by constantly clicking it and editing the issue at all. It floods my e-mail inbox.

May 10 2016, 3:35 AM · Arma 3
AD2001 added a comment to T67892: Complete Campaign playable in COOP.

Time and trouble? Don't they just have to convert every mission to multiplayer by making every unit playable?

May 10 2016, 3:35 AM · Arma 3
AD2001 added a comment to T67891: Issue solved itself..

Moderator, please close this ticket.

May 10 2016, 3:35 AM · Arma 3
AD2001 added a comment to T67885: Introduce earplugs.

Great idea.
/upvoted

May 10 2016, 3:34 AM · Arma 3
AD2001 added a comment to T67860: Strange behavior of ground when crawling..

Video?

May 10 2016, 3:34 AM · Arma 3
AD2001 added a comment to T67857: Helicopter take off and land down is unrealistic.

Maybe not the grass, but dust and automatic crouch are good suggestions.
/upvoted

May 10 2016, 3:34 AM · Arma 3
AD2001 added a comment to T67855: Analog leaning without an analog input.

Not really necessary, but I'll upvote anyway.

May 10 2016, 3:34 AM · Arma 3
AD2001 added a comment to T67835: Hud is off to one side.

You can now customize the layout so this issue can be closed.

May 10 2016, 3:33 AM · Arma 3