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Damage/detonade/broke items, rucks, inventory, lanchers by taking damage
Closed, ResolvedPublic

Description

When player take bullet or explode in vest, ruck, weapon, launcher, his carryed items can be broken, damaged or detonated (likes mines,satchels,grenades, binaculars,laser designator, etc.)

Details

Legacy ID
1405616693
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

Eazy to realise:
For each item add 'health/armor' value
Detect hitpart of soldier and directly/randomly setdamage for items in gears array
Explosives and roket launchers can be exploded by bullet hit
Items, scopes, etc. Can be broken and unuseful

Additional Information

add lnie indicator as for bullets ammount in magazine in inventory

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Jun 18 2013, 3:14 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Feature Request.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 1405616693.May 7 2016, 2:39 PM
AD2001 added a subscriber: AD2001.May 7 2016, 2:39 PM

Part of this is a duplicate of 0009631.

Bohemia added a subscriber: Bohemia.May 7 2016, 2:39 PM

Its not dupe here about all items in inventory

Okay, it's related.

Most explosives are way to stable to be detonated by a hit from a bullet, but I like the idea of equipment getting damaged. Particularly if the soldier is hit with rockets, grenades, etc.

MadDogX added a subscriber: MadDogX.May 7 2016, 2:39 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.