When player take bullet or explode in vest, ruck, weapon, launcher, his carryed items can be broken, damaged or detonated (likes mines,satchels,grenades, binaculars,laser designator, etc.)
Description
Description
Details
Details
- Legacy ID
- 1405616693
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Feature Request
Steps To Reproduce
Eazy to realise:
For each item add 'health/armor' value
Detect hitpart of soldier and directly/randomly setdamage for items in gears array
Explosives and roket launchers can be exploded by bullet hit
Items, scopes, etc. Can be broken and unuseful
Additional Information
add lnie indicator as for bullets ammount in magazine in inventory
Event Timeline
Comment Actions
Most explosives are way to stable to be detonated by a hit from a bullet, but I like the idea of equipment getting damaged. Particularly if the soldier is hit with rockets, grenades, etc.
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.